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authorB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
committerB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
commit013ac7742311556022304e8b30ca170d48b3a016 (patch)
tree53faa33e75991363f1a6dcc7edc83a66b70e6995 /hack/hack.zap.c
downloadbsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz
initial commit
Diffstat (limited to 'hack/hack.zap.c')
-rw-r--r--hack/hack.zap.c688
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diff --git a/hack/hack.zap.c b/hack/hack.zap.c
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+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.zap.c - version 1.0.3 */
+/* $FreeBSD: src/games/hack/hack.zap.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
+/* $DragonFly: src/games/hack/hack.zap.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
+
+#include "hack.h"
+
+extern struct monst youmonst;
+
+static const char *fl[]= {
+ "magic missile",
+ "bolt of fire",
+ "sleep ray",
+ "bolt of cold",
+ "death ray"
+};
+
+static void bhitm(struct monst *, struct obj *);
+static bool bhito(struct obj *, struct obj *);
+static char dirlet(int, int);
+static int zhit(struct monst *, int);
+static bool revive(struct obj *);
+static void rloco(struct obj *);
+static void burn_scrolls(void);
+
+/* Routines for IMMEDIATE wands. */
+/* bhitm: monster mtmp was hit by the effect of wand otmp */
+static void
+bhitm(struct monst *mtmp, struct obj *otmp)
+{
+ wakeup(mtmp);
+ switch (otmp->otyp) {
+ case WAN_STRIKING:
+ if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) {
+ int tmp = d(2, 12);
+ hit("wand", mtmp, exclam(tmp));
+ mtmp->mhp -= tmp;
+ if (mtmp->mhp < 1)
+ killed(mtmp);
+ } else
+ miss("wand", mtmp);
+ break;
+ case WAN_SLOW_MONSTER:
+ mtmp->mspeed = MSLOW;
+ break;
+ case WAN_SPEED_MONSTER:
+ mtmp->mspeed = MFAST;
+ break;
+ case WAN_UNDEAD_TURNING:
+ if (strchr(UNDEAD, mtmp->data->mlet)) {
+ mtmp->mhp -= rnd(8);
+ if (mtmp->mhp < 1)
+ killed(mtmp);
+ else
+ mtmp->mflee = 1;
+ }
+ break;
+ case WAN_POLYMORPH:
+ if (newcham(mtmp, &mons[rn2(CMNUM)]))
+ objects[otmp->otyp].oc_name_known = 1;
+ break;
+ case WAN_CANCELLATION:
+ mtmp->mcan = 1;
+ break;
+ case WAN_TELEPORTATION:
+ rloc(mtmp);
+ break;
+ case WAN_MAKE_INVISIBLE:
+ mtmp->minvis = 1;
+ break;
+#ifdef WAN_PROBING
+ case WAN_PROBING:
+ mstatusline(mtmp);
+ break;
+#endif /* WAN_PROBING */
+ default:
+ impossible("What an interesting wand (%u)", otmp->otyp);
+ }
+}
+
+/*
+ * object obj was hit by the effect of wand otmp
+ * returns TRUE if sth was done
+ */
+static bool
+bhito(struct obj *obj, struct obj *otmp)
+{
+ int res = TRUE;
+
+ if (obj == uball || obj == uchain)
+ res = FALSE;
+ else
+ switch (otmp->otyp) {
+ case WAN_POLYMORPH:
+ /* preserve symbol and quantity, but turn rocks into gems */
+ mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
+ ? GEM_SYM : obj->olet,
+ obj->ox, obj->oy)->quan = obj->quan;
+ delobj(obj);
+ break;
+ case WAN_STRIKING:
+ if (obj->otyp == ENORMOUS_ROCK)
+ fracture_rock(obj);
+ else
+ res = FALSE;
