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authorB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
committerB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
commit013ac7742311556022304e8b30ca170d48b3a016 (patch)
tree53faa33e75991363f1a6dcc7edc83a66b70e6995 /hack/hack.do.c
downloadbsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz
initial commit
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diff --git a/hack/hack.do.c b/hack/hack.do.c
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+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.do.c - version 1.0.3 */
+/* $FreeBSD: src/games/hack/hack.do.c,v 1.4 1999/11/16 10:26:36 marcel Exp $ */
+/* $DragonFly: src/games/hack/hack.do.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
+
+/* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
+
+#include "hack.h"
+
+extern struct monst youmonst;
+
+static int drop(struct obj *);
+static void dropy(struct obj *);
+
+int
+dodrop(void)
+{
+ return (drop(getobj("0$#", "drop")));
+}
+
+static int
+drop(struct obj *obj)
+{
+ if (!obj)
+ return (0);
+ if (obj->olet == '$') { /* pseudo object */
+ long amount = OGOLD(obj);
+
+ if (amount == 0)
+ pline("You didn't drop any gold pieces.");
+ else {
+ mkgold(amount, u.ux, u.uy);
+ pline("You dropped %ld gold piece%s.",
+ amount, plur(amount));
+ if (Invisible)
+ newsym(u.ux, u.uy);
+ }
+ free(obj);
+ return (1);
+ }
+ if (obj->owornmask & (W_ARMOR | W_RING)) {
+ pline("You cannot drop something you are wearing.");
+ return (0);
+ }
+ if (obj == uwep) {
+ if (uwep->cursed) {
+ pline("Your weapon is welded to your hand!");
+ return (0);
+ }
+ setuwep(NULL);
+ }
+ pline("You dropped %s.", doname(obj));
+ dropx(obj);
+ return (1);
+}
+
+/* Called in several places - should not produce texts */
+void
+dropx(struct obj *obj)
+{
+ freeinv(obj);
+ dropy(obj);
+}
+
+static void
+dropy(struct obj *obj)
+{
+ if (obj->otyp == CRYSKNIFE)
+ obj->otyp = WORM_TOOTH;
+ obj->ox = u.ux;
+ obj->oy = u.uy;
+ obj->nobj = fobj;
+ fobj = obj;
+ if (Invisible)
+ newsym(u.ux, u.uy);
+ subfrombill(obj);
+ stackobj(obj);
+}
+
+/* drop several things */
+int
+doddrop(void)
+{
+ return (ggetobj("drop", drop, 0));
+}
+
+int
+dodown(void)
+{
+ if (u.ux != xdnstair || u.uy != ydnstair) {
+ pline("You can't go down here.");
+ return (0);
+ }
+ if (u.ustuck) {
+ pline("You are being held, and cannot go down.");
+ return (1);
+ }
+ if (Levitation) {
+ pline("You're floating high above the stairs.");
+ return (0);
+ }
+
+ goto_level(dlevel + 1, TRUE);
+ return (1);
+}
+
+int
+doup(void)
+{
+ if (u.ux != xupstair || u.uy != yupstair) {
+ pline("You can't go up here.");
+ return (0);
+ }
+ if (u.ustuck) {
+ pline("You are being held, and cannot go up.");
+ return (1);
+ }
+ if (!Levitation && inv_weight() + 5 > 0) {
+ pline("Your load is too heavy to climb the stairs.");
+ return (1);
+ }
+
+ goto_level(dlevel - 1, TRUE);
+ return (1);
+}
+
+void
+goto_level(int newlevel, boolean at_stairs)
+{
+ int fd;
+ boolean up = (newlevel < dlevel);
+
+ if (newlevel <= 0) /* in fact < 0 is impossible */
+ done("escaped");
+ if (newlevel > MAXLEVEL) /* strange ... */
+ newlevel = MAXLEVEL;
+ if (newlevel == dlevel) /* this can happen */
+ return;
+
+ glo(dlevel);
+ fd = creat(lock, FMASK);
+ if (fd < 0) {
+ /*
+ * This is not quite impossible: e.g., we may have
+ * exceeded our quota. If that is the case then we
+ * cannot leave this level, and cannot save either.
+ * Another possibility is that the directory was not
+ * writable.
+ */
+ pline("A mysterious force prevents you from going %s.",
+ up ? "up" : "down");
+ return;
+ }
+
+ if (Punished)
+ unplacebc();
+ u.utrap = 0; /* needed in level_tele */
+ u.ustuck = 0; /* idem */
+ keepdogs();
+ seeoff(1);
+ if (u.uswallow) /* idem */
+ u.uswldtim = u.uswallow = 0;
+ flags.nscrinh = 1;
+ u.ux = FAR; /* hack */
+ inshop(); /* probably was a trapdoor */
+
+ savelev(fd, dlevel);
+ close(fd);
+
+ dlevel = newlevel;
+ if (maxdlevel < dlevel)
+ maxdlevel = dlevel;
+ glo(dlevel);
+
+ if (!level_exists[dlevel])
+ mklev();
+ else {
+ if ((fd = open(lock, O_RDONLY)) < 0) {
+ pline("Cannot open %s .", lock);
+ pline("Probably someone removed it.");
+ done("tricked");
+ }
+ getlev(fd, hackpid, dlevel);
+ close(fd);
+ }
+
+ if (at_stairs) {
+ if (up) {
+ u.ux = xdnstair;
+ u.uy = ydnstair;
+ if (!u.ux) { /* entering a maze from below? */
+ u.ux = xupstair; /* this will confuse the player! */
+ u.uy = yupstair;
+ }
+ if (Punished && !Levitation) {
+ pline("With great effort you climb the stairs.");
+ placebc(1);
+ }
+ } else {
+ u.ux = xupstair;
+ u.uy = yupstair;
+ if (inv_weight() + 5 > 0 || Punished) {
+ pline("You fall down the stairs."); /* %% */
+ losehp(rnd(3), "fall");
+ if (Punished) {
+ if (uwep != uball && rn2(3)) {
+ pline("... and are hit by the iron ball.");
+ losehp(rnd(20), "iron ball");
+ }
+ placebc(1);
+ }
+ selftouch("Falling, you");
+ }
+ }
+ {
+ struct monst *mtmp = m_at(u.ux, u.uy);
+ if (mtmp)
+ mnexto(mtmp);
+ }
+ } else { /* trapdoor or level_tele */
+ do {
+ u.ux = rnd(COLNO - 1);
+ u.uy = rn2(ROWNO);
+ } while (levl[u.ux][u.uy].typ != ROOM ||
+ m_at(u.ux, u.uy));
+ if (Punished) {
+ if (uwep != uball && !up /* %% */ && rn2(5)) {
+ pline("The iron ball falls on your head.");
+ losehp(rnd(25), "iron ball");
+ }
+ placebc(1);
+ }
+ selftouch("Falling, you");
+ }
+ inshop();
+ initrack();
+
+ losedogs();
+ {
+ struct monst *mtmp;
+ if ((mtmp = m_at(u.ux, u.uy))) /* riv05!a3 */
+ mnexto(mtmp);
+ }
+ flags.nscrinh = 0;
+ setsee();
+ seeobjs(); /* make old cadavers disappear - riv05!a3 */
+ docrt();
+ pickup(1);
+ read_engr_at(u.ux, u.uy);
+}
+
+int
+donull(void)
+{
+ return (1); /* Do nothing, but let other things happen */
+}
+
+int
+dopray(void)
+{
+ nomovemsg = "You finished your prayer.";
+ nomul(-3);
+ return (1);
+}
+
+int
+dothrow(void)
+{
+ struct obj *obj;
+ struct monst *mon;
+ int tmp;
+
+ obj = getobj("#)", "throw"); /* it is also possible to throw food */
+ /* (or jewels, or iron balls ... ) */
+ if (!obj || !getdir(1)) /* ask "in what direction?" */
+ return (0);
+ if (obj->owornmask & (W_ARMOR | W_RING)) {
+ pline("You can't throw something you are wearing.");
+ return (0);
+ }
+
+ u_wipe_engr(2);
+
+ if (obj == uwep) {
+ if (obj->cursed) {
+ pline("Your weapon is welded to your hand.");
+ return (1);
+ }
+ if (obj->quan > 1)
+ setuwep(splitobj(obj, 1));
+ else
+ setuwep(NULL);
+ } else if (obj->quan > 1)
+ splitobj(obj, 1);
+ freeinv(obj);
+ if (u.uswallow) {
+ mon = u.ustuck;
+ bhitpos.x = mon->mx;
+ bhitpos.y = mon->my;
+ } else if (u.dz) {
+ if (u.dz < 0) {
+ pline("%s hits the ceiling, then falls back on top of your head.",
+ Doname(obj)); /* note: obj->quan == 1 */
+ if (obj->olet == POTION_SYM)
+ potionhit(&youmonst, obj);
+ else {
+ if (uarmh)
+ pline("Fortunately, you are wearing a helmet!");
+ losehp(uarmh ? 1 : rnd((int)(obj->owt)),
+ "falling object");
+ dropy(obj);
+ }
+ } else {
+ pline("%s hits the floor.", Doname(obj));
+ if (obj->otyp == EXPENSIVE_CAMERA) {
+ pline("It is shattered in a thousand pieces!");
+ obfree(obj, NULL);
+ } else if (obj->otyp == EGG) {
+ pline("\"Splash!\"");
+ obfree(obj, NULL);
+ } else if (obj->olet == POTION_SYM) {
+ pline("The flask breaks, and you smell a peculiar odor ...");
+ potionbreathe(obj);
+ obfree(obj, NULL);
+ } else
+ dropy(obj);
+ }
+ return (1);
+ } else if (obj->otyp == BOOMERANG) {
+ mon = boomhit(u.dx, u.dy);
+ if (mon == &youmonst) { /* the thing was caught */
+ addinv(obj);
+ return (1);
+ }
+ } else {
+ if (obj->otyp == PICK_AXE && shkcatch(obj))
+ return (1);
+
+ mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
+ (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
+ obj->olet, (void (*)(struct monst *, struct obj *)) 0,
+ (bool (*)(struct obj *, struct obj *)) 0, obj);
+ }
+ if (mon) {
+ /* awake monster if sleeping */
+ wakeup(mon);
+
+ if (obj->olet == WEAPON_SYM) {
+ tmp = -1 + u.ulevel + mon->data->ac + abon();
+ if (obj->otyp < ROCK) {
+ if (!uwep ||
+ uwep->otyp != obj->otyp + (BOW - ARROW))
+ tmp -= 4;
+ else {
+ tmp += uwep->spe;
+ }
+ } else if (obj->otyp == BOOMERANG)
+ tmp += 4;
+ tmp += obj->spe;
+ if (u.uswallow || tmp >= rnd(20)) {
+ if (hmon(mon, obj, 1) == TRUE) {
+ /* mon still alive */
+#ifndef NOWORM
+ cutworm(mon, bhitpos.x, bhitpos.y, obj->otyp);
+#endif /* NOWORM */
+ } else
+ mon = 0;
+ /* weapons thrown disappear sometimes */
+ if (obj->otyp < BOOMERANG && rn2(3)) {
+ /* check bill; free */
+ obfree(obj, NULL);
+ return (1);
+ }
+ } else
+ miss(objects[obj->otyp].oc_name, mon);
+ } else if (obj->otyp == HEAVY_IRON_BALL) {
+ tmp = -1 + u.ulevel + mon->data->ac + abon();
+ if (!Punished || obj != uball)
+ tmp += 2;
+ if (u.utrap)
+ tmp -= 2;
+ if (u.uswallow || tmp >= rnd(20)) {
+ if (hmon(mon, obj, 1) == FALSE)
+ mon = 0; /* he died */
+ } else
+ miss("iron ball", mon);
+ } else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
+ potionhit(mon, obj);
+ return (1);
+ } else {
+ if (cansee(bhitpos.x, bhitpos.y))
+ pline("You miss %s.", monnam(mon));
+ else
+ pline("You miss it.");
+ if (obj->olet == FOOD_SYM && mon->data->mlet == 'd')
+ if (tamedog(mon, obj))
+ return (1);
+ if (obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
+ !mon->mtame) {
+ if (obj->dknown && objects[obj->otyp].oc_name_known) {
+ if (objects[obj->otyp].g_val > 0) {
+ u.uluck += 5;
+ goto valuable;
+ } else
+ pline("%s is not interested in your junk.",
+ Monnam(mon));
+ } else { /* value unknown to @ */
+ u.uluck++;
+valuable:
+ if (u.uluck > LUCKMAX) /* dan@ut-ngp */
+ u.uluck = LUCKMAX;
+ pline("%s graciously accepts your gift.",
+ Monnam(mon));
+ mpickobj(mon, obj);
+ rloc(mon);
+ return (1);
+ }
+ }
+ }
+ }
+ /* the code following might become part of dropy() */
+ if (obj->otyp == CRYSKNIFE)
+ obj->otyp = WORM_TOOTH;
+ obj->ox = bhitpos.x;
+ obj->oy = bhitpos.y;
+ obj->nobj = fobj;
+ fobj = obj;
+ /* prevent him from throwing articles to the exit and escaping */
+ /* subfrombill(obj); */
+ stackobj(obj);
+ if (Punished && obj == uball &&
+ (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
+ freeobj(uchain);
+ unpobj(uchain);
+ if (u.utrap) {
+ if (u.utraptype == TT_PIT)
+ pline("The ball pulls you out of the pit!");
+ else {
+ long side = rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
+ pline("The ball pulls you out of the bear trap.");
+ pline("Your %s leg is severely damaged.",
+ (side == LEFT_SIDE) ? "left" : "right");
+ set_wounded_legs(side, 500 + rn2(1000));
+ losehp(2, "thrown ball");
+ }
+ u.utrap = 0;
+ }
+ unsee();
+ uchain->nobj = fobj;
+ fobj = uchain;
+ u.ux = uchain->ox = bhitpos.x - u.dx;
+ u.uy = uchain->oy = bhitpos.y - u.dy;
+ setsee();
+ inshop();
+ }
+ if (cansee(bhitpos.x, bhitpos.y))
+ prl(bhitpos.x, bhitpos.y);
+ return (1);
+}
+
+/* split obj so that it gets size num */
+/* remainder is put in the object structure delivered by this call */
+struct obj *
+splitobj(struct obj *obj, int num)
+{
+ struct obj *otmp;
+
+ otmp = newobj(0);
+ *otmp = *obj; /* copies whole structure */
+ otmp->o_id = flags.ident++;
+ otmp->onamelth = 0;
+ obj->quan = num;
+ obj->owt = weight(obj);
+ otmp->quan -= num;
+ otmp->owt = weight(otmp); /* -= obj->owt ? */
+ obj->nobj = otmp;
+ if (obj->unpaid)
+ splitbill(obj, otmp);
+ return (otmp);
+}
+
+void
+more_experienced(int exp, int rexp)
+{
+ u.uexp += exp;
+ u.urexp += 4 * exp + rexp;
+ if (exp)
+ flags.botl = 1;
+ if (u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
+ flags.beginner = 0;
+}
+
+void
+set_wounded_legs(long side, int timex)
+{
+ if (!Wounded_legs || (Wounded_legs & TIMEOUT))
+ Wounded_legs |= side + timex;
+ else
+ Wounded_legs |= side;
+}
+
+void
+heal_legs(void)
+{
+ if (Wounded_legs) {
+ if ((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
+ pline("Your legs feel somewhat better.");
+ else
+ pline("Your leg feels somewhat better.");
+ Wounded_legs = 0;
+ }
+}