diff options
Diffstat (limited to 'sounds.h')
-rw-r--r-- | sounds.h | 12 |
1 files changed, 10 insertions, 2 deletions
@@ -1,5 +1,10 @@ +/* location we will look at, to see if sound is disabled. + 0 = enabled, 1 = disabled. If you change this here, + change it in newtitle.s also! */ +extern int sound_disabled; + /* set volume 10, distortion 10 on audio channel 0 */ -void init_sound(void); +void init_sound(unsigned char audc1); /* silence audio channel 0 */ void stop_sound(void); @@ -10,9 +15,12 @@ void bad_joss_sound(void); /* played when something good happens */ void good_joss_sound(void); -/* played before & during combat */ +/* UNUSED: will be played before & during combat */ void under_attack_sound(void); +/* UNUSED: will be played while screen flashes in combat */ +void weve_been_hit_sound(void); + /* rest of this file is a list of all the instances of each sound, gathered by playing the Apple II version in an emulator, and by reading the Applesoft source (the goggles, they do nothing!). It |