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authorB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
committerB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
commit013ac7742311556022304e8b30ca170d48b3a016 (patch)
tree53faa33e75991363f1a6dcc7edc83a66b70e6995 /hack/hack.mkshop.c
downloadbsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz
initial commit
Diffstat (limited to 'hack/hack.mkshop.c')
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+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.mkshop.c - version 1.0.3 */
+/* $FreeBSD: src/games/hack/hack.mkshop.c,v 1.4 1999/11/16 10:26:37 marcel Exp $ */
+/* $DragonFly: src/games/hack/hack.mkshop.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
+
+#ifndef QUEST
+#include "hack.h"
+#include "def.eshk.h"
+#define ESHK ((struct eshk *)(&(shk->mextra[0])))
+extern int nroom;
+extern char shtypes[]; /* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */
+schar shprobs[] = { 3,3,5,5,10,10,14,50 }; /* their probabilities */
+
+static struct permonst *morguemon(void);
+static bool nexttodoor(int, int);
+static bool has_dnstairs(struct mkroom *);
+static bool has_upstairs(struct mkroom *);
+static bool isbig(struct mkroom *);
+static int dist2(int, int, int, int);
+static int sq(int);
+
+void
+mkshop(void)
+{
+ struct mkroom *sroom;
+ int sh, sx, sy, i = -1;
+ char let;
+ int roomno;
+ struct monst *shk;
+
+#ifdef WIZARD
+ /* first determine shoptype */
+ if (wizard) {
+ char *ep = getenv("SHOPTYPE");
+ if (ep) {
+ if (*ep == 'z' || *ep == 'Z') {
+ mkzoo(ZOO);
+ return;
+ }
+ if (*ep == 'm' || *ep == 'M') {
+ mkzoo(MORGUE);
+ return;
+ }
+ if (*ep == 'b' || *ep == 'B') {
+ mkzoo(BEEHIVE);
+ return;
+ }
+ if (*ep == 's' || *ep == 'S') {
+ mkswamp();
+ return;
+ }
+ for (i = 0; shtypes[i]; i++)
+ if (*ep == shtypes[i])
+ break;
+ goto gottype;
+ }
+ }
+gottype:
+#endif /* WIZARD */
+ for (sroom = &rooms[0], roomno = 0;; sroom++, roomno++) {
+ if (sroom->hx < 0)
+ return;
+ if (sroom - rooms >= nroom) {
+ pline("rooms not closed by -1?");
+ return;
+ }
+ if (sroom->rtype)
+ continue;
+ if (!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
+ continue;
+ if (
+#ifdef WIZARD
+ (wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
+#endif /* WIZARD */
+ (sroom->doorct <= 2 && sroom->doorct > 0))
+ break;
+ }
+
+ if (i < 0) { /* shoptype not yet determined */
+ int j;
+
+ for (j = rn2(100), i = 0; (j -= shprobs[i]) >= 0; i++)
+ if (!shtypes[i]) /* superfluous */
+ break;
+ if (isbig(sroom) && i + SHOPBASE == WANDSHOP)
+ i = GENERAL - SHOPBASE;
+ }
+ sroom->rtype = i + SHOPBASE;
+ let = shtypes[i];
+ sh = sroom->fdoor;
+ sx = doors[sh].x;
+ sy = doors[sh].y;
+ if (sx == sroom->lx - 1)
+ sx++;
+ else if (sx == sroom->hx + 1)
+ sx--;
+ else if (sy == sroom->ly - 1)
+ sy++;
+ else if (sy == sroom->hy + 1)
+ sy--;
+ else {
+#ifdef WIZARD
+ /* This is said to happen sometimes, but I've never seen it. */
+ if (wizard) {
+ int j = sroom->doorct;
+
+ pline("Where is shopdoor?");
+ pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
+ sroom->hx, sroom->hy);
+ pline("doormax=%d doorct=%d fdoor=%d",
+ doorindex, sroom->doorct, sh);
+ while (j--) {
+ pline("door [%d,%d]", doors[sh].x, doors[sh].y);
+ sh++;
+ }
+ more();
+ }
+#endif /* WIZARD */
+ return;
+ }
+ if (!(shk = makemon(PM_SHK, sx, sy)))
+ return;
+ shk->isshk = shk->mpeaceful = 1;
+ shk->msleep = 0;
+ shk->mtrapseen = ~0; /* we know all the traps already */
+ ESHK->shoproom = roomno;
+ ESHK->shoplevel = dlevel;
+ ESHK->shd = doors[sh];
+ ESHK->shk.x = sx;
+ ESHK->shk.y = sy;
+ ESHK->robbed = 0;
+ ESHK->visitct = 0;
+ ESHK->following = 0;
+ shk->mgold = 1000 + 30 * rnd(100); /* initial capital */
+ ESHK->billct = 0;
+ findname(ESHK->shknam, let);
+ for (sx = sroom->lx; sx <= sroom->hx; sx++)
