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-rw-r--r--hack/hack.mon.c961
1 files changed, 961 insertions, 0 deletions
diff --git a/hack/hack.mon.c b/hack/hack.mon.c
new file mode 100644
index 0000000..2554926
--- /dev/null
+++ b/hack/hack.mon.c
@@ -0,0 +1,961 @@
+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.mon.c - version 1.0.3 */
+/* $FreeBSD: src/games/hack/hack.mon.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */
+/* $DragonFly: src/games/hack/hack.mon.c,v 1.6 2008/06/05 18:01:49 swildner Exp $ */
+
+#include "hack.h"
+#include "hack.mfndpos.h"
+
+int warnlevel; /* used by movemon and dochugw */
+long lastwarntime;
+int lastwarnlev;
+static const char *warnings[] = {
+ "white", "pink", "red", "ruby", "purple", "black"
+};
+
+static int dochugw(struct monst *);
+static void mpickgold(struct monst *);
+static void mpickgems(struct monst *);
+static void dmonsfree(void);
+static bool ishuman(struct monst *);
+
+void
+movemon(void)
+{
+ struct monst *mtmp;
+ int fr;
+
+ warnlevel = 0;
+
+ for (;;) {
+ /* find a monster that we haven't treated yet */
+ /*
+ * note that mtmp or mtmp->nmon might get killed while mtmp
+ * moves, so we cannot just walk down the chain (even new
+ * monsters might get created!)
+ */
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if (mtmp->mlstmv < moves)
+ goto next_mon;
+ /* treated all monsters */
+ break;
+
+next_mon:
+ mtmp->mlstmv = moves;
+
+ /* most monsters drown in pools */
+ {
+ boolean inpool, iseel;
+
+ inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
+ iseel = (mtmp->data->mlet == ';');
+ if (inpool && !iseel) {
+ if (cansee(mtmp->mx, mtmp->my))
+ pline("%s drowns.", Monnam(mtmp));
+ mondead(mtmp);
+ continue;
+ }
+ /* but eels have a difficult time outside */
+ if (iseel && !inpool) {
+ if (mtmp->mhp > 1)
+ mtmp->mhp--;
+ mtmp->mflee = 1;
+ mtmp->mfleetim += 2;
+ }
+ }
+ if (mtmp->mblinded && !--mtmp->mblinded)
+ mtmp->mcansee = 1;
+ if (mtmp->mfleetim && !--mtmp->mfleetim)
+ mtmp->mflee = 0;
+ if (mtmp->mimic)
+ continue;
+ if (mtmp->mspeed != MSLOW || !(moves % 2)) {
+ /* continue if the monster died fighting */
+ fr = -1;
+ if (Conflict && cansee(mtmp->mx, mtmp->my)
+ && (fr = fightm(mtmp)) == 2)
+ continue;
+ if (fr < 0 && dochugw(mtmp))
+ continue;
+ }
+ if (mtmp->mspeed == MFAST && dochugw(mtmp))
+ continue;
+ }
+
+ warnlevel -= u.ulevel;
+ if (warnlevel >= SIZE(warnings))
+ warnlevel = SIZE(warnings) - 1;
+ if (warnlevel >= 0)
+ if (warnlevel > lastwarnlev || moves > lastwarntime + 5) {
+ const char *rr;
+ switch (Warning & (LEFT_RING | RIGHT_RING)) {
+ case LEFT_RING:
+ rr = "Your left ring glows";
+ break;
+ case RIGHT_RING:
+ rr = "Your right ring glows";
+ break;
+ case LEFT_RING | RIGHT_RING:
+ rr = "Both your rings glow";
+ break;
+ default:
+ rr = "Your fingertips glow";
+ break;
+ }
+ pline("%s %s!", rr, warnings[warnlevel]);
+ lastwarntime = moves;
+ lastwarnlev = warnlevel;
+ }
+
+ dmonsfree(); /* remove all dead monsters */
+}
+
+void
+justswld(struct monst *mtmp, const char *name)
+{
+ mtmp->mx = u.ux;
+ mtmp->my = u.uy;
+ u.ustuck = mtmp;
