diff options
Diffstat (limited to 'NOTES.txt')
-rw-r--r-- | NOTES.txt | 20 |
1 files changed, 11 insertions, 9 deletions
@@ -23,38 +23,40 @@ arcade game). Deliberate differences between the Apple II and Atari ports: -0. The Atari version is noticeably faster than the Apple version on II+ or +0. Turbo mode, in combat. See MANUAL.txt. + +1. The Atari version is noticeably faster than the Apple version on II+ or IIe. This is because it's written in C and assembly, not interpreted BASIC. A IIgs on the other hand... -1. "Press ESC for help" rather than ESC to start. Starting the game is +2. "Press ESC for help" rather than ESC to start. Starting the game is done with the space bar or return key. -2. I made it possible to disable the sound, since it's kinda repetitive +3. I made it possible to disable the sound, since it's kinda repetitive and annoying, plus the game "freezes" while sounds are playing (no threading on Atari!) which slows down gameplay. -3. Added a way to change the background color and text brightness. Only +4. Added a way to change the background color and text brightness. Only 4 brightness levels, but all 16 Atari hues are available. -4. Prompts that only accept one character no longer require pressing Enter. +5. Prompts that only accept one character no longer require pressing Enter. Gameplay is more streamlined this way. Apple and Linux are inconsistent: some prompts need Enter, some don't. In the Atari port, the only prompts that require Enter are: - naming your firm - entering an amount of cash or items (but not if you hit A for "all") -5. "We have 5 guns" is in an inverse video box. I think it looks nicer, and +6. "We have 5 guns" is in an inverse video box. I think it looks nicer, and it matches the "You can afford 5" inverse video box on the trading screen. -6. The + that indicates more ships offscreen is inverse video. I find +7. The + that indicates more ships offscreen is inverse video. I find that I don't notice it's there, if it's normal video. -7. "You're ship is overloaded" => "Your ship is overloaded". Sorry, +8. "You're ship is overloaded" => "Your ship is overloaded". Sorry, grammar nazi. -8. Updating the port status screen, and text printing in general, happens +9. Updating the port status screen, and text printing in general, happens faster and cleaner-looking, due to using C and asm rather than BASIC, and also because the static parts of the screen aren't redrawn unless they need to be. (Grammar nazi? That's a run-on sentence...) |