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authorB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
committerB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
commit013ac7742311556022304e8b30ca170d48b3a016 (patch)
tree53faa33e75991363f1a6dcc7edc83a66b70e6995 /hack/hack.read.c
downloadbsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz
initial commit
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-rw-r--r--hack/hack.read.c572
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diff --git a/hack/hack.read.c b/hack/hack.read.c
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+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.read.c - version 1.0.3 */
+/* $FreeBSD: src/games/hack/hack.read.c,v 1.6 1999/11/16 10:26:37 marcel Exp $ */
+/* $DragonFly: src/games/hack/hack.read.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
+
+#include "hack.h"
+
+static bool monstersym(char);
+
+int
+doread(void)
+{
+ struct obj *scroll;
+ boolean confused = (Confusion != 0);
+ boolean known = FALSE;
+
+ scroll = getobj("?", "read");
+ if (!scroll)
+ return (0);
+ if (!scroll->dknown && Blind) {
+ pline("Being blind, you cannot read the formula on the scroll.");
+ return (0);
+ }
+ if (Blind)
+ pline("As you pronounce the formula on it, the scroll disappears.");
+ else
+ pline("As you read the scroll, it disappears.");
+ if (confused)
+ pline("Being confused, you mispronounce the magic words ... ");
+
+ switch (scroll->otyp) {
+#ifdef MAIL
+ case SCR_MAIL:
+ readmail(/* scroll */);
+ break;
+#endif /* MAIL */
+ case SCR_ENCHANT_ARMOR:
+ {
+ struct obj *otmp = some_armor();
+ if (!otmp) {
+ strange_feeling(scroll, "Your skin glows then fades.");
+ return (1);
+ }
+ if (confused) {
+ pline("Your %s glows silver for a moment.",
+ objects[otmp->otyp].oc_name);
+ otmp->rustfree = 1;
+ break;
+ }
+ if (otmp->spe > 3 && rn2(otmp->spe)) {
+ pline("Your %s glows violently green for a while, then evaporates.",
+ objects[otmp->otyp].oc_name);
+ useup(otmp);
+ break;
+ }
+ pline("Your %s glows green for a moment.",
+ objects[otmp->otyp].oc_name);
+ otmp->cursed = 0;
+ otmp->spe++;
+ break;
+ }
+ case SCR_DESTROY_ARMOR:
+ if (confused) {
+ struct obj *otmp = some_armor();
+ if (!otmp) {
+ strange_feeling(scroll, "Your bones itch.");
+ return (1);
+ }
+ pline("Your %s glows purple for a moment.",
+ objects[otmp->otyp].oc_name);
+ otmp->rustfree = 0;
+ break;
+ }
+ if (uarm) {
+ pline("Your armor turns to dust and falls to the floor!");
+ useup(uarm);
+ } else if (uarmh) {
+ pline("Your helmet turns to dust and is blown away!");
+ useup(uarmh);
+ } else if (uarmg) {
+ pline("Your gloves vanish!");
+ useup(uarmg);
+ selftouch("You");
+ } else {
+ strange_feeling(scroll, "Your skin itches.");
+ return (1);
+ }
+ break;
+ case SCR_CONFUSE_MONSTER:
+ if (confused) {
+ pline("Your hands begin to glow purple.");
+ Confusion += rnd(100);
+ } else {
+ pline("Your hands begin to glow blue.");
+ u.umconf = 1;
+ }
+ break;
+ case SCR_SCARE_MONSTER:
+ {
+ int ct = 0;
+ struct monst *mtmp;
+
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if (cansee(mtmp->mx, mtmp->my)) {