+ pmon(mtmp);
+ kludge("%s swallows you!", name);
+ more();
+ seeoff(1);
+ u.uswallow = 1;
+ u.uswldtim = 0;
+ swallowed();
+}
+
+void
+youswld(struct monst *mtmp, int dam, int die, const char *name)
+{
+ if (mtmp != u.ustuck)
+ return;
+ kludge("%s digests you!", name);
+ u.uhp -= dam;
+ if ((int)u.uswldtim++ >= die) { /* a3 */
+ pline("It totally digests you!");
+ u.uhp = -1;
+ }
+ if (u.uhp < 1)
+ done_in_by(mtmp);
+#if 0
+ flags.botlx = 1; /* should we show status line ? */
+#endif
+}
+
+static int
+dochugw(struct monst *mtmp)
+{
+ int x = mtmp->mx;
+ int y = mtmp->my;
+ int d1 = dochug(mtmp);
+ int dd;
+
+ if (!d1) /* monster still alive */
+ if (Warning)
+ if (!mtmp->mpeaceful)
+ if (mtmp->data->mlevel > warnlevel)
+ if ((dd = dist(mtmp->mx, mtmp->my)) <
+ dist(x, y))
+ if (dd < 100)
+ if (!canseemon(mtmp))
+ warnlevel =
+ mtmp->
+ data->
+ mlevel;
+ return (d1);
+}
+
+/* returns 1 if monster died moving, 0 otherwise */
+bool
+dochug(struct monst *mtmp)
+{
+ struct permonst *mdat;
+ int tmp = 0, nearby, scared;
+
+ if (mtmp->cham && !rn2(6))
+ newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
+ mdat = mtmp->data;
+ if (mdat->mlevel < 0)
+ panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
+
+ /* regenerate monsters */
+ if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) &&
+ mtmp->mhp < mtmp->mhpmax)
+ mtmp->mhp++;
+
+ if (mtmp->mfroz) /* frozen monsters don't do anything */
+ return (0);
+
+ if (mtmp->msleep) {
+ /* wake up, or get out of here. */
+ /* ettins are hard to surprise */
+ /* Nymphs and Leprechauns do not easily wake up */
+ if (cansee(mtmp->mx, mtmp->my) &&
+ (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
+ (!strchr("NL", mdat->mlet) || !rn2(50)) &&
+ (Aggravate_monster || strchr("d1", mdat->mlet)
+ || (!rn2(7) && !mtmp->mimic)))
+ mtmp->msleep = 0;
+ else
+ return (0);
+ }
+
+ /* not frozen or sleeping: wipe out texts written in the dust */
+ wipe_engr_at(mtmp->mx, mtmp->my, 1);
+
+ /* confused monsters get unconfused with small probability */
+ if (mtmp->mconf && !rn2(50))
+ mtmp->mconf = 0;
+
+ /* some monsters teleport */
+ if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) {
+ rloc(mtmp);
+ return (0);
+ }
+ if (mdat->mmove < rnd(6))
+ return (0);
+
+ /* fleeing monsters might regain courage */
+ if (mtmp->mflee && !mtmp->mfleetim
+ && mtmp->mhp == mtmp->mhpmax && !rn2(25))
+ mtmp->mflee = 0;
+
+ nearby = (dist(mtmp->mx, mtmp->my) < 3);
+ scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
+ sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
+ if (scared && !mtmp->mflee) {
+ mtmp->mflee = 1;
+ mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
+ }
+
+ if (!nearby ||
+ mtmp->mflee ||
+ mtmp->mconf ||
+ (mtmp->minvis && !rn2(3)) ||
+ (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
+ (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
+ (!mtmp->mcansee && !rn2(4)) ||
+ mtmp->mpeaceful
+ ) {
+ tmp = m_move(mtmp, 0); /* 2: monster died moving */
+ if (tmp == 2 || (tmp && mdat->mmove <= 12))
+ return (tmp == 2);
+ }
+
+ if (!strchr("Ea", mdat->mlet) && nearby &&
