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authorB. Watson <urchlay@slackware.uk>2025-11-29 05:52:13 -0500
committerB. Watson <urchlay@slackware.uk>2025-11-29 05:52:13 -0500
commit7c5d9ba68d782a52ef58e4f2597e27bd7c52cdee (patch)
tree4a8641331a1c0b3502d0fb5b53a856dc2b99f55b /src/alf.rst
parent4f2347c1d8015a092f990db6fa3b53ffbb5b85fd (diff)
downloadalftools-7c5d9ba68d782a52ef58e4f2597e27bd7c52cdee.tar.gz
alf: Handle 0-byte input files.
Diffstat (limited to 'src/alf.rst')
-rw-r--r--src/alf.rst6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/alf.rst b/src/alf.rst
index 4bf2c6c..4d48afc 100644
--- a/src/alf.rst
+++ b/src/alf.rst
@@ -141,6 +141,9 @@ Atari **LZ.COM** aka **ALF.COM**, with the following differences:
overwrites (making a backup) by default, and can append with the **-a**
option.
+- **LZ.COM** doesn't handle 0-byte (empty) files correctly, but **alf**
+ does. Not that this is very useful.
+
- Turning the screen off for speed makes no sense on modern operating
systems, so there's no option for that.
@@ -164,9 +167,6 @@ a pathological case. A real Atari would take hours or even days to
compress/decompress such files, and you'd have to have a hard disk and
a DOS capable of handling multi-megabyte files...
-It's also impossible to compress empty (0-byte) files. **alf** will
-skip them, if any are found.
-
Performance
-----------