From dd7c555edd18256203fd153210fc0739bcf573ac Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Wed, 14 Apr 2021 04:32:41 -0400 Subject: Use IPv4 for slackware.uk --- NOTES.txt | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) (limited to 'NOTES.txt') diff --git a/NOTES.txt b/NOTES.txt index a8586d2..12bf7bf 100644 --- a/NOTES.txt +++ b/NOTES.txt @@ -9,11 +9,23 @@ hairy if you're new to the Atari, Makefiles, and/or Perl. The Apple version of the game was expected to be run on a monochrome monitor. Like many other ports from the Apple to the Atari, there will -be color artifacts when using a composite monitor. For best results, -use a monochrome monitor. If you can't, at least try using a color -monitor with S-Video (separate chroma/luma) inputs. If all else fails, -try turning the color knob all the way down (and the contrast as high -as you can stand it). In emulators, you can just disable artifacting. +be color artifacts when using a composite monitor. If this bothers you, +you have several choices: + +- At the title screen, press B and T to adjust the background and text + colors. Different combinations will have more or less pronounced + artifacts. + +- Use a monochrome monitor. Zero artifacting, but you can't change the + colors of course. + +- Use a color monitor monitor with S-Video (separate chroma/luma) + inputs. This will greatly reduce or even eliminate color artifacting. + +- If you're stuck with composite or RF, try turning the color knob all + the way down (and the contrast as high as you can stand it). + +- In emulators, you can just disable artifacting. On PAL systems, the ship explosions and sinking animations will be 20% slower, and the prompt timeouts will be 20% longer (1 sec => 1.2 sec). I -- cgit v1.2.3