+ !mtmp->mpeaceful && u.uhp > 0 && !scared) {
+ if (mhitu(mtmp))
+ return (1); /* monster died (e.g. 'y' or 'F') */
+ }
+ /* extra movement for fast monsters */
+ if (mdat->mmove - 12 > rnd(12))
+ tmp = m_move(mtmp, 1);
+ return (tmp == 2);
+}
+
+int
+m_move(struct monst *mtmp, int after)
+{
+ struct monst *mtmp2;
+ int nx, ny, omx, omy, appr, nearer, cnt, i, j;
+ xchar gx, gy, nix, niy, chcnt;
+ schar chi;
+ boolean likegold = 0, likegems = 0, likeobjs;
+ char msym = mtmp->data->mlet;
+ schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
+ coord poss[9];
+ int info[9];
+
+ if (mtmp->mfroz || mtmp->msleep)
+ return (0);
+ if (mtmp->mtrapped) {
+ i = mintrap(mtmp);
+ if (i == 2) /* he died */
+ return (2);
+ if (i == 1) /* still in trap, so didnt move */
+ return (0);
+ }
+ if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
+ return (0); /* do not leave hiding place */
+
+#ifndef NOWORM
+ if (mtmp->wormno)
+ goto not_special;
+#endif /* NOWORM */
+
+ /* my dog gets a special treatment */
+ if (mtmp->mtame)
+ return (dog_move(mtmp, after));
+
+ /* likewise for shopkeeper */
+ if (mtmp->isshk) {
+ mmoved = shk_move(mtmp);
+ if (mmoved >= 0)
+ goto postmov;
+ mmoved = 0; /* follow player outside shop */
+ }
+
+ /* and for the guard */
+ if (mtmp->isgd) {
+ mmoved = gd_move();
+ goto postmov;
+ }
+
+ /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
+ if ((msym == 't' && !rn2(5))
+ || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
+ || levl[u.ux][u.uy].typ == STAIRS))) {
+ if (mtmp->mhp < 7 || (msym == 't' && rn2(2)))
+ rloc(mtmp);
+ else
+ mnexto(mtmp);
+ mmoved = 1;
+ goto postmov;
+ }
+
+ /* spit fire ('D') or use a wand ('1') when appropriate */
+ if (strchr("D1", msym))
+ inrange(mtmp);
+
+ if (msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
+ mtmp->mcansee && rn2(5)) {
+ if (!Confusion)
+ pline("%s's gaze has confused you!", Monnam(mtmp));
+ else
+ pline("You are getting more and more confused.");
+ if (rn2(3))
+ mtmp->mcan = 1;
+ Confusion += d(3, 4); /* timeout */
+ }
+not_special:
+ if (!mtmp->mflee && u.uswallow && u.ustuck != mtmp)
+ return (1);
+ appr = 1;
+ if (mtmp->mflee)
+ appr = -1;
+ if (mtmp->mconf || Invis || !mtmp->mcansee ||
+ (strchr("BIy", msym) && !rn2(3)))
+ appr = 0;
+ omx = mtmp->mx;
+ omy = mtmp->my;
+ gx = u.ux;
+ gy = u.uy;
+ if (msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
+ appr = -1;
+
+ /*
+ * random criterion for 'smell' or track finding ability should use
+ * mtmp->msmell or sth
+ */
+ if (msym == '@' ||
+ ('a' <= msym && msym <= 'z')) {
+ coord *cp;
+ schar mroom;
+ mroom = inroom(omx, omy);
+ if (mroom < 0 || mroom != inroom(u.ux, u.uy)) {
+ cp = gettrack(omx, omy);
+ if (cp) {
+ gx = cp->x;
+ gy = cp->y;
+ }
+ }
+ }
+
+ /* look for gold or jewels nearby */
+ likegold = (strchr("LOD", msym) != NULL);
+ likegems = (strchr("ODu", msym) != NULL);
+ likeobjs = mtmp->mhide;
+#define SRCHRADIUS 25
+ {
+ xchar mind = SRCHRADIUS; /* not too far away */
+ int dd;
+ if (likegold) {
+ struct gold *gold;
+ for (gold = fgold; gold; gold = gold->ngold)
+ if ((dd = DIST(omx, omy, gold->gx,
