From 0735321bfc1aadf7e2230df1edc9dd7363978dd6 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Tue, 26 Jan 2016 06:03:25 -0500 Subject: fix prices not being reset, make cursor less visible --- README.txt | 29 +++++++++++------------------ 1 file changed, 11 insertions(+), 18 deletions(-) (limited to 'README.txt') diff --git a/README.txt b/README.txt index 52bf581..a9795a6 100644 --- a/README.txt +++ b/README.txt @@ -120,27 +120,19 @@ arcade game). BUGS! At least these: -- When entering bank deposit/withdrawal amounts, numbers greater than - 2**32-1 (2,147,483,647) result in the wrong amount being transferred, - due to get_num() returning a signed long (which it does in order to - support pressing Enter for 'all', which returns -1). Fixing this will - require changes to both get_num() and all the code that calls it. - - After a battle, the prices don't get reset (or, not always?) when - entering the new port (confirm? This was reported but I haven't - seen it). + entering the new port. - The "negative interest" bug is currently missing, due to using unsigned values for debt. Plus, it's cheating. I'm undecided whether or not to use a bignum for debt; if I do, it will be possible to have negative debt. -- Not really a bug, but, the interest calculation for debt - is slightly different, due to using integer math. Very small debt - amounts will grow much faster than they should, then stabilize and - converge towards the correct values over time. This only happens when - you have less than 10 in debt, which (at least for me) is a pretty - rare situation. +- Not really a bug, but, the interest calculation for debt is slightly + different, due to using integer math. Very small debt amounts will grow + much faster than they should, then stabilize and converge towards the + correct values over time. This only happens when you have less than + 10 in debt, which (at least for me) is a pretty rare situation. - A few things in the screen layout are slightly off comapred to the Apple version. Would really like to get it exact. @@ -163,9 +155,10 @@ BUGS! At least these: from combat, it said 4 billion ships were attacking (number of ships must have gone negative). -- After a fight, "Arriving at Manila" or such will sometimes appear on the - fight screen without clearing it first (ships still visible). - sea_battle() is returning something unexpected, but how? +- Fixed, I think: After a fight, "Arriving at Manila" or such will + sometimes appear on the fight screen without clearing it first (ships + still visible). This happened when Li Yuen's pirates drove off the + first enemy fleet, then attacked the player. Deliberate differences between the Apple II and Atari ports: @@ -185,7 +178,7 @@ Deliberate differences between the Apple II and Atari ports: some prompts need Enter, some don't. In the Atari port, the only prompts that require Enter are: - naming your firm - - entering a cash amount (but not if you hit a for "all") + - entering an amount, cash or items (but not if you hit a for "all") 5. "We have 5 guns" is in an inverse video box. I think it looks nicer, and it matches the "You can afford 5" inverse video box on the trading -- cgit v1.2.3