+ for (sy = sroom->ly; sy <= sroom->hy; sy++) {
+ struct monst *mtmp;
+ if ((sx == sroom->lx && doors[sh].x == sx - 1) ||
+ (sx == sroom->hx && doors[sh].x == sx + 1) ||
+ (sy == sroom->ly && doors[sh].y == sy - 1) ||
+ (sy == sroom->hy && doors[sh].y == sy + 1))
+ continue;
+ if (rn2(100) < dlevel && !m_at(sx, sy) &&
+ (mtmp = makemon(PM_MIMIC, sx, sy))) {
+ mtmp->mimic = 1;
+ mtmp->mappearance =
+ (let && rn2(10) < dlevel) ? let : ']';
+ continue;
+ }
+ mkobj_at(let, sx, sy);
+ }
+}
+
+void
+mkzoo(int type)
+{
+ struct mkroom *sroom;
+ struct monst *mon;
+ int sh, sx, sy, i;
+ int goldlim = 500 * dlevel;
+ int moct = 0;
+
+ i = nroom;
+ for (sroom = &rooms[rn2(nroom)];; sroom++) {
+ if (sroom == &rooms[nroom])
+ sroom = &rooms[0];
+ if (!i-- || sroom->hx < 0)
+ return;
+ if (sroom->rtype)
+ continue;
+ if (type == MORGUE && sroom->rlit)
+ continue;
+ if (has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
+ continue;
+ if (sroom->doorct == 1 || !rn2(5))
+ break;
+ }
+ sroom->rtype = type;
+ sh = sroom->fdoor;
+ for (sx = sroom->lx; sx <= sroom->hx; sx++)
+ for (sy = sroom->ly; sy <= sroom->hy; sy++) {
+ if ((sx == sroom->lx && doors[sh].x == sx - 1) ||
+ (sx == sroom->hx && doors[sh].x == sx + 1) ||
+ (sy == sroom->ly && doors[sh].y == sy - 1) ||
+ (sy == sroom->hy && doors[sh].y == sy + 1))
+ continue;
+ mon = makemon(
+ (type == MORGUE) ? morguemon() :
+ (type == BEEHIVE) ? PM_KILLER_BEE : NULL,
+ sx, sy);
+ if (mon)
+ mon->msleep = 1;
+ switch (type) {
+ case ZOO:
+ i = sq(dist2(sx, sy, doors[sh].x, doors[sh].y));
+ if (i >= goldlim)
+ i = 5 * dlevel;
+ goldlim -= i;
+ mkgold((long)(10 + rn2(i)), sx, sy);
+ break;
+ case MORGUE:
+ /* Usually there is one dead body in the morgue */
+ if (!moct && rn2(3)) {
+ mksobj_at(CORPSE, sx, sy);
+ moct++;
+ }
+ break;
+ case BEEHIVE:
+ if (!rn2(3))
+ mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
+ break;
+ }
+ }
+}
+
+static struct permonst *
+morguemon(void)
+{
+ int i = rn2(100), hd = rn2(dlevel);
+
+ if (hd > 10 && i < 10)
+ return (PM_DEMON);
+ if (hd > 8 && i > 85)
+ return (PM_VAMPIRE);
+ return ((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
+}
+
+void
+mkswamp(void) /* Michiel Huisjes & Fred de Wilde */
+{
+ struct mkroom *sroom;
+ int sx, sy, i, eelct = 0;
+
+ for (i = 0; i < 5; i++) { /* 5 tries */
+ sroom = &rooms[rn2(nroom)];
+ if (sroom->hx < 0 || sroom->rtype ||
+ has_upstairs(sroom) || has_dnstairs(sroom))
+ continue;
+
+ /* satisfied; make a swamp */
+ sroom->rtype = SWAMP;
+ for (sx = sroom->lx; sx <= sroom->hx; sx++)
+ for (sy = sroom->ly; sy <= sroom->hy; sy++)
+ if ((sx + sy) % 2 && !o_at(sx, sy) &&
+ !t_at(sx, sy) && !m_at(sx, sy) &&
+ !nexttodoor(sx, sy)) {
+ levl[sx][sy].typ = POOL;
+ levl[sx][sy].scrsym = POOL_SYM;
+ if (!eelct || !rn2(4)) {
+ makemon(PM_EEL, sx, sy);
+ eelct++;
+ }
+ }
+ }
+}
+
+static bool
+nexttodoor(int sx, int sy)
+{
+ int dx, dy;
+ struct rm *lev;
+ for (dx = -1; dx <= 1; dx++)
+ for (dy = -1; dy <= 1; dy++)
+ if ((lev = &levl[sx + dx][sy + dy])->typ == DOOR ||
+ lev->typ == SDOOR || lev->typ == LDOOR)
+ return (1);
+ return (0);
+}
+
+static bool
+has_dnstairs(struct mkroom *sroom)
+{
+ return (sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
+ sroom->ly <= ydnstair && ydnstair <= sroom->hy);
+}
+
+static bool
+has_upstairs(struct mkroom *sroom)
+{
+ return (sroom->lx <= xupstair && xupstair <= sroom->hx &&
+ sroom->ly <= yupstair && yupstair <= sroom->hy);
+}
+
+static bool
+isbig(struct mkroom *sroom)
+{
+ int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
+ return (area > 20);
+}
+
+static int
+dist2(int x0, int y0, int x1, int y1)
+{
+ return ((x0 - x1) * (x0 - x1) + (y0 - y1) * (y0 - y1));
+}
+
+static int
+sq(int a)
+{
+ return (a * a);
+}
+#endif /* QUEST */