aboutsummaryrefslogtreecommitdiff
path: root/hack/hack.wizard.c
diff options
context:
space:
mode:
authorB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
committerB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
commit013ac7742311556022304e8b30ca170d48b3a016 (patch)
tree53faa33e75991363f1a6dcc7edc83a66b70e6995 /hack/hack.wizard.c
downloadbsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz
initial commit
Diffstat (limited to 'hack/hack.wizard.c')
-rw-r--r--hack/hack.wizard.c198
1 files changed, 198 insertions, 0 deletions
diff --git a/hack/hack.wizard.c b/hack/hack.wizard.c
new file mode 100644
index 0000000..a99db3f
--- /dev/null
+++ b/hack/hack.wizard.c
@@ -0,0 +1,198 @@
+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.wizard.c - version 1.0.3 */
+/* $FreeBSD: src/games/hack/hack.wizard.c,v 1.3 1999/11/16 02:57:14 billf Exp $ */
+/* $DragonFly: src/games/hack/hack.wizard.c,v 1.3 2006/08/21 19:45:32 pavalos Exp $ */
+
+/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
+
+#include "hack.h"
+extern struct permonst pm_wizard;
+
+#define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
+#define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
+
+char wizapp[] = "@DNPTUVXcemntx";
+
+static void aggravate(void);
+static void clonewiz(struct monst *);
+
+/* If he has found the Amulet, make the wizard appear after some time */
+void
+amulet(void)
+{
+ struct obj *otmp;
+ struct monst *mtmp;
+
+ if (!flags.made_amulet || !flags.no_of_wizards)
+ return;
+ /* find wizard, and wake him if necessary */
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
+ for (otmp = invent; otmp; otmp = otmp->nobj)
+ if (otmp->olet == AMULET_SYM && !otmp->spe) {
+ mtmp->msleep = 0;
+ if (dist(mtmp->mx, mtmp->my) > 2)
+ pline("You get the creepy feeling that somebody noticed your taking the Amulet.");
+ return;
+ }
+}
+
+bool
+wiz_hit(struct monst *mtmp)
+{
+ /* if we have stolen or found the amulet, we disappear */
+ if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
+ mtmp->minvent->spe == 0) {
+ /* vanish -- very primitive */
+ fall_down(mtmp);
+ return (1);
+ }
+
+ /* if it is lying around someplace, we teleport to it */
+ if (!carrying(AMULET_OF_YENDOR)) {
+ struct obj *otmp;
+
+ for (otmp = fobj; otmp; otmp = otmp->nobj)
+ if (otmp->olet == AMULET_SYM && !otmp->spe) {
+ if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
+ !m_at(otmp->ox, otmp->oy)) {
+ /* teleport to it and pick it up */
+ mtmp->mx = otmp->ox;
+ mtmp->my = otmp->oy;
+ freeobj(otmp);
+ mpickobj(mtmp, otmp);
+ pmon(mtmp);
+ return (0);
+ }
+ goto hithim;
+ }
+ return (0); /* we don't know where it is */
+ }
+hithim:
+ if (rn2(2)) { /* hit - perhaps steal */
+ /*
+ * if hit 1/20 chance of stealing amulet & vanish
+ * - amulet is on level 26 again.
+ */
+ if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
+ && !rn2(20) && stealamulet(mtmp))
+ return (0);
+ } else
+ inrange(mtmp); /* try magic */
+ return (0);
+}
+
+void
+inrange(struct monst *mtmp)
+{
+ schar tx, ty;
+
+ /* do nothing if cancelled (but make '1' say something) */
+ if (mtmp->data->mlet != '1' && mtmp->mcan)
+ return;
+
+ /* spit fire only when both in a room or both in a corridor */
+ if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
+ return;
+ tx = u.ux - mtmp->mx;
+ ty = u.uy - mtmp->my;
+ if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
+ || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
+ switch (mtmp->data->mlet) {
+ case 'D':
+ /* spit fire in the direction of @ (not nec. hitting) */
+ buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
+ break;
+ case '1':
+ if (rn2(WIZSHOT))
+ break;
+ /*
+ * if you zapped wizard with wand of cancellation, he
+ * has to shake off the effects before he can throw
+ * spells successfully. 1/2 the time they fail anyway
+ */
+ if (mtmp->mcan || rn2(2)) {
+ if (canseemon(mtmp))
+ pline("%s makes a gesture, then curses.",
+ Monnam(mtmp));
+ else
+ pline("You hear mumbled cursing.");
+ if (!rn2(3)) {
+ mtmp->mspeed = 0;
+ mtmp->minvis = 0;
+ }
+ if (!rn2(3))
+ mtmp->mcan = 0;
+ } else {
+ if (canseemon(mtmp)) {
+ if (!rn2(6) && !Invis) {
+ pline("%s hypnotizes you.", Monnam(mtmp));
+ nomul(rn2(3) + 3);
+ break;
+ } else
+ pline("%s chants an incantation.",
+ Monnam(mtmp));
+ } else
+ pline("You hear a mumbled incantation.");
+ switch (rn2(Invis ? 5 : 6)) {
+ case 0:
+ /* create a nasty monster from a deep level */
+ /* (for the moment, 'nasty' is not implemented) */
+ makemon(NULL, u.ux, u.uy);
+ break;
+ case 1:
+ pline("\"Destroy the thief, my pets!\"");
+ aggravate(); /* aggravate all the monsters */
+ /* fall into next case */
+ case 2:
+ if (flags.no_of_wizards == 1 && rnd(5) == 0)
+ /* if only 1 wizard, clone himself */
+ clonewiz(mtmp);
+ break;
+ case 3:
+ if (mtmp->mspeed == MSLOW)
+ mtmp->mspeed = 0;
+ else
+ mtmp->mspeed = MFAST;
+ break;
+ case 4:
+ mtmp->minvis = 1;
+ break;
+ case 5:
+ /* Only if not Invisible */
+ pline("You hear a clap of thunder!");
+ /* shoot a bolt of fire or cold, or a sleep ray */
+ buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
+ break;
+ }
+ }
+ }
+ if (u.uhp < 1)
+ done_in_by(mtmp);
+ }
+}
+
+static void
+aggravate(void)
+{
+ struct monst *mtmp;
+
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
+ mtmp->msleep = 0;
+ if (mtmp->mfroz && !rn2(5))
+ mtmp->mfroz = 0;
+ }
+}
+
+static void
+clonewiz(struct monst *mtmp)
+{
+ struct monst *mtmp2;
+
+ if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
+ flags.no_of_wizards = 2;
+ unpmon(mtmp2);
+ mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
+ pmon(mtmp);
+ }
+}