+ gold->gy)) < mind) {
+ mind = dd;
+ gx = gold->gx;
+ gy = gold->gy;
+ }
+ }
+ if (likegems || likeobjs) {
+ struct obj *otmp;
+ for (otmp = fobj; otmp; otmp = otmp->nobj)
+ if (likeobjs || otmp->olet == GEM_SYM)
+ if (msym != 'u' ||
+ objects[otmp->otyp].g_val != 0)
+ if ((dd = DIST(omx, omy, otmp->ox,
+ otmp->oy)) < mind) {
+ mind = dd;
+ gx = otmp->ox;
+ gy = otmp->oy;
+ }
+ }
+ if (mind < SRCHRADIUS && appr == -1) {
+ if (dist(omx, omy) < 10) {
+ gx = u.ux;
+ gy = u.uy;
+ } else
+ appr = 1;
+ }
+ }
+ nix = omx;
+ niy = omy;
+ cnt = mfndpos(mtmp, poss, info,
+ msym == 'u' ? NOTONL :
+ (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
+ strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
+ /* ALLOW_ROCK for some monsters ? */
+ chcnt = 0;
+ chi = -1;
+ for (i = 0; i < cnt; i++) {
+ nx = poss[i].x;
+ ny = poss[i].y;
+ for (j = 0; j < MTSZ && j < cnt - 1; j++)
+ if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
+ if (rn2(4 * (cnt - j)))
+ goto nxti;
+#ifdef STUPID
+ /* some stupid compilers think that this is too complicated */
+ {
+ int d1 = DIST(nx, ny, gx, gy);
+ int d2 = DIST(nix, niy, gx, gy);
+ nearer = (d1 < d2);
+ }
+#else
+ nearer = (DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy));
+#endif /* STUPID */
+ if ((appr == 1 && nearer) || (appr == -1 && !nearer) ||
+ !mmoved ||
+ (!appr && !rn2(++chcnt))) {
+ nix = nx;
+ niy = ny;
+ chi = i;
+ mmoved = 1;
+ }
+nxti:;
+ }
+ if (mmoved) {
+ if (info[chi] & ALLOW_M) {
+ mtmp2 = m_at(nix, niy);
+ if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
+ hitmm(mtmp2, mtmp) == 2)
+ return (2);
+ return (0);
+ }
+ if (info[chi] & ALLOW_U) {
+ hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
+ return (0);
+ }
+ mtmp->mx = nix;
+ mtmp->my = niy;
+ for (j = MTSZ - 1; j > 0; j--)
+ mtmp->mtrack[j] = mtmp->mtrack[j - 1];
+ mtmp->mtrack[0].x = omx;
+ mtmp->mtrack[0].y = omy;
+#ifndef NOWORM
+ if (mtmp->wormno)
+ worm_move(mtmp);
+#endif /* NOWORM */
+ } else {
+ if (msym == 'u' && rn2(2)) {
+ rloc(mtmp);
+ return (0);
+ }
+#ifndef NOWORM
+ if (mtmp->wormno)
+ worm_nomove(mtmp);
+#endif /* NOWORM */
+ }
+postmov:
+ if (mmoved == 1) {
+ if (mintrap(mtmp) == 2) /* he died */
+ return (2);
+ if (likegold)
+ mpickgold(mtmp);
+ if (likegems)
+ mpickgems(mtmp);
+ if (mtmp->mhide)
+ mtmp->mundetected = 1;
+ }
+ pmon(mtmp);
+ return (mmoved);
+}
+
+static void
+mpickgold(struct monst *mtmp)
+{
+ struct gold *gold;
+
+ while ((gold = g_at(mtmp->mx, mtmp->my)) != NULL) {
+ mtmp->mgold += gold->amount;
+ freegold(gold);
+ if (levl[mtmp->mx][mtmp->my].scrsym == '$')
+ newsym(mtmp->mx, mtmp->my);
+ }
+}
+
+static void
+mpickgems(struct monst *mtmp)
+{
+ struct obj *otmp;
+
+ for (otmp = fobj; otmp; otmp = otmp->nobj)
+ if (otmp->olet == GEM_SYM)
+ if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
+ if (mtmp->data->mlet != 'u' ||
+ objects[otmp->otyp].g_val != 0) {
+ freeobj(otmp);
+ mpickobj(mtmp, otmp);
+ if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
+ newsym(mtmp->mx, mtmp->my); /* %% */
+ return; /* pick only one object */
+ }
+}
+
