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/*
* See the bottom of this file for an explanation of the data
* structure, complete with high-tech ASCII art.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "u816.h"
#include "crunch.h"
#include "self.h"
#define INITIAL_BITS 9
#define MAX_BITS 12
#define MAX_TOKENS (1 << MAX_BITS)
#define TOK_RESET 256
#define TOK_END 257
#define INIT_TOKEN 258
extern int opt_verbose; /* alf.c, -v = 1, -vv = 2 */
u8 input_buf[MAX_INPUT_SIZE];
u8 output_buf[MAX_INPUT_SIZE];
unsigned int input_len, output_len, out_bitpos;
/* sizeof(short) on my machine is 2, so this is a 2MB table.
definitely not how you'd do it on the Atari, but 2MB is nothing
on a modern system. */
short tokens[MAX_TOKENS][256];
int token_bits;
int max_token;
int curr_token = INIT_TOKEN;
int in_pos;
/*********************************************************************/
/* -vv */
int maxkidcount = 0, maxlevel = 0, totalkidcount = 0, nodeswithkids = 0;
/* -vv */
char *fmt_chr(u8 c) {
static char buf[10];
if(c > 33 && c < 127)
sprintf(buf, "'%c'", c);
else
sprintf(buf, "$%02x", c);
return buf;
}
/* -vv */
void indent(int level) {
int i;
for(i = 0; i < level; i++)
fputs(" ", stdout);
}
/* -vv */
void print_tok(short tok, u8 chr) {
printf("#%d/%s\n", tok, fmt_chr(chr));
}
/* -vv */
void dump_kids(short tok, int level) {
int i, j;
int kidcount = 0;
if(level > maxlevel) maxlevel = level;
for(i = 0; i < 256; i++) {
if( (j = tokens[tok][i]) ) {
kidcount++;
totalkidcount++;
indent(level);
print_tok(j, i);
dump_kids(j, level + 1);
}
}
if(kidcount) {
indent(level - 1);
printf("#%d has %d kids\n", tok, kidcount);
nodeswithkids++;
if(kidcount > maxkidcount) maxkidcount = kidcount;
} else {
indent(level);
fputs("(no kids)\n", stdout);
}
}
/* -vv */
void dump_tokens(void) {
int i, j, prune;
maxkidcount = maxlevel = totalkidcount = nodeswithkids = 0;
for(i = 0; i < 256; i++) {
prune = 1;
for(j = 0; j < 256; j++) {
if(tokens[i][j]) {
prune = 0;
break;
}
}
if(!prune) {
print_tok(i, i);
dump_kids(i, 1);
}
}
printf("\nmaxkidcount %d, maxlevel = %d, totalkidcount = %d\n", maxkidcount, maxlevel, totalkidcount);
printf("avgkidcount: %.2f\n\n--\n", ((float)totalkidcount) / (float)(nodeswithkids));
}
/*********************************************************************/
void init_table(void) {
memset(tokens, 0, sizeof(tokens));
token_bits = INITIAL_BITS;
max_token = 1 << INITIAL_BITS;
curr_token = INIT_TOKEN;
}
void inc_output_len(void) {
if(++output_len == MAX_INPUT_SIZE) {
fprintf(stderr, "%s: fatal: compressed file would be >16MB.\n", self);
exit(1);
}
output_buf[output_len] = 0;
}
void append_bit(int bit) {
output_buf[output_len] |= (bit << (7 - out_bitpos));
out_bitpos++;
if(out_bitpos == 8) {
out_bitpos = 0;
inc_output_len();
}
}
void store_token(int tok) {
int mask;
if(opt_verbose > 1) {
printf("<%d >%d:%d #%d", in_pos, output_len, out_bitpos, tok);
if(tok == TOK_RESET)
fputs(" RESET", stdout);
else if(tok == TOK_END)
fputs(" END", stdout);
else if(tok < 256)
printf(" %s", fmt_chr(tok));
putchar('\n');
}
for(mask = 1 << (token_bits - 1); mask; mask >>= 1) {
append_bit(tok & mask ? 1 : 0);
}
}
short match_token(void) {
short t, nt;
t = input_buf[in_pos];
in_pos++;
if(in_pos == input_len)
return t;
while((nt = tokens[t][input_buf[in_pos]])) {
t = nt;
in_pos++;
if(in_pos == input_len) break;
}
return t;
}
void make_token(short tok, u8 chr) {
if(curr_token == max_token) {
if(opt_verbose > 1) {
printf("\ntoken %d won't fit in %d bits, ", max_token, token_bits);
}
if(token_bits == MAX_BITS) {
if(opt_verbose > 1) {
printf("resetting token_bits to %d\n", INITIAL_BITS);
printf("token table is full, clearing, old contents:\n");
dump_tokens();
}
store_token(TOK_RESET); /* stored at the *old* token size! */
token_bits = INITIAL_BITS;
init_table();
return; /* since we're starting over, *don't* make a token */
} else {
token_bits++;
if(opt_verbose > 1) {
printf("token_bits increased to %d\n", token_bits);
}
}
max_token = 1 << token_bits;
}
tokens[tok][chr] = curr_token;
curr_token++;
}
void crunch(void) {
short tok;
if(opt_verbose > 1) putchar('\n');
init_table();
out_bitpos = 0;
in_pos = 0;
/* 0-byte input files don't get a TOK_RESET */
if(!input_len) {
store_token(TOK_END);
inc_output_len();
return;
}
store_token(TOK_RESET);
while(in_pos < input_len) {
tok = match_token();
store_token(tok);
if(in_pos < input_len)
make_token(tok, input_buf[in_pos]);
}
store_token(TOK_END);
if(out_bitpos) inc_output_len();
if(opt_verbose > 1) {
printf("\nfinal token table contents:\n");
dump_tokens();
}
init_table();
}
/* ********************************************************************
The tokens are stored in a tree with 256 roots (tokens[0 to 256]).
There's one root per character code (0-255). This serves as the
hard-coded initial dictionary (each token number at this level maps to
its character code).
Each element of tokens[] has an array of 256 shorts, which are the
token numbers for each possible character that follows it.
When creating a token, you pass make_token() the index of an existing
token. For example if your new token is for the string "ab", you pass
make_token() the ASCII value of 'a', and it creates the token by storing
the new token's index at tokens['a']['b'].
You can think of tokens[] as 256 trees, each of which has 256 branches,
which can be 0 (no node here) or the base of another 256-branch tree.
Using a static array wastes memory, but not much by modern standards,
and it avoids a time-consuming linear search of each level of the
tree to see if the current character matches an existing token. Array
lookups are O(1).
********************************************************************* */
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