From ae1f84921f8be7e7d92f687914e52a52694d23a2 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Fri, 8 Jan 2016 00:08:46 -0500 Subject: 1 ship approaching (not ships), fix randi() wrapper for rand() --- README.txt | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'README.txt') diff --git a/README.txt b/README.txt index 5b85282..3f1939a 100644 --- a/README.txt +++ b/README.txt @@ -121,6 +121,19 @@ arcade game). Bugs! At least these: +- If using cc65's rand(), booty is coming up negative. Pretty sure + this is fixed (it was due to my randi() having an unsigned int + return type, but rand() returns signed, even though it never returns + a negative numer). Anyway the real fix here is to get POKEY random + numbers working correctly and ditch rand() again. + +- If using POKEY random numbers, 0 is never returned (since the POKEY + uses a LFSR). + +- When exiting to DOS and reloading, the title screen graphics are + messed up. The playtester who reported this was running on real + hardware (not an emulator). + - After a battle, the prices don't get reset (or, not always?) when entering the new port. -- cgit v1.2.3