jsmond

deactivate screensaver on joystick activity

Manual section:1
Manual group:Urchlay
Date: 2020-05-16
Version: 0.1.0

SYNOPSIS

jsmond [-c command] [-i seconds] [-d] [-x] [joydev [joydev ...]]

DESCRIPTION

jsmond lets you play games with your joysticks/gamepads without xscreensaver activating due to lack of keyboard/mouse input.

Multiple joystick devices can be monitored. By default, jsmond monitors up to 16 devices, named /dev/input/js0 through js15. These devices don't have to actually exist: they can come and go as joysticks are plugged in and unplugged.

Every interval seconds (60, or whatever -i is set to), jsmond checks to see if there's been any activity on any of the devices it's monitoring. If so, it runs the xscreensaver-command -deactivate (or whatever the -c argument is set to). The command will be run no more than once every interval seconds.

It's recommended to let jsmond find the joysticks itself. However, you can pass one or more device names (or just numbers) if the default doesn't do the right thing for you. In this case, only these devices will be monitored (no search is done).

OPTIONS

--help Print usage summary
-c <command> Run <command> when activity was detected during the last interval.
-i <seconds> Interval to check for activity. Should be set a minute or so less than your xscreensaver timeout. Setting this too low will waste resources. Default: 60.
-d Debug mode: run in foreground and print verbose messages.
-x Don't try to connect to X server (and don't exit until killed).

NOTES

A space is required between an option and its argument, as shown above. Use e.g. -i 120, not -i120.

By default, jsmond searches for and monitors all the joysticks it can find, up to MAX_STICKS (normally 16; see the --help output to find the compiled-in default). You can override the search on the command line by providing one or more joydev arguments, in which case only those devices will be monitored.

joydev arguments can be either a path to a device node (e.g. /dev/input/js0 or similar), or a number, which will have the default device basename prepended to it. This is normally "/dev/input/js", but can be changed at compile time (see the --help output to find the compiled-in default).

Note that it's not an error to give nonexistent joystick device names. jsmond will wait for devices to come into existence (e.g. as created by udev).

jsmond should be started from your .xinitrc or whatever X startup script your windowmanager or desktop environment uses. By default, it will exit when the X server does.

If you can think of a use for jsmond outside of X, give it the -x argument so it won't complain about not being able to connect to the X server. This will also prevent it from exiting when the X server does. When using -x, be careful not to spawn multiple instances of jsmond (although they won't hurt anything, just waste resources).

There's no PID file. Just use "pkill jsmond".

EXIT STATUS

Without the -d option, the exit status is 0 (success) if jsmond successfully forked into the background.

A non-zero exit status means an error in the command line arguments, or else fork() failed. No daemon will be running in this case.

With the -d option, jsmond never exits until it's killed.

BUGS

There's no way to distinguish between an invalid device name and a device name that doesn't happen to exist yet because its device hasn't been plugged in yet. Try to avoid typos, if you really have to use device names (better to autodetect).

jsmond isn't portable. It only works on Linux, at least for now.

LICENSE

jsmond is released under the WTFPL: Do WTF you want with this.

AUTHOR

jsmond was written by B. Watson <yalhcru@gmail.com>.

SEE ALSO

jstest(1), jscal(1), sdl-jstest(1), sdl2-jstest(2)