+ break;
+ case WAN_CANCELLATION:
+ if (obj->spe && obj->olet != AMULET_SYM) {
+ obj->known = 0;
+ obj->spe = 0;
+ }
+ break;
+ case WAN_TELEPORTATION:
+ rloco(obj);
+ break;
+ case WAN_MAKE_INVISIBLE:
+ obj->oinvis = 1;
+ break;
+ case WAN_UNDEAD_TURNING:
+ res = revive(obj);
+ break;
+ case WAN_SLOW_MONSTER: /* no effect on objects */
+ case WAN_SPEED_MONSTER:
+#ifdef WAN_PROBING
+ case WAN_PROBING:
+#endif /* WAN_PROBING */
+ res = FALSE;
+ break;
+ default:
+ impossible("What an interesting wand (%u)", otmp->otyp);
+ }
+ return (res);
+}
+
+int
+dozap(void)
+{
+ struct obj *obj;
+ xchar zx, zy;
+
+ obj = getobj("/", "zap");
+ if (!obj)
+ return (0);
+ if (obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
+ pline("Nothing Happens.");
+ return (1);
+ }
+ if (obj->spe == 0)
+ pline("You wrest one more spell from the worn-out wand.");
+ if (!(objects[obj->otyp].bits & NODIR) && !getdir(1))
+ return (1); /* make him pay for knowing !NODIR */
+ obj->spe--;
+ if (objects[obj->otyp].bits & IMMEDIATE) {
+ if (u.uswallow)
+ bhitm(u.ustuck, obj);
+ else if (u.dz) {
+ if (u.dz > 0) {
+ struct obj *otmp = o_at(u.ux, u.uy);
+ if (otmp)
+ bhito(otmp, obj);
+ }
+ } else
+ bhit(u.dx, u.dy, rn1(8, 6), 0, bhitm, bhito, obj);
+ } else {
+ switch (obj->otyp) {
+ case WAN_LIGHT:
+ litroom(TRUE);
+ break;
+ case WAN_SECRET_DOOR_DETECTION:
+ if (!findit())
+ return (1);
+ break;
+ case WAN_CREATE_MONSTER:
+ {
+ int cnt = 1;
+ if (!rn2(23))
+ cnt += rn2(7) + 1;
+ while (cnt--)
+ makemon(NULL, u.ux, u.uy);
+ }
+ break;
+ case WAN_WISHING:
+ {
+ char buf[BUFSZ];
+ struct obj *otmp;
+ if (u.uluck + rn2(5) < 0) {
+ pline("Unfortunately, nothing happens.");
+ break;
+ }
+ pline("You may wish for an object. What do you want? ");
+ getlin(buf);
+ if (buf[0] == '\033')
+ buf[0] = 0;
+ otmp = readobjnam(buf);
+ otmp = addinv(otmp);
+ prinv(otmp);
+ break;
+ }
+ case WAN_DIGGING:
+ /*
+ * Original effect (approximately):
+ * from CORR: dig until we pierce a wall
+ * from ROOM: piece wall and dig until we reach
+ * an ACCESSIBLE place.
+ * Currently: dig for digdepth positions;
+ * also down on request of Lennart Augustsson.
+ */
+ {
+ struct rm *room;
+ int digdepth;
+ if (u.uswallow) {
+ struct monst *mtmp = u.ustuck;
+
+ pline("You pierce %s's stomach wall!",
+ monnam(mtmp));
+ mtmp->mhp = 1; /* almost dead */
+ unstuck(mtmp);
+ mnexto(mtmp);
+ break;
+ }
+ if (u.dz) {
+ if (u.dz < 0) {
+ pline("You loosen a rock from the ceiling.");
+ pline("It falls on your head!");
+ losehp(1, "falling rock");
+ mksobj_at(ROCK, u.ux, u.uy);
+ fobj->quan = 1;
+ stackobj(fobj);
+ if (Invisible)
+ newsym(u.ux, u.uy);
+ } else
+ dighole();
+ break;
+ }
+ zx = u.ux + u.dx;
+ zy = u.uy + u.dy;
+ digdepth = 8 + rn2(18);
+ Tmp_at(-1, '*'); /* open call */
+ while (--digdepth >= 0) {
+ if (!isok(zx, zy))
+ break;
+ room = &levl[zx][zy];
+ Tmp_at(zx, zy);
+ if (!xdnstair) {
+ if (zx < 3 || zx > COLNO - 3 ||
+ zy < 3 || zy > ROWNO - 3)
+ break;
+ if (room->typ == HWALL ||
+ room->typ == VWALL) {
+ room->typ = ROOM;
+ break;
+ }
