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authorB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
committerB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
commit013ac7742311556022304e8b30ca170d48b3a016 (patch)
tree53faa33e75991363f1a6dcc7edc83a66b70e6995 /rogue/zap.c
downloadbsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz
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+/* $NetBSD: zap.c,v 1.9 2008/01/14 03:50:03 dholland Exp $ */
+
+/*
+ * Copyright (c) 1988, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Timothy C. Stoehr.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)zap.c 8.1 (Berkeley) 5/31/93";
+#else
+__RCSID("$NetBSD: zap.c,v 1.9 2008/01/14 03:50:03 dholland Exp $");
+#endif
+#endif /* not lint */
+
+/*
+ * zap.c
+ *
+ * This source herein may be modified and/or distributed by anybody who
+ * so desires, with the following restrictions:
+ * 1.) No portion of this notice shall be removed.
+ * 2.) Credit shall not be taken for the creation of this source.
+ * 3.) This code is not to be traded, sold, or used for personal
+ * gain or profit.
+ *
+ */
+
+#include "rogue.h"
+
+static object *get_zapped_monster(short, short *, short *);
+static void tele_away(object *);
+static void wdrain_life(object *);
+static void zap_monster(object *, unsigned short);
+
+boolean wizard = 0;
+
+void
+zapp(void)
+{
+ short wch;
+ boolean first_miss = 1;
+ object *wand;
+ short dir, d, row, col;
+ object *monster;
+
+ while (!is_direction(dir = rgetchar(), &d)) {
+ sound_bell();
+ if (first_miss) {
+ messagef(0, "direction? ");
+ first_miss = 0;
+ }
+ }
+ check_message();
+ if (dir == CANCEL) {
+ return;
+ }
+ if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
+ return;
+ }
+ check_message();
+
+ if (!(wand = get_letter_object(wch))) {
+ messagef(0, "no such item.");
+ return;
+ }
+ if (wand->what_is != WAND) {
+ messagef(0, "you can't zap with that");
+ return;
+ }
+ if (wand->class <= 0) {
+ messagef(0, "nothing happens");
+ } else {
+ wand->class--;
+ row = rogue.row; col = rogue.col;
+ if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
+ bounce((short)wand->which_kind, d, row, col, 0);
+ } else {
+ monster = get_zapped_monster(d, &row, &col);
+ if (wand->which_kind == DRAIN_LIFE) {
+ wdrain_life(monster);
+ } else if (monster) {
+ wake_up(monster);
+ s_con_mon(monster);
+ zap_monster(monster, wand->which_kind);
+ relight();
+ }
+ }
+ }
+ (void)reg_move();
+}
+
+static object *
+get_zapped_monster(short dir, short *row, short *col)
+{
+ short orow, ocol;
+
+ for (;;) {
+ orow = *row; ocol = *col;
+ get_dir_rc(dir, row, col, 0);
+ if (((*row == orow) && (*col == ocol)) ||
+ (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
+ (dungeon[*row][*col] == NOTHING)) {
+ return(0);
+ }
+ if (dungeon[*row][*col] & MONSTER) {
+ if (!imitating(*row, *col)) {
+ return(object_at(&level_monsters, *row, *col));
+ }
+ }
+ }
+}
+
+static void
+zap_monster(object *monster, unsigned short kind)
+{
+ short row, col;
+ object *nm;
+ short tc;
+
+ row = monster->row;
+ col = monster->col;
+
+ switch(kind) {
+ case SLOW_MONSTER:
+ if (monster->m_flags & HASTED) {
+ monster->m_flags &= (~HASTED);
+ } else {
+ monster->slowed_toggle = 0;
+ monster->m_flags |= SLOWED;
+ }
+ break;
+ case HASTE_MONSTER:
+ if (monster->m_flags & SLOWED) {
+ monster->m_flags &= (~SLOWED);
+ } else {
+ monster->m_flags |= HASTED;
+ }
+ break;
+ case TELE_AWAY:
+ tele_away(monster);
+ break;
+ case INVISIBILITY:
+ monster->m_flags |= INVISIBLE;
+ break;
+ case POLYMORPH:
+ if (monster->m_flags & HOLDS) {
+ being_held = 0;
+ }
+ nm = monster->next_monster;
+ tc = monster->trail_char;
+ (void)gr_monster(monster, get_rand(0, MONSTERS-1));
+ monster->row = row;
+ monster->col = col;
+ monster->next_monster = nm;
+ monster->trail_char = tc;
+ if (!(monster->m_flags & IMITATES)) {
+ wake_up(monster);
+ }
+ break;
+ case MAGIC_MISSILE:
+ rogue_hit(monster, 1);
+ break;
+ case CANCELLATION:
+ if (monster->m_flags & HOLDS) {
+ being_held = 0;
+ }
+ if (monster->m_flags & STEALS_ITEM) {
+ monster->drop_percent = 0;
+ }
+ monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
+ FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
+ break;
+ case DO_NOTHING:
+ messagef(0, "nothing happens");
+ break;
+ }
+}
+
+static void
+tele_away(object *monster)
+{
+ short row, col;
+
+ if (monster->m_flags & HOLDS) {
+ being_held = 0;