+ if (confused)
+ mtmp->mflee = mtmp->mfroz =
+ mtmp->msleep = 0;
+ else
+ mtmp->mflee = 1;
+ ct++;
+ }
+ if (!ct) {
+ if (confused)
+ pline("You hear sad wailing in the distance.");
+ else
+ pline("You hear maniacal laughter in the distance.");
+ }
+ break;
+ }
+ case SCR_BLANK_PAPER:
+ if (confused)
+ pline("You see strange patterns on this scroll.");
+ else
+ pline("This scroll seems to be blank.");
+ break;
+ case SCR_REMOVE_CURSE:
+ {
+ struct obj *obj;
+ if (confused)
+ pline("You feel like you need some help.");
+ else
+ pline("You feel like someone is helping you.");
+ for (obj = invent; obj; obj = obj->nobj)
+ if (obj->owornmask)
+ obj->cursed = confused;
+ if (Punished && !confused) {
+ Punished = 0;
+ freeobj(uchain);
+ unpobj(uchain);
+ free(uchain);
+ uball->spe = 0;
+ uball->owornmask &= ~W_BALL;
+ uchain = uball = NULL;
+ }
+ break;
+ }
+ case SCR_CREATE_MONSTER:
+ {
+ int cnt = 1;
+
+ if (!rn2(73))
+ cnt += rnd(4);
+ if (confused)
+ cnt += 12;
+ while (cnt--)
+ makemon(confused ? PM_ACID_BLOB :
+ NULL, u.ux, u.uy);
+ break;
+ }
+ case SCR_ENCHANT_WEAPON:
+ if (uwep && confused) {
+ pline("Your %s glows silver for a moment.",
+ objects[uwep->otyp].oc_name);
+ uwep->rustfree = 1;
+ } else if (!chwepon(scroll, 1)) /* tests for !uwep */
+ return (1);
+ break;
+ case SCR_DAMAGE_WEAPON:
+ if (uwep && confused) {
+ pline("Your %s glows purple for a moment.",
+ objects[uwep->otyp].oc_name);
+ uwep->rustfree = 0;
+ } else if (!chwepon(scroll, -1)) /* tests for !uwep */
+ return (1);
+ break;
+ case SCR_TAMING:
+ {
+ int i, j;
+ int bd = confused ? 5 : 1;
+ struct monst *mtmp;
+
+ for (i = -bd; i <= bd; i++)
+ for (j = -bd; j <= bd; j++)
+ if ((mtmp = m_at(u.ux + i, u.uy + j)))
+ tamedog(mtmp, NULL);
+ break;
+ }
+ case SCR_GENOCIDE:
+ {
+ char buf[BUFSZ];
+ struct monst *mtmp, *mtmp2;
+
+ pline("You have found a scroll of genocide!");
+ known = TRUE;
+ if (confused)
+ *buf = u.usym;
+ else
+ do {
+ pline("What monster do you want to genocide (Type the letter)? ");
+ getlin(buf);
+ } while (strlen(buf) != 1 || !monstersym(*buf));
+ if (!strchr(fut_geno, *buf))
+ charcat(fut_geno, *buf);
+ if (!strchr(genocided, *buf))
+ charcat(genocided, *buf);
+ else {
+ pline("Such monsters do not exist in this world.");
+ break;
+ }
+ for (mtmp = fmon; mtmp; mtmp = mtmp2) {
+ mtmp2 = mtmp->nmon;
+ if (mtmp->data->mlet == *buf)
+ mondead(mtmp);
+ }
+ pline("Wiped out all %c's.", *buf);
+ if (*buf == u.usym) {
+ killer = "scroll of genocide";
+ u.uhp = -1;
+ }
+ break;
+ }
+ case SCR_LIGHT:
+ if (!Blind)
+ known = TRUE;
+ litroom(!confused);
+ break;
+ case SCR_TELEPORTATION:
+ if (confused)
+ level_tele();
+ else {
+#ifdef QUEST
+ int oux = u.ux, ouy = u.uy;
+ tele();
+ if (dist(oux, ouy) > 100)
+ known = TRUE;
+#else /* QUEST */
+ int uroom = inroom(u.ux, u.uy);
+ tele();
+ if (uroom != inroom(u.ux, u.uy))
+ known = TRUE;
+#endif /* QUEST */
+ }
+ break;
+ case SCR_GOLD_DETECTION:
+ /*
+ * Unfortunately this code has become slightly less elegant,
+ * now that gold and traps no longer are of the same type.
