aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--NOTES.txt22
-rw-r--r--push.sh2
2 files changed, 18 insertions, 6 deletions
diff --git a/NOTES.txt b/NOTES.txt
index a8586d2..12bf7bf 100644
--- a/NOTES.txt
+++ b/NOTES.txt
@@ -9,11 +9,23 @@ hairy if you're new to the Atari, Makefiles, and/or Perl.
The Apple version of the game was expected to be run on a monochrome
monitor. Like many other ports from the Apple to the Atari, there will
-be color artifacts when using a composite monitor. For best results,
-use a monochrome monitor. If you can't, at least try using a color
-monitor with S-Video (separate chroma/luma) inputs. If all else fails,
-try turning the color knob all the way down (and the contrast as high
-as you can stand it). In emulators, you can just disable artifacting.
+be color artifacts when using a composite monitor. If this bothers you,
+you have several choices:
+
+- At the title screen, press B and T to adjust the background and text
+ colors. Different combinations will have more or less pronounced
+ artifacts.
+
+- Use a monochrome monitor. Zero artifacting, but you can't change the
+ colors of course.
+
+- Use a color monitor monitor with S-Video (separate chroma/luma)
+ inputs. This will greatly reduce or even eliminate color artifacting.
+
+- If you're stuck with composite or RF, try turning the color knob all
+ the way down (and the contrast as high as you can stand it).
+
+- In emulators, you can just disable artifacting.
On PAL systems, the ship explosions and sinking animations will be 20%
slower, and the prompt timeouts will be 20% longer (1 sec => 1.2 sec). I
diff --git a/push.sh b/push.sh
index 26db1b7..63d26c3 100644
--- a/push.sh
+++ b/push.sh
@@ -4,7 +4,7 @@
# and print the short git hash (for copy/pasting into irc).
# "sluk" is a shell script that you don't have :)
-git push && make distclean all || exit 1
+git push -4 && make distclean all || exit 1
URL="$( sluk taipan.xex )"
REV="$( git rev-parse --short HEAD )"