+ }
+ gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
+ mvaddch(monster->row, monster->col, monster->trail_char);
+ dungeon[monster->row][monster->col] &= ~MONSTER;
+ monster->row = row; monster->col = col;
+ dungeon[row][col] |= MONSTER;
+ monster->trail_char = mvinch(row, col);
+ if (detect_monster || rogue_can_see(row, col)) {
+ mvaddch(row, col, gmc(monster));
+ }
+}
+
+void
+wizardize(void)
+{
+ char buf[100];
+
+ if (wizard) {
+ wizard = 0;
+ messagef(0, "not wizard anymore");
+ } else {
+ if (get_input_line("wizard's password:", "", buf, sizeof(buf),
+ "", 0, 0)) {
+ (void)xxx(1);
+ xxxx(buf, strlen(buf));
+ if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
+ wizard = 1;
+ score_only = 1;
+ messagef(0, "Welcome, mighty wizard!");
+ } else {
+ messagef(0, "sorry");
+ }
+ }
+ }
+}
+
+static void
+wdrain_life(object *monster)
+{
+ short hp;
+ object *lmon, *nm;
+
+ hp = rogue.hp_current / 3;
+ rogue.hp_current = (rogue.hp_current + 1) / 2;
+
+ if (cur_room >= 0) {
+ lmon = level_monsters.next_monster;
+ while (lmon) {
+ nm = lmon->next_monster;
+ if (get_room_number(lmon->row, lmon->col) == cur_room) {
+ wake_up(lmon);
+ (void)mon_damage(lmon, hp);
+ }
+ lmon = nm;
+ }
+ } else {
+ if (monster) {
+ wake_up(monster);
+ (void)mon_damage(monster, hp);
+ }
+ }
+ print_stats(STAT_HP);
+ relight();
+}
+
+void
+bounce(short ball, short dir, short row, short col, short r)
+{
+ short orow, ocol;
+ const char *s;
+ short i, ch, new_dir = -1, damage;
+ static short btime;
+
+ if (++r == 1) {
+ btime = get_rand(3, 6);
+ } else if (r > btime) {
+ return;
+ }
+
+ if (ball == FIRE) {
+ s = "fire";
+ } else {
+ s = "ice";
+ }
+ if (r > 1) {
+ messagef(0, "the %s bounces", s);
+ }
+ orow = row;
+ ocol = col;
+ do {
+ ch = mvinch(orow, ocol);
+ standout();
+ mvaddch(orow, ocol, ch);
+ get_dir_rc(dir, &orow, &ocol, 1);
+ } while (!( (ocol <= 0) ||
+ (ocol >= DCOLS-1) ||
+ (dungeon[orow][ocol] == NOTHING) ||
+ (dungeon[orow][ocol] & MONSTER) ||
+ (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
+ ((orow == rogue.row) && (ocol == rogue.col))));
+ standend();
+ refresh();
+ do {
+ orow = row;
+ ocol = col;
+ ch = mvinch(row, col);
+ mvaddch(row, col, ch);
+ get_dir_rc(dir, &row, &col, 1);
+ } while (!( (col <= 0) ||
+ (col >= DCOLS-1) ||
+ (dungeon[row][col] == NOTHING) ||
+ (dungeon[row][col] & MONSTER) ||
+ (dungeon[row][col] & (HORWALL | VERTWALL)) ||
+ ((row == rogue.row) && (col == rogue.col))));
+
+ if (dungeon[row][col] & MONSTER) {
+ object *monster;
+
+ monster = object_at(&level_monsters, row, col);
+
+ wake_up(monster);
+ if (rand_percent(33)) {
+ messagef(0, "the %s misses the %s", s,
+ mon_name(monster));
+ goto ND;
+ }
+ if (ball == FIRE) {
+ if (!(monster->m_flags & RUSTS)) {
+ if (monster->m_flags & FREEZES) {
+ damage = monster->hp_to_kill;
+ } else if (monster->m_flags & FLAMES) {
+ damage = (monster->hp_to_kill / 10) + 1;
+ } else {
+ damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
+ }
+ } else {
+ damage = (monster->hp_to_kill / 2) + 1;
+ }
+ messagef(0, "the %s hits the %s", s,
+ mon_name(monster));
+ (void)mon_damage(monster, damage);
+ } else {
+ damage = -1;
+ if (!(monster->m_flags & FREEZES)) {
+ if (rand_percent(33)) {
+ messagef(0, "the monster is frozen");
+ monster->m_flags |= (ASLEEP | NAPPING);
+ monster->nap_length = get_rand(3, 6);
+ } else {
+ damage = rogue.hp_current / 4;
+ }
+ } else {
+ damage = -2;
+ }
+ if (damage != -1) {
+ messagef(0, "the %s hits the %s", s,
+ mon_name(monster));
+ (void)mon_damage(monster, damage);
+ }
+ }
+ } else if ((row == rogue.row) && (col == rogue.col)) {
+ if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
+ messagef(0, "the %s misses", s);
+ goto ND;
+ } else {
+ damage = get_rand(3, (3 * rogue.exp));
+ if (ball == FIRE) {
+ damage = (damage * 3) / 2;
+ damage -= get_armor_class(rogue.armor);
+ }
+ rogue_damage(damage, NULL,
+ ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
+ messagef(0, "the %s hits", s);
+ }
+ } else {
+ short nrow, ncol;
+
+ND: for (i = 0; i < 10; i++) {
+ dir = get_rand(0, DIRS-1);
+ nrow = orow;
+ ncol = ocol;
+ get_dir_rc(dir, &nrow, &ncol, 1);
+ if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
+ (dungeon[nrow][ncol] != NOTHING) &&
+ (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
+ new_dir = dir;
+ break;
+ }
+ }
+ if (new_dir != -1) {
+ bounce(ball, new_dir, orow, ocol, r);
+ }
+ }
+}