+/* return number of acceptable neighbour positions */
+int
+mfndpos(struct monst *mon, coord poss[9], int info[9], int flag)
+{
+ int x, y, nx, ny, cnt = 0, ntyp;
+ struct monst *mtmp;
+ int nowtyp;
+ boolean pool;
+
+ x = mon->mx;
+ y = mon->my;
+ nowtyp = levl[x][y].typ;
+
+ pool = (mon->data->mlet == ';');
+nexttry:
+ /*
+ * eels prefer the water, but if there is no water nearby, they will
+ * crawl over land
+ */
+ if (mon->mconf) {
+ flag |= ALLOW_ALL;
+ flag &= ~NOTONL;
+ }
+ for (nx = x - 1; nx <= x + 1; nx++)
+ for (ny = y - 1; ny <= y + 1; ny++)
+ if (nx != x || ny != y)
+ if (isok(nx, ny))
+ if (!IS_ROCK(ntyp = levl[nx][ny].typ))
+ if (!(nx != x && ny != y &&
+ (nowtyp == DOOR || ntyp == DOOR)))
+ if ((ntyp == POOL) == pool) {
+ info[cnt] = 0;
+ if (nx == u.ux && ny == u.uy) {
+ if (!(flag & ALLOW_U))
+ continue;
+ info[cnt] = ALLOW_U;
+ } else if ((mtmp = m_at(nx, ny)) != NULL) {
+ if (!(flag & ALLOW_M))
+ continue;
+ info[cnt] = ALLOW_M;
+ if (mtmp->mtame) {
+ if (!(flag & ALLOW_TM))
+ continue;
+ info[cnt] |= ALLOW_TM;
+ }
+ }
+ if (sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
+ if (flag & NOGARLIC)
+ continue;
+ info[cnt] |= NOGARLIC;
+ }
+ if (sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
+ (!mon->mpeaceful &&
+ sengr_at("Elbereth", nx, ny))) {
+ if (!(flag & ALLOW_SSM))
+ continue;
+ info[cnt] |= ALLOW_SSM;
+ }
+ if (sobj_at(ENORMOUS_ROCK, nx, ny)) {
+ if (!(flag & ALLOW_ROCK))
+ continue;
+ info[cnt] |= ALLOW_ROCK;
+ }
+ if (!Invis && online(nx, ny)) {
+ if (flag & NOTONL)
+ continue;
+ info[cnt] |= NOTONL;
+ }
+ /* we cannot avoid traps of an unknown kind */
+ {
+ struct trap *ttmp = t_at(nx, ny);
+ int tt;
+ if (ttmp) {
+ tt = 1 << ttmp->ttyp;
+ if (mon->mtrapseen & tt) {
+ if (!(flag & tt))
+ continue;
+ info[cnt] |= tt;
+ }
+ }
+ }
+ poss[cnt].x = nx;
+ poss[cnt].y = ny;
+ cnt++;
+ }
+ if (!cnt && pool && nowtyp != POOL) {
+ pool = FALSE;
+ goto nexttry;
+ }
+ return (cnt);
+}
+
+int
+dist(int x, int y)
+{
+ return ((x - u.ux) * (x - u.ux) + (y - u.uy) * (y - u.uy));
+}
+
+void
+poisoned(const char *string, const char *pname)
+{
+ int i;
+
+ if (Blind)
+ pline("It was poisoned.");
+ else
+ pline("The %s was poisoned!", string);
+ if (Poison_resistance) {
+ pline("The poison doesn't seem to affect you.");
+ return;
+ }
+ i = rn2(10);
+ if (i == 0) {
+ u.uhp = -1;
+ pline("I am afraid the poison was deadly ...");
+ } else if (i <= 5) {
+ losestr(rn1(3, 3));
+ } else {
+ losehp(rn1(10, 6), pname);
+ }
+ if (u.uhp < 1) {
+ killer = pname;
+ done("died");
+ }
+}
+
+void
+mondead(struct monst *mtmp)
+{
+ relobj(mtmp, 1);
+ unpmon(mtmp);
+ relmon(mtmp);
+ unstuck(mtmp);
+ if (mtmp->isshk)
+ shkdead(mtmp);
+ if (mtmp->isgd)
+ gddead();
+#ifndef NOWORM
+ if (mtmp->wormno)
+ wormdead(mtmp);
+#endif /* NOWORM */
+ monfree(mtmp);
+}
+
+/* called when monster is moved to larger structure */
+void
+replmon(struct monst *mtmp, struct monst *mtmp2)
+{
+ relmon(mtmp);
+ monfree(mtmp);
+ mtmp2->nmon = fmon;
+ fmon = mtmp2;
+ if (u.ustuck == mtmp)
+ u.ustuck = mtmp2;
+ if (mtmp2->isshk)
+ replshk(mtmp, mtmp2);
