From b3532358b55af97983418e6edbf76029bc2e7162 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Thu, 7 Jan 2016 08:12:21 -0500 Subject: update readme, dike out unused sounds --- sounds.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'sounds.h') diff --git a/sounds.h b/sounds.h index 6dd3492..911e6dd 100644 --- a/sounds.h +++ b/sounds.h @@ -15,11 +15,16 @@ void bad_joss_sound(void); /* played when something good happens */ void good_joss_sound(void); -/* UNUSED: will be played before & during combat */ +/* played before & during combat */ void under_attack_sound(void); +#ifdef NEW_SOUNDS +/* UNUSED: will be played when firing at an enemy ship */ +void cannon_sound(void); + /* UNUSED: will be played while screen flashes in combat */ void weve_been_hit_sound(void); +#endif /* rest of this file is a list of all the instances of each sound, gathered by playing the Apple II version in an emulator, and by -- cgit v1.2.3