+ } else if (room->typ == HWALL || room->typ == VWALL ||
+ room->typ == SDOOR || room->typ == LDOOR) {
+ room->typ = DOOR;
+ digdepth -= 2;
+ } else if (room->typ == SCORR || !room->typ) {
+ room->typ = CORR;
+ digdepth--;
+ }
+ mnewsym(zx, zy);
+ zx += u.dx;
+ zy += u.dy;
+ }
+ mnewsym(zx, zy); /* not always necessary */
+ Tmp_at(-1, -1); /* closing call */
+ break;
+ }
+ default:
+ buzz((int)obj->otyp - WAN_MAGIC_MISSILE,
+ u.ux, u.uy, u.dx, u.dy);
+ break;
+ }
+ if (!objects[obj->otyp].oc_name_known) {
+ objects[obj->otyp].oc_name_known = 1;
+ more_experienced(0, 10);
+ }
+ }
+ return (1);
+}
+
+const char *
+exclam(int force)
+{
+ /* force == 0 occurs e.g. with sleep ray */
+ /* note that large force is usual with wands so that !! would
+ require information about hand/weapon/wand */
+ return ((force < 0) ? "?" : (force <= 4) ? "." : "!");
+}
+
+void
+hit(const char *str, struct monst *mtmp, const char *force)
+{
+ /* force: usually either "." or "!" */
+ if (!cansee(mtmp->mx, mtmp->my))
+ pline("The %s hits it.", str);
+ else
+ pline("The %s hits %s%s", str, monnam(mtmp), force);
+}
+
+void
+miss(const char *str, struct monst *mtmp)
+{
+ if (!cansee(mtmp->mx, mtmp->my))
+ pline("The %s misses it.", str);
+ else
+ pline("The %s misses %s.", str, monnam(mtmp));
+}
+
+/*
+ * bhit: called when a weapon is thrown (sym = obj->olet) or when an
+ * IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of range
+ * or when a monster is hit; the monster is returned, and bhitpos is set to
+ * the final position of the weapon thrown; the ray of a wand may affect
+ * several objects and monsters on its path - for each of these an argument
+ * function is called.
+ */
+/* check !u.uswallow before calling bhit() */
+
+/* ddx, ddy, range: direction and range
+ * sym: symbol displayed on path
+ * fhitm, fhito: fns called when mon/obj hit
+ * obj: 2nd arg to fhitm/fhito
+ */
+struct monst *
+bhit(int ddx, int ddy, int range, char sym,
+ void (*fhitm)(struct monst *, struct obj *),
+ bool (*fhito)(struct obj *, struct obj *), struct obj *obj)
+{
+ struct monst *mtmp;
+ struct obj *otmp;
+ int typ;
+
+ bhitpos.x = u.ux;
+ bhitpos.y = u.uy;
+
+ if (sym) /* open call */
+ tmp_at(-1, sym);
+ while (range-- > 0) {
+ bhitpos.x += ddx;
+ bhitpos.y += ddy;
+ typ = levl[bhitpos.x][bhitpos.y].typ;
+ if ((mtmp = m_at(bhitpos.x, bhitpos.y))) {
+ if (sym) {
+ tmp_at(-1, -1); /* close call */
+ return (mtmp);
+ }
+ (*fhitm)(mtmp, obj);
+ range -= 3;
+ }
+ if (fhito && (otmp = o_at(bhitpos.x, bhitpos.y))) {
+ if ((*fhito)(otmp, obj))
+ range--;
+ }
+ if (!ZAP_POS(typ)) {
+ bhitpos.x -= ddx;
+ bhitpos.y -= ddy;
+ break;
+ }
+ if (sym)
+ tmp_at(bhitpos.x, bhitpos.y);
+ }
+
+ /* leave last symbol unless in a pool */
+ if (sym)
+ tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
+ return (0);
+}
+
+struct monst *
+boomhit(int dx, int dy)
+{
+ int i, ct;
+ struct monst *mtmp;
+ char sym = ')';
+
+ bhitpos.x = u.ux;
+ bhitpos.y = u.uy;
+
+ for (i = 0; i < 8; i++)
+ if (xdir[i] == dx && ydir[i] == dy)
+ break;
+ tmp_at(-1, sym); /* open call */
