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1 files changed, 11 insertions, 9 deletions
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@@ -23,38 +23,40 @@ arcade game).
Deliberate differences between the Apple II and Atari ports:
-0. The Atari version is noticeably faster than the Apple version on II+ or
+0. Turbo mode, in combat. See MANUAL.txt.
+
+1. The Atari version is noticeably faster than the Apple version on II+ or
IIe. This is because it's written in C and assembly, not interpreted
BASIC. A IIgs on the other hand...
-1. "Press ESC for help" rather than ESC to start. Starting the game is
+2. "Press ESC for help" rather than ESC to start. Starting the game is
done with the space bar or return key.
-2. I made it possible to disable the sound, since it's kinda repetitive
+3. I made it possible to disable the sound, since it's kinda repetitive
and annoying, plus the game "freezes" while sounds are playing (no
threading on Atari!) which slows down gameplay.
-3. Added a way to change the background color and text brightness. Only
+4. Added a way to change the background color and text brightness. Only
4 brightness levels, but all 16 Atari hues are available.
-4. Prompts that only accept one character no longer require pressing Enter.
+5. Prompts that only accept one character no longer require pressing Enter.
Gameplay is more streamlined this way. Apple and Linux are inconsistent:
some prompts need Enter, some don't. In the Atari port, the only prompts
that require Enter are:
- naming your firm
- entering an amount of cash or items (but not if you hit A for "all")
-5. "We have 5 guns" is in an inverse video box. I think it looks nicer, and
+6. "We have 5 guns" is in an inverse video box. I think it looks nicer, and
it matches the "You can afford 5" inverse video box on the trading
screen.
-6. The + that indicates more ships offscreen is inverse video. I find
+7. The + that indicates more ships offscreen is inverse video. I find
that I don't notice it's there, if it's normal video.
-7. "You're ship is overloaded" => "Your ship is overloaded". Sorry,
+8. "You're ship is overloaded" => "Your ship is overloaded". Sorry,
grammar nazi.
-8. Updating the port status screen, and text printing in general, happens
+9. Updating the port status screen, and text printing in general, happens
faster and cleaner-looking, due to using C and asm rather than BASIC,
and also because the static parts of the screen aren't redrawn unless
they need to be. (Grammar nazi? That's a run-on sentence...)