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authorB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
committerB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
commit013ac7742311556022304e8b30ca170d48b3a016 (patch)
tree53faa33e75991363f1a6dcc7edc83a66b70e6995 /hack/hack.mklev.c
downloadbsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz
initial commit
Diffstat (limited to 'hack/hack.mklev.c')
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diff --git a/hack/hack.mklev.c b/hack/hack.mklev.c
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+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.mklev.c - version 1.0.3 */
+/* $FreeBSD: src/games/hack/hack.mklev.c,v 1.6 1999/11/16 10:26:36 marcel Exp $ */
+/* $DragonFly: src/games/hack/hack.mklev.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
+
+#include "hack.h"
+
+#define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
+#define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
+
+#define XLIM 4 /* define minimum required space around a room */
+#define YLIM 3
+boolean secret; /* TRUE while making a vault: increase [XY]LIM */
+struct mkroom rooms[MAXNROFROOMS+1];
+int smeq[MAXNROFROOMS+1];
+coord doors[DOORMAX];
+int doorindex;
+struct rm zerorm;
+schar nxcor;
+boolean goldseen;
+int nroom;
+xchar xdnstair, xupstair, ydnstair, yupstair;
+
+/* Definitions used by makerooms() and addrs() */
+#define MAXRS 50 /* max lth of temp rectangle table - arbitrary */
+struct rectangle {
+ xchar rlx, rly, rhx, rhy;
+} rs[MAXRS + 1];
+int rscnt, rsmax; /* 0..rscnt-1: currently under consideration */
+ /* rscnt..rsmax: discarded */
+
+static bool makerooms(void);
+static void addrs(int, int, int, int);
+static void addrsx(int, int, int, int, bool);
+static int comp(const void *, const void *);
+static coord finddpos(int, int, int, int);
+static bool okdoor(int, int);
+static void dodoor(int, int, struct mkroom *);
+static void dosdoor(int, int, struct mkroom *, int);
+static bool maker(schar, schar, schar, schar);
+static void makecorridors(void);
+static void join(int, int);
+static void make_niches(void);
+static void makevtele(void);
+static void makeniche(bool);
+
+void
+makelevel(void)
+{
+ struct mkroom *croom, *troom;
+ unsigned tryct;
+ int x, y;
+
+ nroom = 0;
+ doorindex = 0;
+ rooms[0].hx = -1; /* in case we are in a maze */
+
+ for (x = 0; x < COLNO; x++)
+ for (y = 0; y < ROWNO; y++)
+ levl[x][y] = zerorm;
+
+ oinit(); /* assign level dependent obj probabilities */
+
+ if (dlevel >= rn1(3, 26)) { /* there might be several mazes */
+ makemaz();
+ return;
+ }
+
+ /* construct the rooms */
+ nroom = 0;
+ secret = FALSE;
+ makerooms();
+
+ /* construct stairs (up and down in different rooms if possible) */
+ croom = &rooms[rn2(nroom)];
+ xdnstair = somex();
+ ydnstair = somey();
+ levl[xdnstair][ydnstair].scrsym = '>';
+ levl[xdnstair][ydnstair].typ = STAIRS;
+ if (nroom > 1) {
+ troom = croom;
+ croom = &rooms[rn2(nroom - 1)];
+ if (croom >= troom)
+ croom++;
+ }
+ xupstair = somex(); /* %% < and > might be in the same place */
+ yupstair = somey();
+ levl[xupstair][yupstair].scrsym = '<';
+ levl[xupstair][yupstair].typ = STAIRS;
+
+ /* for each room: put things inside */
+ for (croom = rooms; croom->hx > 0; croom++) {
+ /* put a sleeping monster inside */
+ /*
+ * Note: monster may be on the stairs. This cannot be
+ * avoided: maybe the player fell through a trapdoor while a
+ * monster was on the stairs. Conclusion: we have to check
+ * for monsters on the stairs anyway.
