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-rw-r--r--hack/hack.trap.c488
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diff --git a/hack/hack.trap.c b/hack/hack.trap.c
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+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.trap.c - version 1.0.3 */
+/* $FreeBSD: src/games/hack/hack.trap.c,v 1.5 1999/11/16 10:26:38 marcel Exp $ */
+/* $DragonFly: src/games/hack/hack.trap.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
+
+#include "hack.h"
+
+char vowels[] = "aeiou";
+
+const char *traps[] = {
+ " bear trap",
+ "n arrow trap",
+ " dart trap",
+ " trapdoor",
+ " teleportation trap",
+ " pit",
+ " sleeping gas trap",
+ " piercer",
+ " mimic"
+};
+
+static void vtele(void);
+static void teleds(int, int);
+static bool teleok(int, int);
+
+struct trap *
+maketrap(int x, int y, int typ)
+{
+ struct trap *ttmp;
+
+ ttmp = newtrap();
+ ttmp->ttyp = typ;
+ ttmp->tseen = 0;
+ ttmp->once = 0;
+ ttmp->tx = x;
+ ttmp->ty = y;
+ ttmp->ntrap = ftrap;
+ ftrap = ttmp;
+ return (ttmp);
+}
+
+void
+dotrap(struct trap *trap)
+{
+ int ttype = trap->ttyp;
+
+ nomul(0);
+ if (trap->tseen && !rn2(5) && ttype != PIT)
+ pline("You escape a%s.", traps[ttype]);
+ else {
+ trap->tseen = 1;
+ switch (ttype) {
+ case SLP_GAS_TRAP:
+ pline("A cloud of gas puts you to sleep!");
+ nomul(-rnd(25));
+ break;
+ case BEAR_TRAP:
+ if (Levitation) {
+ pline("You float over a bear trap.");
+ break;
+ }
+ u.utrap = 4 + rn2(4);
+ u.utraptype = TT_BEARTRAP;
+ pline("A bear trap closes on your foot!");
+ break;
+ case PIERC:
+ deltrap(trap);
+ if (makemon(PM_PIERCER, u.ux, u.uy)) {
+ pline("A piercer suddenly drops from the ceiling!");
+ if (uarmh)
+ pline("Its blow glances off your helmet.");
+ else
+ thitu(3, d(4, 6), "falling piercer");
+ }
+ break;
+ case ARROW_TRAP:
+ pline("An arrow shoots out at you!");
+ if (!thitu(8, rnd(6), "arrow")) {
+ mksobj_at(ARROW, u.ux, u.uy);
+ fobj->quan = 1;
+ }
+ break;
+ case TRAPDOOR:
+ if (!xdnstair) {
+ pline("A trap door in the ceiling opens and a rock falls on your head!");
+ if (uarmh)
+ pline("Fortunately, you are wearing a helmet!");
+ losehp(uarmh ? 2 : d(2, 10), "falling rock");
+ mksobj_at(ROCK, u.ux, u.uy);
+ fobj->quan = 1;
+ stackobj(fobj);
+ if (Invisible)
+ newsym(u.ux, u.uy);
+ } else {
+ int newlevel = dlevel + 1;
+ while (!rn2(4) && newlevel < 29)
+ newlevel++;
+ pline("A trap door opens up under you!");
+ if (Levitation || u.ustuck) {
+ pline("For some reason you don't fall in.");
+ break;
+ }
+
+ goto_level(newlevel, FALSE);
+ }
+ break;
+ case DART_TRAP:
+ pline("A little dart shoots out at you!");
+ if (thitu(7, rnd(3), "little dart")) {
+ if (!rn2(6))
+ poisoned("dart", "poison dart");
+ } else {
+ mksobj_at(DART, u.ux, u.uy);
+ fobj->quan = 1;
+ }
+ break;
+ case TELEP_TRAP:
+ if (trap->once) {
+ deltrap(trap);
+ newsym(u.ux, u.uy);
+ vtele();
+ } else {
+ newsym(u.ux, u.uy);
+ tele();
+ }
+ break;
+ case PIT:
+ if (Levitation) {
+ pline("A pit opens up under you!");
+ pline("You don't fall in!");
+ break;
+ }
+ pline("You fall into a pit!");
+ u.utrap = rn1(6, 2);
+ u.utraptype = TT_PIT;
+ losehp(rnd(6), "fall into a pit");
+ selftouch("Falling, you");
+ break;
+ default:
+ impossible("You hit a trap of type %u", trap->ttyp);
+ }
+ }
+}
+
+int
+mintrap(struct monst *mtmp)
+{
+ struct trap *trap = t_at(mtmp->mx, mtmp->my);
+ int wasintrap = mtmp->mtrapped;
+
+ if (!trap)
+ mtmp->mtrapped = 0; /* perhaps teleported? */
+ else if (wasintrap) {
+ if (!rn2(40))
+ mtmp->mtrapped = 0;
+ } else {
+ int tt = trap->ttyp;
+ int in_sight = cansee(mtmp->mx, mtmp->my);
+
+ if (mtmp->mtrapseen & (1 << tt)) {
+ /* he has been in such a trap - perhaps he escapes */
+ if (rn2(4))
+ return (0);
+ }
+ mtmp->mtrapseen |= (1 << tt);
+ switch (tt) {
+ case BEAR_TRAP:
+ if (strchr(mlarge, mtmp->data->mlet)) {
+ if (in_sight)
+ pline("%s is caught in a bear trap!",
+ Monnam(mtmp));
+ else if (mtmp->data->mlet == 'o')