+ */
+ if (confused) {
+ struct trap *ttmp;
+
+ if (!ftrap) {
+ strange_feeling(scroll, "Your toes stop itching.");
+ return (1);
+ } else {
+ for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
+ if (ttmp->tx != u.ux || ttmp->ty != u.uy)
+ goto outtrapmap;
+ /* only under me - no separate display required */
+ pline("Your toes itch!");
+ break;
+outtrapmap:
+ cls();
+ for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
+ at(ttmp->tx, ttmp->ty, '$');
+ prme();
+ pline("You feel very greedy!");
+ }
+ } else {
+ struct gold *gtmp;
+
+ if (!fgold) {
+ strange_feeling(scroll, "You feel materially poor.");
+ return (1);
+ } else {
+ known = TRUE;
+ for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
+ if (gtmp->gx != u.ux || gtmp->gy != u.uy)
+ goto outgoldmap;
+ /* only under me - no separate display required */
+ pline("You notice some gold between your feet.");
+ break;
+outgoldmap:
+ cls();
+ for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
+ at(gtmp->gx, gtmp->gy, '$');
+ prme();
+ pline("You feel very greedy, and sense gold!");
+ }
+ }
+ /* common sequel */
+ more();
+ docrt();
+ break;
+ case SCR_FOOD_DETECTION:
+ {
+ int ct = 0, ctu = 0;
+ struct obj *obj;
+ char foodsym = confused ? POTION_SYM : FOOD_SYM;
+
+ for (obj = fobj; obj; obj = obj->nobj)
+ if (obj->olet == FOOD_SYM) {
+ if (obj->ox == u.ux && obj->oy == u.uy)
+ ctu++;
+ else
+ ct++;
+ }
+ if (!ct && !ctu) {
+ strange_feeling(scroll, "Your nose twitches.");
+ return (1);
+ } else if (!ct) {
+ known = TRUE;
+ pline("You smell %s close nearby.",
+ confused ? "something" : "food");
+ } else {
+ known = TRUE;
+ cls();
+ for (obj = fobj; obj; obj = obj->nobj)
+ if (obj->olet == foodsym)
+ at(obj->ox, obj->oy, FOOD_SYM);
+ prme();
+ pline("Your nose tingles and you smell %s!",
+ confused ? "something" : "food");
+ more();
+ docrt();
+ }
+ break;
+ }
+ case SCR_IDENTIFY:
+ /* known = TRUE; */
+ if (confused)
+ pline("You identify this as an identify scroll.");
+ else
+ pline("This is an identify scroll.");
+ useup(scroll);
+ objects[SCR_IDENTIFY].oc_name_known = 1;
+ if (!confused)
+ while (!ggetobj("identify", identify,
+ rn2(5) ? 1 : rn2(5)) && invent)
+ ; /* nothing */
+ return (1);
+ case SCR_MAGIC_MAPPING:
+ {
+ struct rm *lev;
+ int num, zx, zy;
+
+ known = TRUE;
+ pline("On this scroll %s a map!",
+ confused ? "was" : "is");
+ for (zy = 0; zy < ROWNO; zy++)
+ for (zx = 0; zx < COLNO; zx++) {
+ if (confused && rn2(7))
+ continue;
+ lev = &(levl[zx][zy]);
+ if ((num = lev->typ) == 0)
+ continue;
+ if (num == SCORR) {
+ lev->typ = CORR;
+ lev->scrsym = CORR_SYM;
+ } else if (num == SDOOR) {
+ lev->typ = DOOR;
+ lev->scrsym = '+';
+ /* do sth in doors ? */
+ } else if (lev->seen)
+ continue;
+#ifndef QUEST
+ if (num != ROOM)
+#endif /* QUEST */
+ {
+ lev->seen = lev->new = 1;
+ if (lev->scrsym == ' ' || !lev->scrsym)
+ newsym(zx, zy);
+ else
+ on_scr(zx, zy);
+ }
+ }
+ break;
+ }
+ case SCR_AMNESIA:
+ {
+ int zx, zy;
+
+ known = TRUE;
+ for (zx = 0; zx < COLNO; zx++)
+ for (zy = 0; zy < ROWNO; zy++)
+ if (!confused || rn2(7))
+ if (!cansee(zx, zy))
+ levl[zx][zy].seen = 0;
+ docrt();
+ pline("Thinking of Maud you forget everything else.");
+ break;
+ }
+ case SCR_FIRE:
+ {
+ int num = 0;
+ struct monst *mtmp;
+
+ known = TRUE;
+ if (confused) {
+ pline("The scroll catches fire and you burn your hands.");
+ losehp(1, "scroll of fire");
+ } else {
+ pline("The scroll erupts in a tower of flame!");
+ if (Fire_resistance)
+ pline("You are uninjured.");
+ else {
+ num = rnd(6);
+ u.uhpmax -= num;
+ losehp(num, "scroll of fire");
+ }
+ }
+ num = (2 * num + 1) / 3;