+ */
+ if (!rn2(3))
+ makemon(NULL, somex(), somey());
+
+ /* put traps and mimics inside */
+ goldseen = FALSE;
+ while (!rn2(8 - (dlevel / 6)))
+ mktrap(0, 0, croom);
+ if (!goldseen && !rn2(3))
+ mkgold(0L, somex(), somey());
+ if (!rn2(3)) {
+ mkobj_at(0, somex(), somey());
+ tryct = 0;
+ while (!rn2(5)) {
+ if (++tryct > 100) {
+ printf("tryct overflow4\n");
+ break;
+ }
+ mkobj_at(0, somex(), somey());
+ }
+ }
+ }
+
+ qsort((char *)rooms, nroom, sizeof(struct mkroom), comp);
+ makecorridors();
+ make_niches();
+
+ /* make a secret treasure vault, not connected to the rest */
+ if (nroom <= (2 * MAXNROFROOMS / 3))
+ if (rn2(3)) {
+ troom = &rooms[nroom];
+ secret = TRUE;
+ if (makerooms()) {
+ troom->rtype = VAULT; /* treasure vault */
+ for (x = troom->lx; x <= troom->hx; x++)
+ for (y = troom->ly; y <= troom->hy; y++)
+ mkgold((long)(rnd(dlevel *
+ 100) + 50), x, y);
+ if (!rn2(3))
+ makevtele();
+ }
+ }
+
+#ifndef QUEST
+#ifdef WIZARD
+ if (wizard && getenv("SHOPTYPE"))
+ mkshop();
+ else
+#endif /* WIZARD */
+ if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3)
+ mkshop();
+ else if (dlevel > 6 && !rn2(7))
+ mkzoo(ZOO);
+ else if (dlevel > 9 && !rn2(5))
+ mkzoo(BEEHIVE);
+ else if (dlevel > 11 && !rn2(6))
+ mkzoo(MORGUE);
+ else if (dlevel > 18 && !rn2(6))
+ mkswamp();
+#endif /* QUEST */
+}
+
+static bool
+makerooms(void)
+{
+ struct rectangle *rsp;
+ int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
+ int tryct = 0, xlim, ylim;
+
+ /* init */
+ xlim = XLIM + secret;
+ ylim = YLIM + secret;
+ if (nroom == 0) {
+ rsp = rs;
+ rsp->rlx = rsp->rly = 0;
+ rsp->rhx = COLNO - 1;
+ rsp->rhy = ROWNO - 1;
+ rsmax = 1;
+ }
+ rscnt = rsmax;
+
+ /* make rooms until satisfied */
+ while (rscnt > 0 && nroom < MAXNROFROOMS - 1) {
+ if (!secret && nroom > (MAXNROFROOMS / 3) &&
+ !rn2((MAXNROFROOMS - nroom) * (MAXNROFROOMS - nroom)))
+ return (0);
+
+ /* pick a rectangle */
+ rsp = &rs[rn2(rscnt)];
+ hx = rsp->rhx;
+ hy = rsp->rhy;
+ lx = rsp->rlx;
+ ly = rsp->rly;
+
+ /* find size of room */
+ if (secret)
+ dx = dy = 1;
+ else {
+ dx = 2 + rn2((hx - lx - 8 > 20) ? 12 : 8);
+ dy = 2 + rn2(4);
+ if (dx * dy > 50)
+ dy = 50 / dx;
+ }
+
+ /* look whether our room will fit */
+ if (hx - lx < dx + dx / 2 + 2 * xlim || hy - ly < dy + dy / 3 + 2 * ylim) {
+ /* no, too small */
+ /* maybe we throw this area out */
+ if (secret || !rn2(MAXNROFROOMS + 1 - nroom - tryct)) {
+ rscnt--;
+ rs[rsmax] = *rsp;
+ *rsp = rs[rscnt];
+ rs[rscnt] = rs[rsmax];
+ tryct = 0;
+ } else
+ tryct++;
+ continue;
+ }
+
+ lowx = lx + xlim + rn2(hx - lx - dx - 2 * xlim + 1);
+ lowy = ly + ylim + rn2(hy - ly - dy - 2 * ylim + 1);
+ hix = lowx + dx;
+ hiy = lowy + dy;
+
+ if (maker(lowx, dx, lowy, dy)) {
+ if (secret)
+ return (1);
+ addrs(lowx - 1, lowy - 1, hix + 1, hiy + 1);
+ tryct = 0;
+ } else if (tryct++ > 100)
+ break;
+ }
+ return (0); /* failed to make vault - very strange */
+}
+
+static void
+addrs(int lowx, int lowy, int hix, int hiy)
