From 15ac1a8086971cb500bd09dd97bf62e111c2be90 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Tue, 13 Sep 2016 04:49:13 -0400 Subject: pokey emulation, plus more labels --- pokeytest/pokey11_readme.txt | 119 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 pokeytest/pokey11_readme.txt (limited to 'pokeytest/pokey11_readme.txt') diff --git a/pokeytest/pokey11_readme.txt b/pokeytest/pokey11_readme.txt new file mode 100644 index 0000000..31eac81 --- /dev/null +++ b/pokeytest/pokey11_readme.txt @@ -0,0 +1,119 @@ + ATARI 800 - POKEY SOUND EMULATION LIBRARY V1.1 + ============================================== + September 23, 1996 + +The Pokey Sound Emulation Library consists of source code and example +executables that are designed to emulate the sound output characteristics +of the Atari 800 Pokey chip. Contained in this distribution, you should +also have the following files: + + +README.TXT - This file +FILE_ID.DIZ - A quick description of the release. +SOUND.C - The SB Driver Source Code. +SOUND.H - The SB Driver Header File which contains the function + prototypes. +SOUND.TXT - A text file which explains the operation of the SB Driver + module. + +POKEY11.C - The Pokey Sound Emulation Source Code. +POKEY11.H - The Pokey Sound Emulation Header File which contains the + function prototypes. +POKEY11.TXT - A text file which explains the operation of the Pokey Sound + Emulation module. +SNDTEST.C - The Main Test routine Source Code. Provided as an example + of how the routines can be used. +SNDTEST.EXE - An pre-compiled executable based on the code provided. + + +These routines are available for your use free of charge, provided you give +me proper recognition, and also provided you don't make a profit off of my +work. See the GNU Library Public License for more information. + +If the final product you are creating will be sold for a profit, please +contact me at rfries@frmail.frco.com so we can discuss terms. + + +THE LIBRARY +----------- + +The Pokey Sound Emulation software consists of two main files. The +functions have been divided into these two files depending on your needs. +If you only need the sound generation routines, the only file you'll need +to compile and link is the POKEY11.C file. If you need full SB drivers as +well, then link both the POKEY11.C and the SOUND.C files into your +application. + +The POKEY11.C file was designed to be as portable as possible. You should +be able to use the file with little or no modification on any 'C' compiler. +It is currently only available in 'C', though I'll be happy to convert the +file to Assembly Language if necessary. For best results, this file should +be compiled in a 32-bit environment with the 'maximize speed' option. + +The SOUND.C file was designed to work with the Borland 'C' compiler. It +may also work directly with other compilers, though some modification may +be required. The SB driver routines in this file have several limitations +which are described in detail in the SOUND.TXT file. NOTE: The SB driver +routines are written in 16-bit. + +The POKEY11.C routines should be very stable, though I'm not as confident +with the SB routines. They work correctly on my system, though I offer no +guarantees. + +Depending on your needs, you will use one of the following algorithms: + + +1) POKEY11.C only - in this case, it is assumed you already have audio + driver routines + + The general design is as follows: + + a) During startup, make a single call to Pokey_sound_init() + b) Whenever an AUDC or AUDF value changes, call Update_pokey_sound() + c) When a new buffer needs to be filled, call Pokey_process() + + +2) POKEY11.C and SOUND.C - using the SB driver routines I've provided + (note: the SB driver routines are written for a 16-bit compiler) + + The general design is as follows: + + a) During startup, make a single call to OpenSB() + b) During startup, make a single call to Pokey_sound_init() + c) Whenever an AUDC or AUDF value changes, call Update_pokey_sound() + d) Periodically call FillBuffer() + e) During shutdown, make a single call to CloseSB() + + +Each function call has its own set of parameters. Check with the +POKEY11.TXT and SOUND.TXT files for more information. + +The SNDTEST.C file has also been provided as an example. I wrote it mainly +for my testing, but it should give you a little insight on how to correctly +use the routines. You can also run the SNDTEST.EXE to play with the sounds. + +Since the SNDTEST.EXE program uses my SOUND SB driver routines, it is subject +to the same limitations. It only supports IRQs 0-7 and DMAs 0-3. It also +only supports low-speed audio output (max freq is approx. 22KHz), and requires +that you have the BLASTER environment variable configured. + + +License Information and Copyright Notice +======================================== + +PokeySound is Copyright(c) 1996 by Ron Fries + +This library is free software; you can redistribute it and/or modify it under +the terms of version 2 of the GNU Library General Public License as published +by the Free Software Foundation. + +This library is distributed in the hope that it will be useful, but WITHOUT +ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more +details. + +To obtain a copy of the GNU Library General Public License, write to the Free +Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + +Any permitted reproduction of these routines, in whole or in part, must bear +this legend. -- cgit v1.2.3