diff options
Diffstat (limited to 'NOTES.txt')
-rw-r--r-- | NOTES.txt | 19 |
1 files changed, 18 insertions, 1 deletions
@@ -5,7 +5,7 @@ The Atari executable file format allows for concatenating executables. The result is still a valid executable. I use this to load the splash screen and custom font directly into memory before the main program loads. The Makefile documents how all this works, but it might seem pretty -hairy if you're new to the Atari, Makefiles, and/or Perl. +hairy if you're new to the Atari, C, Makefiles, and/or Perl. The Apple version of the game was expected to be run on a monochrome monitor. Like many other ports from the Apple to the Atari, there will @@ -117,6 +117,23 @@ Deliberate differences between the Apple II and Atari ports: Disabling these on an 800 is non-trivial. On XL/XE machines, they are disabled to mimic the Apple version. +19. A couple of prompts have been removed. "Limit your firm name + to 22 characters" is gone (instead, you just can't type more than + that). "Your ship would be overburdened" when you try to buy + a gun you don't have room for is gone (instead, the game just + doesn't offer to sell you a gun). + +20. The game doesn't beep at you when you enter something incorrect. This + is a stylistic decision (I hate error beeps). + +21. The cartridge version of the game has in-game help, if you press the + ? key. So far this is only partly implemented. + +22. On the combat screen, the ship graphics are different: the ship is + 1 pixel narrower than the Apple version, and the whole aspect ratio + is different due to hardware differences (Atari monochrome pixels are + taller than they are wide). Also, the damage to enemy ships isn't + exactly the same (but it's close enough IMO). Differences between the Apple II original and Linux port: |