+{
+ struct rectangle *rsp;
+ int lx, ly, hx, hy, xlim, ylim;
+ boolean discarded;
+
+ xlim = XLIM + secret;
+ ylim = YLIM + secret;
+
+ /* walk down since rscnt and rsmax change */
+ for (rsp = &rs[rsmax - 1]; rsp >= rs; rsp--) {
+ if ((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
+ (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
+ continue;
+ if ((discarded = (rsp >= &rs[rscnt]))) {
+ *rsp = rs[--rsmax];
+ } else {
+ rsmax--;
+ rscnt--;
+ *rsp = rs[rscnt];
+ if (rscnt != rsmax)
+ rs[rscnt] = rs[rsmax];
+ }
+ if (lowy - ly > 2 * ylim + 4)
+ addrsx(lx, ly, hx, lowy - 2, discarded);
+ if (lowx - lx > 2 * xlim + 4)
+ addrsx(lx, ly, lowx - 2, hy, discarded);
+ if (hy - hiy > 2 * ylim + 4)
+ addrsx(lx, hiy + 2, hx, hy, discarded);
+ if (hx - hix > 2 * xlim + 4)
+ addrsx(hix + 2, ly, hx, hy, discarded);
+ }
+}
+
+/* discarded: piece of a discarded area */
+static void
+addrsx(int lx, int ly, int hx, int hy, bool discarded)
+{
+ struct rectangle *rsp;
+
+ /* check inclusions */
+ for (rsp = rs; rsp < &rs[rsmax]; rsp++) {
+ if (lx >= rsp->rlx && hx <= rsp->rhx &&
+ ly >= rsp->rly && hy <= rsp->rhy)
+ return;
+ }
+
+ /* make a new entry */
+ if (rsmax >= MAXRS) {
+#ifdef WIZARD
+ if (wizard)
+ pline("MAXRS may be too small.");
+#endif /* WIZARD */
+ return;
+ }
+ rsmax++;
+ if (!discarded) {
+ *rsp = rs[rscnt];
+ rsp = &rs[rscnt];
+ rscnt++;
+ }
+ rsp->rlx = lx;
+ rsp->rly = ly;
+ rsp->rhx = hx;
+ rsp->rhy = hy;
+}
+
+static int
+comp(const void *vx, const void *vy)
+{
+ const struct mkroom *x, *y;
+
+ x = vx;
+ y = vy;
+ if (x->lx < y->lx)
+ return (-1);
+ return (x->lx > y->lx);
+}
+
+static coord
+finddpos(int xl, int yl, int xh, int yh)
+{
+ coord ff;
+ int x, y;
+
+ x = (xl == xh) ? xl : (xl + rn2(xh - xl + 1));
+ y = (yl == yh) ? yl : (yl + rn2(yh - yl + 1));
+ if (okdoor(x, y))
+ goto gotit;
+
+ for (x = xl; x <= xh; x++)
+ for (y = yl; y <= yh; y++)
+ if (okdoor(x, y))
+ goto gotit;
+
+ for (x = xl; x <= xh; x++)
+ for (y = yl; y <= yh; y++)
+ if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
+ goto gotit;
+ /* cannot find something reasonable -- strange */
+ x = xl;
+ y = yh;
+gotit:
+ ff.x = x;
+ ff.y = y;
+ return (ff);
+}
+
+/* see whether it is allowable to create a door at [x,y] */
+static bool
+okdoor(int x, int y)
+{
+ if (levl[x - 1][y].typ == DOOR || levl[x + 1][y].typ == DOOR ||
+ levl[x][y + 1].typ == DOOR || levl[x][y - 1].typ == DOOR ||
+ levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR ||
+ levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR ||
+ (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
+ doorindex >= DOORMAX)
+ return (0);
+ return (1);
+}
+
+static void
+dodoor(int x, int y, struct mkroom *aroom)
+{
+ if (doorindex >= DOORMAX) {
+ impossible("DOORMAX exceeded?");
+ return;
+ }
+ if (!okdoor(x, y) && nxcor)
+ return;
+ dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR);
+}
+
+static void
+dosdoor(int x, int y, struct mkroom *aroom, int type)