+ if (mtmp2->isgd)
+ replgd(mtmp, mtmp2);
+}
+
+void
+relmon(struct monst *mon)
+{
+ struct monst *mtmp;
+
+ if (mon == fmon)
+ fmon = fmon->nmon;
+ else {
+ for (mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon)
+ ; /* nothing */
+ mtmp->nmon = mon->nmon;
+ }
+}
+
+/*
+ * we do not free monsters immediately, in order to have their name available
+ * shortly after their demise
+ */
+struct monst *fdmon; /* chain of dead monsters, need not to be saved */
+
+void
+monfree(struct monst *mtmp)
+{
+ mtmp->nmon = fdmon;
+ fdmon = mtmp;
+}
+
+static void
+dmonsfree(void)
+{
+ struct monst *mtmp;
+
+ while ((mtmp = fdmon) != NULL) {
+ fdmon = mtmp->nmon;
+ free(mtmp);
+ }
+}
+
+void
+unstuck(struct monst *mtmp)
+{
+ if (u.ustuck == mtmp) {
+ if (u.uswallow) {
+ u.ux = mtmp->mx;
+ u.uy = mtmp->my;
+ u.uswallow = 0;
+ setsee();
+ docrt();
+ }
+ u.ustuck = 0;
+ }
+}
+
+void
+killed(struct monst *mtmp)
+{
+#ifdef lint
+#define NEW_SCORING
+ int tmp2;
+#endif /* lint */
+ int tmp, nk, x, y;
+ struct permonst *mdat;
+
+ if (mtmp->cham)
+ mtmp->data = PM_CHAMELEON;
+ mdat = mtmp->data;
+ if (Blind)
+ pline("You destroy it!");
+ else
+ pline("You destroy %s!",
+ mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
+ if (u.umconf) {
+ if (!Blind)
+ pline("Your hands stop glowing blue.");
+ u.umconf = 0;
+ }
+
+ /* count killed monsters */
+#define MAXMONNO 100
+ nk = 1; /* in case we cannot find it in mons */
+ tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
+ if (tmp >= 0 && tmp < CMNUM + 2) {
+ u.nr_killed[tmp]++;
+ if ((nk = u.nr_killed[tmp]) > MAXMONNO &&
+ !strchr(fut_geno, mdat->mlet))
+ charcat(fut_geno, mdat->mlet);
+ }
+
+ /* punish bad behaviour */
+ if (mdat->mlet == '@')
+ Telepat = 0, u.uluck -= 2;
+ if (mtmp->mpeaceful || mtmp->mtame)
+ u.uluck--;
+ if (mdat->mlet == 'u')
+ u.uluck -= 5;
+ if ((int)u.uluck < LUCKMIN)
+ u.uluck = LUCKMIN;
+
+ /* give experience points */
+ tmp = 1 + mdat->mlevel * mdat->mlevel;
+ if (mdat->ac < 3)
+ tmp += 2 * (7 - mdat->ac);
+ if (strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
+ tmp += 2 * mdat->mlevel;
+ if (strchr("DeV&P", mdat->mlet))
+ tmp += (7 * mdat->mlevel);
+ if (mdat->mlevel > 6)
+ tmp += 50;
+ if (mdat->mlet == ';')
+ tmp += 1000;
+
+#ifdef NEW_SCORING
+ /* ------- recent addition: make nr of points decrease
+ * when this is not the first of this kind */
+ {
+ int ul = u.ulevel;
+ int ml = mdat->mlevel;
+
+ if (ul < 14) /* points are given based on present and future level */
+ for (tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
+ if (u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4 << (tmp2 - 1))) / nk
+ >= 10 * pow((unsigned)(ul - 1)))
+ if (++ul == 14)
+ break;
+
+ tmp2 = ml - ul - 1;
+ tmp = (tmp + ((tmp2 < 0) ? 0 : 4 << tmp2)) / nk;
+ if (!tmp)
+ tmp = 1;
+ }
+ /* note: ul is not necessarily the future value of u.ulevel */
+ /* ------- end of recent valuation change ------- */
+#endif /* NEW_SCORING */
+
+ more_experienced(tmp, 0);
+ flags.botl = 1;
+ while (u.ulevel < 14 && u.uexp >= newuexp()) {
+ pline("Welcome to experience level %u.", ++u.ulevel);
