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taipan
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Taipan! for the Atari 800/XL/XE
urchlay -at- slackware _dot_ uk
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taipan.c
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Author
2016-01-30
whoops, left TIMEWARP enabled
B. Watson
2016-01-30
much code-crunching. almost 4K free now.
B. Watson
2016-01-30
use loop in set_prices(), save 142 bytes
B. Watson
2016-01-29
rewrote screen-flash in asm, save a few bytes
B. Watson
2016-01-27
fix large debt amounts wrapping to next line
B. Watson
2016-01-27
timed_getch now uses hardcoded 300 jiffies, all prompts are 5 sec
B. Watson
2016-01-26
streamline sea_battle(), save 190 bytes
B. Watson
2016-01-26
fix prices not being reset, make cursor less visible
B. Watson
2016-01-23
get_num() now handles values up to UINT32_MAX-1
B. Watson
2016-01-22
use cc65 rand(), see if random events occur closer to how they do in the ↵
B. Watson
apple port
2016-01-20
fix and simplify cprintfancy, allow Delete key and K/M for 1000/1M when ↵
B. Watson
entering numbers
2016-01-18
fix big_negate, allow lowercase z in firm name, tighten up bigfloat.s
B. Watson
2016-01-18
fix "65534 ships attacking", stop assuming a bignum can handle a fraction
B. Watson
2016-01-17
save a few bytes, use a proper loop for flashing enemy ships
B. Watson
2016-01-17
restore colors/font on exit, fix bank withdrawal bug, rename bignum stuff
B. Watson
2016-01-17
fix final_stats() negative finalcash and score
B. Watson
2016-01-16
fix formatting in too_much_cash()
B. Watson
2016-01-16
fix cash overflow in sell()
B. Watson
2016-01-16
cprintfancy_big() overhaul
B. Watson
2016-01-16
you're a (m|b|tr)illionaire, plus tighten up code some more
B. Watson
2016-01-15
fix bug that kills you after escaping li yuen pirates
B. Watson
2016-01-15
check for cash int overflow, WIP
B. Watson
2016-01-14
big_copy() API for bignum
B. Watson
2016-01-14
whoops, left TIMEWARP enabled
B. Watson
2016-01-14
initial attempt at floating bank (with bugs!)
B. Watson
2016-01-14
read from correct byte of RTCLOK in rand.s
B. Watson
2016-01-14
fix cargo throwing
B. Watson
2016-01-12
move memory layout around to free more code space
B. Watson
2016-01-10
avoid debt rolling over to 0 by killing the player instead, one more attempt ↵
B. Watson
at fixing exit(0) on sparta
2016-01-09
code shrinkage
B. Watson
2016-01-08
more battle screen cursor cleanups, reinstate exit(0)
B. Watson
2016-01-08
warmstart instead of exit(0)
B. Watson
2016-01-08
add define to allow exiting the game (for testing interactions with atari DOSes)
B. Watson
2016-01-08
WIP, trying to make battle screen updates smoother
B. Watson
2016-01-08
use custom long-to-ascii routine
B. Watson
2016-01-08
fancy_numbers replacement, make some variables chars/ints instead of longs
B. Watson
2016-01-08
fix POKEY random wrappers, I hope
B. Watson
2016-01-08
remove booty debugging code (try saying that aloud with a straight face...
B. Watson
2016-01-08
1 ship approaching (not ships), fix randi() wrapper for rand()
B. Watson
2016-01-07
temporarily switch back to cc65's rand()
B. Watson
2016-01-07
code cleanup, add missing sound
B. Watson
2016-01-07
added more sounds
B. Watson
2016-01-07
some sounds in game now
B. Watson
2016-01-07
first pass at sounds
B. Watson
2016-01-07
fix throw-cargo display
B. Watson
2016-01-07
stop general cargo price dropping to 0
B. Watson
2016-01-07
tracking down damage bug
B. Watson
2016-01-06
fix title screen logic
B. Watson
2016-01-06
change bg/text colors in title screen, plus Esc for help
B. Watson
2016-01-06
finishing touches of compression, attempt to fix damage calc issue
B. Watson
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