+{
+ struct mkroom *broom;
+ int tmp;
+
+ if (!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
+ type = DOOR;
+ levl[x][y].typ = type;
+ if (type == DOOR)
+ levl[x][y].scrsym = '+';
+ aroom->doorct++;
+ broom = aroom + 1;
+ if (broom->hx < 0)
+ tmp = doorindex;
+ else
+ for (tmp = doorindex; tmp > broom->fdoor; tmp--)
+ doors[tmp] = doors[tmp - 1];
+ doorindex++;
+ doors[tmp].x = x;
+ doors[tmp].y = y;
+ for (; broom->hx >= 0; broom++)
+ broom->fdoor++;
+}
+
+/* Only called from makerooms() */
+static bool
+maker(schar lowx, schar ddx, schar lowy, schar ddy)
+{
+ struct mkroom *croom;
+ int x, y, hix = lowx + ddx, hiy = lowy + ddy;
+ int xlim = XLIM + secret, ylim = YLIM + secret;
+
+ if (nroom >= MAXNROFROOMS)
+ return (0);
+ if (lowx < XLIM)
+ lowx = XLIM;
+ if (lowy < YLIM)
+ lowy = YLIM;
+ if (hix > COLNO - XLIM - 1)
+ hix = COLNO - XLIM - 1;
+ if (hiy > ROWNO - YLIM - 1)
+ hiy = ROWNO - YLIM - 1;
+chk:
+ if (hix <= lowx || hiy <= lowy)
+ return (0);
+
+ /* check area around room (and make room smaller if necessary) */
+ for (x = lowx - xlim; x <= hix + xlim; x++) {
+ for (y = lowy - ylim; y <= hiy + ylim; y++) {
+ if (levl[x][y].typ) {
+#ifdef WIZARD
+ if (wizard && !secret)
+ pline("Strange area [%d,%d] in maker().", x, y);
+#endif /* WIZARD */
+ if (!rn2(3))
+ return (0);
+ if (x < lowx)
+ lowx = x + xlim + 1;
+ else
+ hix = x - xlim - 1;
+ if (y < lowy)
+ lowy = y + ylim + 1;
+ else
+ hiy = y - ylim - 1;
+ goto chk;
+ }
+ }
+ }
+
+ croom = &rooms[nroom];
+
+ /* on low levels the room is lit (usually) */
+ /* secret vaults are always lit */
+ if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
+ for (x = lowx - 1; x <= hix + 1; x++)
+ for (y = lowy - 1; y <= hiy + 1; y++)
+ levl[x][y].lit = 1;
+ croom->rlit = 1;
+ } else
+ croom->rlit = 0;
+ croom->lx = lowx;
+ croom->hx = hix;
+ croom->ly = lowy;
+ croom->hy = hiy;
+ croom->rtype = croom->doorct = croom->fdoor = 0;
+
+ for (x = lowx - 1; x <= hix + 1; x++)
+ for (y = lowy - 1; y <= hiy + 1; y += (hiy - lowy + 2)) {
+ levl[x][y].scrsym = '-';
+ levl[x][y].typ = HWALL;
+ }
+ for (x = lowx - 1; x <= hix + 1; x += (hix - lowx + 2))
+ for (y = lowy; y <= hiy; y++) {
+ levl[x][y].scrsym = '|';
+ levl[x][y].typ = VWALL;
+ }
+ for (x = lowx; x <= hix; x++)
+ for (y = lowy; y <= hiy; y++) {
+ levl[x][y].scrsym = '.';
+ levl[x][y].typ = ROOM;
+ }
+
+ smeq[nroom] = nroom;
+ croom++;
+ croom->hx = -1;
+ nroom++;
+ return (1);
+}
+
+static void
+makecorridors(void)
+{
+ int a, b;
+
+ nxcor = 0;
+ for (a = 0; a < nroom - 1; a++)
+ join(a, a + 1);
+ for (a = 0; a < nroom - 2; a++)
+ if (smeq[a] != smeq[a + 2])
+ join(a, a + 2);
+ for (a = 0; a < nroom; a++)
+ for (b = 0; b < nroom; b++)
+ if (smeq[a] != smeq[b])
+ join(a, b);
+ if (nroom > 2)
+ for (nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
+ a = rn2(nroom);
+ b = rn2(nroom - 2);
+ if (b >= a)
+ b += 2;
+ join(a, b);
+ }
+}
+
+static void
+join(int a, int b)
+{
+ coord cc, tt;
