diff options
-rw-r--r-- | push.sh | 2 | ||||
-rw-r--r-- | taipan.c | 26 |
2 files changed, 13 insertions, 15 deletions
@@ -5,7 +5,7 @@ # "naptime" is a shell script that you don't have :) git push && make distclean all || exit 1 -URL="$( naptime taipan.xex)" +URL="$( naptime taipan.xex | sed 's,urchlay.naptime.net,204.9.204.226,' )" REV="$( git rev-parse --short HEAD )" echo "build ID $REV at $URL" @@ -12,9 +12,12 @@ register. No need to disable this now */ #define POKEY_RANDOM +/**** These defines should be disabled for normal gameplay. + Don't leave any of them enabled for a release or a + normal test build. */ + /* define this for testing sea_battle(). it causes a pirate - attack every time you leave port. Don't leave defined for - a release!! */ + attack every time you leave port. */ // #define COMBAT_TEST /* define this to show internals of damage calculation */ @@ -31,11 +34,6 @@ /* define this to start the game in a 99% damaged ship */ // #define ALMOST_DEAD -/* define this to end the game after 1 turn of gameplay. used - for testing whether cc65's exit(0) returns to DOS correctly. - use with "make testatr" target. */ -// #define EARLY_WITHDRAWAL - /**** atari-specific stuff */ /* values returned by cgetc() for backspace & enter keys */ @@ -1600,11 +1598,15 @@ void final_stats(void) clrscr(); - exit(0); + /* I can't get cc65's exit() to play nice, just do a warmstart */ + __asm__("jmp $e474"); } void transfer(void) { + /* you might think making i an unsigned char would save + a few bytes of code... but it makes the code a little + bigger instead! */ int i, in_use; long amount = 0; @@ -1714,9 +1716,9 @@ void transfer(void) void quit(void) { - unsigned char choice; + unsigned char choice, sunk; int result = 0, - damagepct, sunk; + damagepct; compradores_report(); cputs("Taipan, do you wish me to go to:\r\n"); @@ -1955,10 +1957,6 @@ void quit(void) cputs("..."); timed_getch(TMOUT_3S); -#ifdef EARLY_WITHDRAWAL - exit(0); -#endif - return; } |