+ for (ct = 0; ct < 10; ct++) {
+ if (i == 8)
+ i = 0;
+ sym = ')' + '(' - sym;
+ tmp_at(-2, sym); /* change let call */
+ dx = xdir[i];
+ dy = ydir[i];
+ bhitpos.x += dx;
+ bhitpos.y += dy;
+ if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
+ tmp_at(-1, -1);
+ return (mtmp);
+ }
+ if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
+ bhitpos.x -= dx;
+ bhitpos.y -= dy;
+ break;
+ }
+ if (bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
+ if (rn2(20) >= 10 + u.ulevel) { /* we hit ourselves */
+ thitu(10, rnd(10), "boomerang");
+ break;
+ } else { /* we catch it */
+ tmp_at(-1, -1);
+ pline("Skillfully, you catch the boomerang.");
+ return (&youmonst);
+ }
+ }
+ tmp_at(bhitpos.x, bhitpos.y);
+ if (ct % 5 != 0)
+ i++;
+ }
+ tmp_at(-1, -1); /* do not leave last symbol */
+ return (0);
+}
+
+static char
+dirlet(int dx, int dy)
+{
+ return
+ (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
+}
+
+/* type == -1: monster spitting fire at you */
+/* type == -1,-2,-3: bolts sent out by wizard */
+/* called with dx = dy = 0 with vertical bolts */
+void
+buzz(int type, xchar sx, xchar sy, int dx, int dy)
+{
+ int abstype = abs(type);
+ const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
+ struct rm *lev;
+ xchar range;
+ struct monst *mon;
+
+ if (u.uswallow) {
+ int tmp;
+
+ if (type < 0)
+ return;
+ tmp = zhit(u.ustuck, type);
+ pline("The %s rips into %s%s",
+ fltxt, monnam(u.ustuck), exclam(tmp));
+ return;
+ }
+ if (type < 0)
+ pru();
+ range = rn1(7, 7);
+ Tmp_at(-1, dirlet(dx, dy)); /* open call */
+ while (range-- > 0) {
+ sx += dx;
+ sy += dy;
+ if ((lev = &levl[sx][sy])->typ)
+ Tmp_at(sx, sy);
+ else {
+ int bounce = 0;
+ if (cansee(sx - dx, sy - dy))
+ pline("The %s bounces!", fltxt);
+ if (ZAP_POS(levl[sx][sy - dy].typ))
+ bounce = 1;
+ if (ZAP_POS(levl[sx - dx][sy].typ)) {
+ if (!bounce || rn2(2))
+ bounce = 2;
+ }
+ switch (bounce) {
+ case 0:
+ dx = -dx;
+ dy = -dy;
+ continue;
+ case 1:
+ dy = -dy;
+ sx -= dx;
+ break;
+ case 2:
+ dx = -dx;
+ sy -= dy;
+ break;
+ }
+ Tmp_at(-2, dirlet(dx, dy));
+ continue;
+ }
+ if (lev->typ == POOL && abstype == 1 /* fire */) {
+ range -= 3;
+ lev->typ = ROOM;
+ if (cansee(sx, sy)) {
+ mnewsym(sx, sy);
+ pline("The water evaporates.");
+ } else
+ pline("You hear a hissing sound.");
+ }
+ if ((mon = m_at(sx, sy)) &&
+ (type != -1 || mon->data->mlet != 'D')) {
+ wakeup(mon);
+ if (rnd(20) < 18 + mon->data->ac) {
+ int tmp = zhit(mon, abstype);
+ if (mon->mhp < 1) {
+ if (type < 0) {
+ if (cansee(mon->mx, mon->my))
+ pline("%s is killed by the %s!",
+ Monnam(mon), fltxt);
+ mondied(mon);
+ } else
+ killed(mon);
+ } else
+ hit(fltxt, mon, exclam(tmp));
+ range -= 2;
+ } else
+ miss(fltxt, mon);
+ } else if (sx == u.ux && sy == u.uy) {
+ nomul(0);
+ if (rnd(20) < 18 + u.uac) {
+ int dam = 0;
+ range -= 2;
+ pline("The %s hits you!", fltxt);
+ switch (abstype) {
+ case 0:
+ dam = d(2, 6);
+ break;
+ case 1:
+ if (Fire_resistance)
+ pline("You don't feel hot!");
+ else
+ dam = d(6, 6);
+ if (!rn2(3))
+ burn_scrolls();
+ break;
+ case 2:
