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-rw-r--r--newtitle.pl15
1 files changed, 1 insertions, 14 deletions
diff --git a/newtitle.pl b/newtitle.pl
index a5cf2d2..623b411 100644
--- a/newtitle.pl
+++ b/newtitle.pl
@@ -26,20 +26,7 @@ for $y (0..183) {
}
}
-# we got over 4K of data, so the display list will have to
-# have an LMS for the 2nd half. Since we're using narrow
-# playfield mode, we don't have to leave a hole in the data,
-# just make sure it gets loaded to an address aligned to a
-# 32-byte boundary. It's getting loaded at $9000 so it can
-# stay in memory while the rest of the game loads.
-$load = 0x9000;
-$len = scalar @bytes;
-$end = $load + $len - 1;
-print chr(0xff), chr(0xff);
-print chr($load % 256);
-print chr(int($load / 256));
-print chr($end % 256);
-print chr(int($end / 256));
+# just output the raw data, no xex header.
print chr($_) for @bytes;