All these cheats assume you're running atari800 built with debugger support. To get into the debugger, load the game normally, then press F8. After making changes in the debugger, give the "cont" command to get back to the game. If you're using some other emulator besides atari800, see its documentation for how to enter/exit its debugger, and how to change memory (the "c" command in atari800). Specifically, don't ask me, 'cause I don't know :) Infinite Lives -------------- Well, 200 lives, anyway. Start the game, wait until the intro music is done and Jumpman has finished materializing, then press F8. In the debugger: c 70a c8 cont The game will still display 3 lives, until you get killed the first time. Then it'll display a bunch of lives with a + next to them. The "c8" can actually be up to "ff" (255), but if you ever get over 255 lives (due to getting extra lives), it'll overflow to zero and the game will be over the next time you get killed! If you start running low on lives, you can use this cheat again. Warp to Level ------------- To start the game on a particular level, press F8 at the "Player #1 Speed?" prompt. In the debugger: c 6f6 3 cont The number you enter is the level number minus two. In the example, the game starts on level 5 (Figurits Revenge). Remember the monitor uses hex, so use "a" for 10 (which will start on level 12). For level 1 you'd use "ff" (aka -1 in twos-complement). Entering "b" (for the nonexistant level 13) will take you back to the "Number of Players?" prompt. Any other invalid level will make the game lock up when it starts. This cheat also works during a level, but it won't take effect until you finish the level you're currently playing. Random Levels ------------- This is like the randomizer mode in the original Jumpman. At the "Number of Players?" or "Player #1 Speed?" prompt, press F8, then: c 6f3 1 cont This cheat also works during a level, but it won't take effect until you finish the level you're currently playing.