From 3ea71335da53364aa228a2066da31f8a14cfebe5 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Sun, 7 Feb 2016 03:57:59 -0500 Subject: take 2 on checkmem --- Makefile | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'Makefile') diff --git a/Makefile b/Makefile index 04a5254..43954c4 100644 --- a/Makefile +++ b/Makefile @@ -131,16 +131,10 @@ taipan.atr: all # The game binary is a multi-part binary load file. This rule # depends on all the pieces, and just concatenates them. -$(XEX): taimain.xex taifont.xex newtitle.xex comptitle.xex - perl multixex.pl comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) +$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex + perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE) -# checkmem.xex causes more problems than it solves, leave it -# disabled until it can be fixed. -#$(XEX): checkmem.xex taimain.xex taifont.xex newtitle.xex comptitle.xex -# perl multixex.pl checkmem.xex comptitle.xex newtitle.xex taifont.xex taimain.xex > $(XEX) -# perl size.pl $(TAIMAIN_ADDR) $(STACK_SIZE) - # Bitmap data for the title screen, 256x184 = 47104 pixels, 8 bits # per pixel, or 5888 bytes. Displayed in ANTIC mode F (aka GR.8), # using GTIA narrow playfield. The original title screen for the Apple -- cgit v1.2.3