+ tmp = rnd(10);
+ if (tmp < 3)
+ tmp = rnd(10);
+ u.uhpmax += tmp;
+ u.uhp += tmp;
+ flags.botl = 1;
+ }
+
+ /* dispose of monster and make cadaver */
+ x = mtmp->mx;
+ y = mtmp->my;
+ mondead(mtmp);
+ tmp = mdat->mlet;
+ if (tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
+ /* note: the dead minotaur will be on top of it! */
+ mksobj_at(WAN_DIGGING, x, y);
+ /* if (cansee(x, y)) atl(x, y, fobj->olet); */
+ stackobj(fobj);
+ } else
+#ifndef NOWORM
+ if (tmp == 'w') {
+ mksobj_at(WORM_TOOTH, x, y);
+ stackobj(fobj);
+ } else
+#endif /* NOWORM */
+ if (!letter(tmp) || (!strchr("mw", tmp) && !rn2(3)))
+ tmp = 0;
+
+ if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
+ if (x != u.ux || y != u.uy) /* might be here after swallowed */
+ if (strchr("NTVm&", mdat->mlet) || rn2(5)) {
+ struct obj *obj2 = mkobj_at(tmp, x, y);
+ if (cansee(x, y))
+ atl(x, y, obj2->olet);
+ stackobj(obj2);
+ }
+}
+
+void
+kludge(const char *str, const char *arg)
+{
+ if (Blind) {
+ if (*str == '%')
+ pline(str, "It");
+ else
+ pline(str, "it");
+ } else
+ pline(str, arg);
+}
+
+void
+rescham(void) /* force all chameleons to become normal */
+{
+ struct monst *mtmp;
+
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if (mtmp->cham) {
+ mtmp->cham = 0;
+ newcham(mtmp, PM_CHAMELEON);
+ }
+}
+
+/* make a chameleon look like a new monster */
+/* returns 1 if the monster actually changed */
+bool
+newcham(struct monst *mtmp, struct permonst *mdat)
+{
+ int mhp, hpn, hpd;
+
+ if (mdat == mtmp->data) /* still the same monster */
+ return (0);
+#ifndef NOWORM
+ if (mtmp->wormno) /* throw tail away */
+ wormdead(mtmp);
+#endif /* NOWORM */
+ if (u.ustuck == mtmp) {
+ if (u.uswallow) {
+ u.uswallow = 0;
+ u.uswldtim = 0;
+ mnexto(mtmp);
+ docrt();
+ prme();
+ }
+ u.ustuck = 0;
+ }
+ hpn = mtmp->mhp;
+ hpd = (mtmp->data->mlevel) * 8;
+ if (!hpd)
+ hpd = 4;
+ mtmp->data = mdat;
+ mhp = (mdat->mlevel) * 8;
+ /* new hp: same fraction of max as before */
+ mtmp->mhp = 2 + (hpn * mhp) / hpd;
+ hpn = mtmp->mhpmax;
+ mtmp->mhpmax = 2 + (hpn * mhp) / hpd;
+ mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
+#ifndef NOWORM
+ if (mdat->mlet == 'w' && getwn(mtmp))
+ initworm(mtmp);
+ /* perhaps we should clear mtmp->mtame here? */
+#endif /* NOWORM */
+ unpmon(mtmp); /* necessary for 'I' and to force pmon */
+ pmon(mtmp);
+ return (1);
+}
+
+/* Make monster mtmp next to you (if possible) */
+void
+mnexto(struct monst *mtmp)
+{
+ coord mm;
+ mm = enexto(u.ux, u.uy);
+ mtmp->mx = mm.x;
+ mtmp->my = mm.y;
+ pmon(mtmp);
+}
+
+static bool
+ishuman(struct monst *mtmp)
+{
+ return (mtmp->data->mlet == '@');
+}
+
+void
+setmangry(struct monst *mtmp)
+{
+ if (!mtmp->mpeaceful)
+ return;
+ if (mtmp->mtame)
+ return;
+ mtmp->mpeaceful = 0;
+ if (ishuman(mtmp))
+ pline("%s gets angry!", Monnam(mtmp));
+}
+
+/*
+ * not one hundred percent correct: now a snake may hide under an invisible
+ * object
+ */
+bool
+canseemon(struct monst *mtmp)
+{
+ return ((!mtmp->minvis || See_invisible)
+ && (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
+ && cansee(mtmp->mx, mtmp->my));
+}