From 0f4d1ae5280df7ab7603c0c12f94b4d54e74031b Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Sun, 7 Feb 2016 02:37:09 -0500 Subject: disable checkmem code for now --- Makefile | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'Makefile') diff --git a/Makefile b/Makefile index 43954c4..04a5254 100644 --- a/Makefile +++ b/Makefile @@ -131,10 +131,16 @@ taipan.atr: all # The game binary is a multi-part binary load file. This rule # depends on all the pieces, and just concatenates them. -$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex - perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) +$(XEX): taimain.xex taifont.xex newtitle.xex comptitle.xex + perl multixex.pl comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE) +# checkmem.xex causes more problems than it solves, leave it +# disabled until it can be fixed. +#$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex +# perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) +# perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE) + # Bitmap data for the title screen, 256x184 = 47104 pixels, 8 bits # per pixel, or 5888 bytes. Displayed in ANTIC mode F (aka GR.8), # using GTIA narrow playfield. The original title screen for the Apple -- cgit v1.2.3