aboutsummaryrefslogtreecommitdiff
path: root/sounds.h
diff options
context:
space:
mode:
Diffstat (limited to 'sounds.h')
-rw-r--r--sounds.h12
1 files changed, 10 insertions, 2 deletions
diff --git a/sounds.h b/sounds.h
index 8df6aec..6dd3492 100644
--- a/sounds.h
+++ b/sounds.h
@@ -1,5 +1,10 @@
+/* location we will look at, to see if sound is disabled.
+ 0 = enabled, 1 = disabled. If you change this here,
+ change it in newtitle.s also! */
+extern int sound_disabled;
+
/* set volume 10, distortion 10 on audio channel 0 */
-void init_sound(void);
+void init_sound(unsigned char audc1);
/* silence audio channel 0 */
void stop_sound(void);
@@ -10,9 +15,12 @@ void bad_joss_sound(void);
/* played when something good happens */
void good_joss_sound(void);
-/* played before & during combat */
+/* UNUSED: will be played before & during combat */
void under_attack_sound(void);
+/* UNUSED: will be played while screen flashes in combat */
+void weve_been_hit_sound(void);
+
/* rest of this file is a list of all the instances of each sound,
gathered by playing the Apple II version in an emulator, and by
reading the Applesoft source (the goggles, they do nothing!). It