+ int tx, ty, xx, yy;
+ struct rm *crm;
+ struct mkroom *croom, *troom;
+ int dx, dy, dix, diy, cct;
+
+ croom = &rooms[a];
+ troom = &rooms[b];
+
+ /*
+ * find positions cc and tt for doors in croom and troom and
+ * direction for a corridor between them
+ */
+
+ if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX)
+ return;
+ if (troom->lx > croom->hx) {
+ dx = 1;
+ dy = 0;
+ xx = croom->hx + 1;
+ tx = troom->lx - 1;
+ cc = finddpos(xx, croom->ly, xx, croom->hy);
+ tt = finddpos(tx, troom->ly, tx, troom->hy);
+ } else if (troom->hy < croom->ly) {
+ dy = -1;
+ dx = 0;
+ yy = croom->ly - 1;
+ cc = finddpos(croom->lx, yy, croom->hx, yy);
+ ty = troom->hy + 1;
+ tt = finddpos(troom->lx, ty, troom->hx, ty);
+ } else if (troom->hx < croom->lx) {
+ dx = -1;
+ dy = 0;
+ xx = croom->lx - 1;
+ tx = troom->hx + 1;
+ cc = finddpos(xx, croom->ly, xx, croom->hy);
+ tt = finddpos(tx, troom->ly, tx, troom->hy);
+ } else {
+ dy = 1;
+ dx = 0;
+ yy = croom->hy + 1;
+ ty = troom->ly - 1;
+ cc = finddpos(croom->lx, yy, croom->hx, yy);
+ tt = finddpos(troom->lx, ty, troom->hx, ty);
+ }
+ xx = cc.x;
+ yy = cc.y;
+ tx = tt.x - dx;
+ ty = tt.y - dy;
+ if (nxcor && levl[xx + dx][yy + dy].typ)
+ return;
+ dodoor(xx, yy, croom);
+
+ cct = 0;
+ while (xx != tx || yy != ty) {
+ xx += dx;
+ yy += dy;
+
+ /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
+ if (cct++ > 500 || (nxcor && !rn2(35)))
+ return;
+
+ if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
+ return; /* impossible */
+
+ crm = &levl[xx][yy];
+ if (!(crm->typ)) {
+ if (rn2(100)) {
+ crm->typ = CORR;
+ crm->scrsym = CORR_SYM;
+ if (nxcor && !rn2(50))
+ mkobj_at(ROCK_SYM, xx, yy);
+ } else {
+ crm->typ = SCORR;
+ crm->scrsym = ' ';
+ }
+ } else if (crm->typ != CORR && crm->typ != SCORR) {
+ /* strange ... */
+ return;
+ }
+ /* find next corridor position */
+ dix = abs(xx - tx);
+ diy = abs(yy - ty);
+
+ /* do we have to change direction ? */
+ if (dy && dix > diy) {
+ int ddx = (xx > tx) ? -1 : 1;
+
+ crm = &levl[xx + ddx][yy];
+ if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
+ dx = ddx;
+ dy = 0;
+ continue;
+ }
+ } else if (dx && diy > dix) {
+ int ddy = (yy > ty) ? -1 : 1;
+
+ crm = &levl[xx][yy + ddy];
+ if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
+ dy = ddy;
+ dx = 0;
+ continue;
+ }
+ }
+
+ /* continue straight on? */
+ crm = &levl[xx + dx][yy + dy];
+ if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
+ continue;
+
+ /* no, what must we do now?? */
+ if (dx) {
+ dx = 0;
+ dy = (ty < yy) ? -1 : 1;
+ crm = &levl[xx + dx][yy + dy];
+ if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
+ continue;
+ dy = -dy;
+ continue;
+ } else {
+ dy = 0;
+ dx = (tx < xx) ? -1 : 1;
+ crm = &levl[xx + dx][yy + dy];
+ if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
+ continue;
+ dx = -dx;
+ continue;
+ }
+ }
+
+ /* we succeeded in digging the corridor */
+ dodoor(tt.x, tt.y, troom);
+
+ if (smeq[a] < smeq[b])
+ smeq[b] = smeq[a];
+ else
