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@@ -5,7 +5,7 @@ The Atari executable file format allows for concatenating executables.
The result is still a valid executable. I use this to load the splash
screen and custom font directly into memory before the main program loads.
The Makefile documents how all this works, but it might seem pretty
-hairy if you're new to the Atari, Makefiles, and/or Perl.
+hairy if you're new to the Atari, C, Makefiles, and/or Perl.
The Apple version of the game was expected to be run on a monochrome
monitor. Like many other ports from the Apple to the Atari, there will
@@ -117,6 +117,23 @@ Deliberate differences between the Apple II and Atari ports:
Disabling these on an 800 is non-trivial. On XL/XE machines, they are
disabled to mimic the Apple version.
+19. A couple of prompts have been removed. "Limit your firm name
+ to 22 characters" is gone (instead, you just can't type more than
+ that). "Your ship would be overburdened" when you try to buy
+ a gun you don't have room for is gone (instead, the game just
+ doesn't offer to sell you a gun).
+
+20. The game doesn't beep at you when you enter something incorrect. This
+ is a stylistic decision (I hate error beeps).
+
+21. The cartridge version of the game has in-game help, if you press the
+ ? key. So far this is only partly implemented.
+
+22. On the combat screen, the ship graphics are different: the ship is
+ 1 pixel narrower than the Apple version, and the whole aspect ratio
+ is different due to hardware differences (Atari monochrome pixels are
+ taller than they are wide). Also, the damage to enemy ships isn't
+ exactly the same (but it's close enough IMO).
Differences between the Apple II original and Linux port: