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author | B. Watson <yalhcru@gmail.com> | 2015-05-07 16:32:32 -0400 |
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committer | B. Watson <yalhcru@gmail.com> | 2015-05-07 16:32:32 -0400 |
commit | 013ac7742311556022304e8b30ca170d48b3a016 (patch) | |
tree | 53faa33e75991363f1a6dcc7edc83a66b70e6995 /hack/READ_ME | |
download | bsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz |
initial commit
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diff --git a/hack/READ_ME b/hack/READ_ME new file mode 100644 index 0000000..cfe6ca2 --- /dev/null +++ b/hack/READ_ME @@ -0,0 +1,92 @@ +Hack is a display oriented dungeons & dragons - like game. +Both display and command structure resemble rogue. +(For a game with the same structure but entirely different display - +a real cave instead of dull rectangles - try Quest) + +Hack was originally written by Jay Fenlason (at lincolnsudbury: + 29 East St., Sudbury Mass., 01776) with help from + Kenny Woodland, Mike Thome and Jon Payne. +Basically it was an implementation of Rogue, however, with 52+ instead of 26 + monster types. +The current version is more than thrice as large (with such new features as + the dog, the long worms, the shops, etc.) and almost entirely rewritten + (only the display routines are the original ones - I must rewrite these + too one day; especially when you are blind strange things still happen). + +Files for hack: + hack The actual game + record Top 100 list (just start with an empty file) + news Tells about recent changes in hack, or bugs found ... + (Just start with no news file.) + data Auxiliary file used by hack to give you the names + and sometimes some more information on the + objects and monsters. + help Introductory information (no doubt outdated). + hh Compactified version of help. + perm An empty file used for locking purposes. + rumors Texts for fortune cookies. + (Some of these contain information on the game, + others are just plain stupid. Additional rumors + are appreciated.) + hack.sh A shell script. + (We have hack.sh in /usr/games/hack and + hack in /usr/games/lib/hackdir/hack and all the other + hack stuff in /usr/games/lib/hackdir - perhaps this + will make the script clear. + There is no need for you to use it.) + READ_ME This file. + Original_READ_ME Jay Fenlason's READ_ME + +System files used: + /etc/termcap Used in conjunction with the environment variable + $TERM. + /bin/cat + /usr/ucb/more + /bin/sh Used when $SHELL is undefined. + +How to install hack: +0. Compile the sources. Perhaps you should first look at the file config.h + and define BSD if you are on a BSDtype system, + define STUPID if your C-compiler chokes on complicated expressions. + Make sure schar and uchar represent signed and unsigned types. + If your C compiler doesnt allow initialization of bit fields + change Bitfield. When config.h looks reasonable, say 'make'. + (Perhaps you have to change TERMLIB in the makefile.) +1. If it didnt exist already, introduce a loginname `play' . +2. The program hack resides in a directory so that it is executable + for everybody and is suid play: + ---s--s--x 1 play 206848 Apr 3 00:17 hack + Perhaps you wish to restrict playing to certain hours, or have games + running under nice; in that case you might write a program play.c + such that the program play is suid play and executable for everybody + while all the games in /usr/games are readable or executable for + play only; all the program play does is asking for the name of a game, + checking that time-of-day and system load do not forbid playing, + and then executing the game. Thus: + -r-sr-sr-x 1 play 13312 May 24 12:52 play + ---x------ 1 play 206848 Apr 3 00:17 hack + If you are worried about security you might let play do + chroot("/usr/games") so that no player can get access to the rest + of the system via shell escapes and the likes. + If you #define SECURE in config.h then hack will not setuid(getuid()) + before executing a chdir(). Hack will always do setuid(getuid()) with + a fork. If you do not define UNIX then hack will not fork. +3. The rest of the stuff belonging to hack sits in a subdirectory hackdir + (on our system /usr/games/lib/hackdir) with modes + drwx------ 3 play 1024 Aug 9 09:03 hackdir + Here all the temporary files will be created (with names like xlock.17 + or user.5). +4. If you are not really short on file space, creating a subdirectory + hackdir/save (modes again drwx------) will enable users to save their + unfinished games. + +The program hack is called +$ hack [-d hackdir] [maxnrofplayers] +(for playing) or +$ hack [-d hackdir] -s [listofusers | limit | all] +(for seeing part of the scorelist). +The shell file hack (in this kit called hack.sh) takes care of +calling hack with the right arguments. + +Send complaints, bug reports, suggestions for improvements to +mcvax!aeb - in real life Andries Brouwer. |