+ smeq[a] = smeq[b];
+}
+
+static void
+make_niches(void)
+{
+ int ct = rnd(nroom / 2 + 1);
+ while (ct--)
+ makeniche(FALSE);
+}
+
+static void
+makevtele(void)
+{
+ makeniche(TRUE);
+}
+
+static void
+makeniche(bool with_trap)
+{
+ struct mkroom *aroom;
+ struct rm *rm;
+ int vct = 8;
+ coord dd;
+ int dy, xx, yy;
+ struct trap *ttmp;
+
+ if (doorindex < DOORMAX)
+ while (vct--) {
+ aroom = &rooms[rn2(nroom - 1)];
+ if (aroom->rtype != 0) /* not an ordinary room */
+ continue;
+ if (aroom->doorct == 1 && rn2(5))
+ continue;
+ if (rn2(2)) {
+ dy = 1;
+ dd = finddpos(aroom->lx, aroom->hy + 1,
+ aroom->hx,
+ aroom->hy + 1);
+ } else {
+ dy = -1;
+ dd = finddpos(aroom->lx, aroom->ly - 1,
+ aroom->hx,
+ aroom->ly - 1);
+ }
+ xx = dd.x;
+ yy = dd.y;
+ if ((rm = &levl[xx][yy + dy])->typ)
+ continue;
+ if (with_trap || !rn2(4)) {
+ rm->typ = SCORR;
+ rm->scrsym = ' ';
+ if (with_trap) {
+ ttmp = maketrap(xx, yy + dy, TELEP_TRAP);
+ ttmp->once = 1;
+ make_engr_at(xx, yy - dy, "ad ae?ar um");
+ }
+ dosdoor(xx, yy, aroom, SDOOR);
+ } else {
+ rm->typ = CORR;
+ rm->scrsym = CORR_SYM;
+ if (rn2(7))
+ dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
+ else {
+ mksobj_at(SCR_TELEPORTATION, xx, yy + dy);
+ if (!rn2(3))
+ mkobj_at(0, xx, yy + dy);
+ }
+ }
+ return;
+ }
+}
+
+/* make a trap somewhere (in croom if mazeflag = 0) */
+void
+mktrap(int num, int mazeflag, struct mkroom *croom)
+{
+ struct trap *ttmp;
+ int kind, nopierc, nomimic, fakedoor, fakegold, tryct = 0;
+ xchar mx, my;
+
+ if (!num || num >= TRAPNUM) {
+ nopierc = (dlevel < 4) ? 1 : 0;
+ nomimic = (dlevel < 9 || goldseen) ? 1 : 0;
+ if (strchr(fut_geno, 'M'))
+ nomimic = 1;
+ kind = rn2(TRAPNUM - nopierc - nomimic);
+ /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
+ } else
+ kind = num;
+
+ if (kind == MIMIC) {
+ struct monst *mtmp;
+
+ fakedoor = (!rn2(3) && !mazeflag);
+ fakegold = (!fakedoor && !rn2(2));
+ if (fakegold)
+ goldseen = TRUE;
+ do {
+ if (++tryct > 200)
+ return;
+ if (fakedoor) {
+ /* note: fakedoor maybe on actual door */
+ if (rn2(2)) {
+ if (rn2(2))
+ mx = croom->hx + 1;
+ else
+ mx = croom->lx - 1;
+ my = somey();
+ } else {
+ if (rn2(2))
+ my = croom->hy + 1;
+ else
+ my = croom->ly - 1;
+ mx = somex();
+ }
+ } else if (mazeflag) {
+ coord mm;
+ mm = mazexy();
+ mx = mm.x;
+ my = mm.y;
+ } else {
+ mx = somex();
+ my = somey();
+ }
+ } while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
+ if ((mtmp = makemon(PM_MIMIC, mx, my)) != NULL) {
+ mtmp->mimic = 1;
+ mtmp->mappearance =
+ fakegold ? '$' : fakedoor ? '+' :
+ (mazeflag && rn2(2)) ? AMULET_SYM :
+ "=/)%?![<>"[rn2(9)];
+ }
+ return;
+ }
+
+ do {
+ if (++tryct > 200)
+ return;
+ if (mazeflag) {
+ coord mm;
+ mm = mazexy();
+ mx = mm.x;
+ my = mm.y;
+ } else {
+ mx = somex();
+ my = somey();
+ }
+ } while (t_at(mx, my) || levl[mx][my].typ == STAIRS);
+ ttmp = maketrap(mx, my, kind);
+ if (mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
+ ttmp->tseen = 1;
+}