+ nomul(-rnd(25)); /* sleep ray */
+ break;
+ case 3:
+ if (Cold_resistance)
+ pline("You don't feel cold!");
+ else
+ dam = d(6, 6);
+ break;
+ case 4:
+ u.uhp = -1;
+ }
+ losehp(dam, fltxt);
+ } else
+ pline("The %s whizzes by you!", fltxt);
+ stop_occupation();
+ }
+ if (!ZAP_POS(lev->typ)) {
+ int bounce = 0, rmn;
+ if (cansee(sx, sy))
+ pline("The %s bounces!", fltxt);
+ range--;
+ if (!dx || !dy || !rn2(20)) {
+ dx = -dx;
+ dy = -dy;
+ } else {
+ if (ZAP_POS(rmn = levl[sx][sy - dy].typ) &&
+ (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
+ bounce = 1;
+ if (ZAP_POS(rmn = levl[sx - dx][sy].typ) &&
+ (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ)))
+ if (!bounce || rn2(2))
+ bounce = 2;
+
+ switch (bounce) {
+ case 0:
+ dy = -dy;
+ dx = -dx;
+ break;
+ case 1:
+ dy = -dy;
+ break;
+ case 2:
+ dx = -dx;
+ break;
+ }
+ Tmp_at(-2, dirlet(dx, dy));
+ }
+ }
+ }
+ Tmp_at(-1, -1);
+}
+
+static int
+zhit(struct monst *mon, int type) /* returns damage to mon */
+{
+ int tmp = 0;
+
+ switch (type) {
+ case 0: /* magic missile */
+ tmp = d(2, 6);
+ break;
+ case -1: /* Dragon blazing fire */
+ case 1: /* fire */
+ if (strchr("Dg", mon->data->mlet))
+ break;
+ tmp = d(6, 6);
+ if (strchr("YF", mon->data->mlet))
+ tmp += 7;
+ break;
+ case 2: /* sleep*/
+ mon->mfroz = 1;
+ break;
+ case 3: /* cold */
+ if (strchr("YFgf", mon->data->mlet))
+ break;
+ tmp = d(6, 6);
+ if (mon->data->mlet == 'D')
+ tmp += 7;
+ break;
+ case 4: /* death*/
+ if (strchr(UNDEAD, mon->data->mlet))
+ break;
+ tmp = mon->mhp + 1;
+ break;
+ }
+ mon->mhp -= tmp;
+ return (tmp);
+}
+
+#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
+ ? 'a' + (otyp - DEAD_ACID_BLOB)\
+ : '@' + (otyp - DEAD_HUMAN))
+static bool
+revive(struct obj *obj)
+{
+ struct monst *mtmp = NULL;
+
+ if (obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
+ /* do not (yet) revive shopkeepers */
+ /* Note: this might conceivably produce two monsters
+ * at the same position - strange, but harmless */
+ mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp), obj->ox, obj->oy);
+ delobj(obj);
+ }
+ return (!!mtmp); /* TRUE if some monster created */
+}
+
+static void
+rloco(struct obj *obj)
+{
+ int tx, ty, otx, oty;
+
+ otx = obj->ox;
+ oty = obj->oy;
+ do {
+ tx = rn1(COLNO - 3, 2);
+ ty = rn2(ROWNO);
+ } while (!goodpos(tx, ty));
+ obj->ox = tx;
+ obj->oy = ty;
+ if (cansee(otx, oty))
+ newsym(otx, oty);
+}
+
+/* fractured by pick-axe or wand of striking */
+/* no texts here! */
+void
+fracture_rock(struct obj *obj)
+{
+ obj->otyp = ROCK;
+ obj->quan = 7 + rn2(60);
+ obj->owt = weight(obj);
+ obj->olet = WEAPON_SYM;
+ if (cansee(obj->ox, obj->oy))
+ prl(obj->ox, obj->oy);
+}
+
+static void
+burn_scrolls(void)
+{
+ struct obj *obj, *obj2;
+ int cnt = 0;
+
+ for (obj = invent; obj; obj = obj2) {
+ obj2 = obj->nobj;
+ if (obj->olet == SCROLL_SYM) {
+ cnt++;
+ useup(obj);
+ }
+ }
+ if (cnt > 1) {
+ pline("Your scrolls catch fire!");
+ losehp(cnt, "burning scrolls");
+ } else if (cnt) {
+ pline("Your scroll catches fire!");
+ losehp(1, "burning scroll");
+ }
+}