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
+ if (dist(mtmp->mx, mtmp->my) < 3) {
+ mtmp->mhp -= num;
+ if (strchr("FY", mtmp->data->mlet))
+ mtmp->mhp -= 3 * num; /* this might well kill 'F's */
+ if (mtmp->mhp < 1) {
+ killed(mtmp);
+ break; /* primitive */
+ }
+ }
+ }
+ break;
+ }
+ case SCR_PUNISHMENT:
+ known = TRUE;
+ if (confused) {
+ pline("You feel guilty.");
+ break;
+ }
+ pline("You are being punished for your misbehaviour!");
+ if (Punished) {
+ pline("Your iron ball gets heavier.");
+ uball->owt += 15;
+ break;
+ }
+ Punished = INTRINSIC;
+ setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
+ setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
+ uball->spe = 1; /* special ball (see save) */
+ break;
+ default:
+ impossible("What weird language is this written in? (%u)",
+ scroll->otyp);
+ }
+ if (!objects[scroll->otyp].oc_name_known) {
+ if (known && !confused) {
+ objects[scroll->otyp].oc_name_known = 1;
+ more_experienced(0, 10);
+ } else if (!objects[scroll->otyp].oc_uname)
+ docall(scroll);
+ }
+ useup(scroll);
+ return (1);
+}
+
+int
+identify(struct obj *otmp) /* also called by newmail() */
+{
+ objects[otmp->otyp].oc_name_known = 1;
+ otmp->known = otmp->dknown = 1;
+ prinv(otmp);
+ return (1);
+}
+
+void
+litroom(bool on)
+{
+#ifndef QUEST
+ int num, zx, zy;
+#endif
+
+ /* first produce the text (provided he is not blind) */
+ if (Blind)
+ goto do_it;
+ if (!on) {
+ if (u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
+ !levl[u.ux][u.uy].lit) {
+ pline("It seems even darker in here than before.");
+ return;
+ } else
+ pline("It suddenly becomes dark in here.");
+ } else {
+ if (u.uswallow) {
+ pline("%s's stomach is lit.", Monnam(u.ustuck));
+ return;
+ }
+ if (!xdnstair) {
+ pline("Nothing Happens.");
+ return;
+ }
+#ifdef QUEST
+ pline("The cave lights up around you, then fades.");
+ return;
+#else /* QUEST */
+ if (levl[u.ux][u.uy].typ == CORR) {
+ pline("The corridor lights up around you, then fades.");
+ return;
+ } else if (levl[u.ux][u.uy].lit) {
+ pline("The light here seems better now.");
+ return;
+ } else
+ pline("The room is lit.");
+#endif /* QUEST */
+ }
+
+do_it:
+#ifdef QUEST
+ return;
+#else /* QUEST */
+ if (levl[u.ux][u.uy].lit == on)
+ return;
+ if (levl[u.ux][u.uy].typ == DOOR) {
+ if (IS_ROOM(levl[u.ux][u.uy + 1].typ))
+ zy = u.uy + 1;
+ else if (IS_ROOM(levl[u.ux][u.uy - 1].typ))
+ zy = u.uy - 1;
+ else
+ zy = u.uy;
+ if (IS_ROOM(levl[u.ux + 1][u.uy].typ))
+ zx = u.ux + 1;
+ else if (IS_ROOM(levl[u.ux - 1][u.uy].typ))
+ zx = u.ux - 1;
+ else
+ zx = u.ux;
+ } else {
+ zx = u.ux;
+ zy = u.uy;
+ }
+ for (seelx = u.ux; (num = levl[seelx - 1][zy].typ) != CORR && num != 0;
+ seelx--) ;
+ for (seehx = u.ux; (num = levl[seehx + 1][zy].typ) != CORR && num != 0;
+ seehx++) ;
+ for (seely = u.uy; (num = levl[zx][seely - 1].typ) != CORR && num != 0;
+ seely--) ;
+ for (seehy = u.uy; (num = levl[zx][seehy + 1].typ) != CORR && num != 0;
+ seehy++) ;
+ for (zy = seely; zy <= seehy; zy++)
+ for (zx = seelx; zx <= seehx; zx++) {
+ levl[zx][zy].lit = on;
+ if (!Blind && dist(zx, zy) > 2) {
+ if (on)
+ prl(zx, zy);
+ else
+ nosee(zx, zy);
+ }
+ }
+ if (!on)
+ seehx = 0;
+#endif /* QUEST */
+}
+
+/* Test whether we may genocide all monsters with symbol ch */
+static bool
+monstersym(char ch) /* arnold@ucsfcgl */
+{
+ struct permonst *mp;
+
+ /*
+ * can't genocide certain monsters
+ */
+ if (strchr("12 &:", ch))
+ return (FALSE);
+
+ if (ch == pm_eel.mlet)
+ return (TRUE);
+ for (mp = mons; mp < &mons[CMNUM + 2]; mp++)
+ if (mp->mlet == ch)
+ return (TRUE);
+ return (FALSE);
+}