+ pline("You hear the roaring of an angry bear!");
+ mtmp->mtrapped = 1;
+ }
+ break;
+ case PIT:
+ /* there should be a mtmp/data -> floating */
+ if (!strchr("EywBfk'& ", mtmp->data->mlet)) { /* ab */
+ mtmp->mtrapped = 1;
+ if (in_sight)
+ pline("%s falls in a pit!", Monnam(mtmp));
+ }
+ break;
+ case SLP_GAS_TRAP:
+ if (!mtmp->msleep && !mtmp->mfroz) {
+ mtmp->msleep = 1;
+ if (in_sight)
+ pline("%s suddenly falls asleep!",
+ Monnam(mtmp));
+ }
+ break;
+ case TELEP_TRAP:
+ rloc(mtmp);
+ if (in_sight && !cansee(mtmp->mx, mtmp->my))
+ pline("%s suddenly disappears!",
+ Monnam(mtmp));
+ break;
+ case ARROW_TRAP:
+ if (in_sight) {
+ pline("%s is hit by an arrow!",
+ Monnam(mtmp));
+ }
+ mtmp->mhp -= 3;
+ break;
+ case DART_TRAP:
+ if (in_sight) {
+ pline("%s is hit by a dart!",
+ Monnam(mtmp));
+ }
+ mtmp->mhp -= 2;
+ /* not mondied here !! */
+ break;
+ case TRAPDOOR:
+ if (!xdnstair) {
+ mtmp->mhp -= 10;
+ if (in_sight)
+ pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
+ break;
+ }
+ if (mtmp->data->mlet != 'w') {
+ fall_down(mtmp);
+ if (in_sight)
+ pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
+ return (2); /* no longer on this level */
+ }
+ break;
+ case PIERC:
+ break;
+ default:
+ impossible("Some monster encountered a strange trap.");
+ }
+ }
+ return (mtmp->mtrapped);
+}
+
+void
+selftouch(const char *arg)
+{
+ if (uwep && uwep->otyp == DEAD_COCKATRICE) {
+ pline("%s touch the dead cockatrice.", arg);
+ pline("You turn to stone.");
+ killer = objects[uwep->otyp].oc_name;
+ done("died");
+ }
+}
+
+void
+float_up(void)
+{
+ if (u.utrap) {
+ if (u.utraptype == TT_PIT) {
+ u.utrap = 0;
+ pline("You float up, out of the pit!");
+ } else {
+ pline("You float up, only your leg is still stuck.");
+ }
+ } else
+ pline("You start to float in the air!");
+}
+
+void
+float_down(void)
+{
+ struct trap *trap;
+
+ pline("You float gently to the ground.");
+ if ((trap = t_at(u.ux, u.uy)) != NULL)
+ switch (trap->ttyp) {
+ case PIERC:
+ break;
+ case TRAPDOOR:
+ if (!xdnstair || u.ustuck)
+ break;
+ /* fall into next case */
+ default:
+ dotrap(trap);
+ }
+ pickup(1);
+}
+
+static void
+vtele(void)
+{
+ struct mkroom *croom;
+
+ for (croom = &rooms[0]; croom->hx >= 0; croom++)
+ if (croom->rtype == VAULT) {
+ int x, y;
+
+ x = rn2(2) ? croom->lx : croom->hx;
+ y = rn2(2) ? croom->ly : croom->hy;
+ if (teleok(x, y)) {
+ teleds(x, y);
+ return;
+ }
+ }
+ tele();
+}
+
+void
+tele(void)
+{
+ coord cc;
+ int nux, nuy;
+
+ if (Teleport_control) {
+ pline("To what position do you want to be teleported?");
+ cc = getpos(1, "the desired position"); /* 1: force valid */
+ /*
+ * possible extensions: introduce a small error if magic
+ * power is low; allow transfer to solid rock
+ */
+ if (teleok(cc.x, cc.y)) {
+ teleds(cc.x, cc.y);
+ return;
+ }
+ pline("Sorry ...");
+ }
+ do {
+ nux = rnd(COLNO - 1);
+ nuy = rn2(ROWNO);
+ } while (!teleok(nux, nuy));
+ teleds(nux, nuy);
+}
+
+static void
+teleds(int nux, int nuy)
+{
+ if (Punished)
+ unplacebc();
+ unsee();
+ u.utrap = 0;
+ u.ustuck = 0;
+ u.ux = nux;
+ u.uy = nuy;
+ setsee();
+ if (Punished)
+ placebc(1);
+ if (u.uswallow) {
+ u.uswldtim = u.uswallow = 0;
+ docrt();
+ }
+ nomul(0);
+ if (levl[nux][nuy].typ == POOL && !Levitation)
+ drown();
+ inshop();
+ pickup(1);
+ if (!Blind)
+ read_engr_at(u.ux, u.uy);
+}
+
+static bool
+teleok(int x, int y) /* might throw him into a POOL */
+{
+ return (isok(x, y) && !IS_ROCK(levl[x][y].typ) && !m_at(x, y) &&
+ !sobj_at(ENORMOUS_ROCK, x, y) && !t_at(x, y)
+ );
+ /* Note: gold is permitted (because of vaults) */
+}
+
+int
+dotele(void)
+{
+ if (
+#ifdef WIZARD
+ !wizard &&
+#endif /* WIZARD */
+ (!Teleportation || u.ulevel < 6 ||
+ (pl_character[0] != 'W' && u.ulevel < 10))) {
+ pline("You are not able to teleport at will.");
+ return (0);
+ }
+ if (u.uhunger <= 100 || u.ustr < 6) {
+ pline("You miss the strength for a teleport spell.");
+ return (1);
+ }
+ tele();
+ morehungry(100);
+ return (1);
+}
+
+void
+placebc(int attach)
+{
+ if (!uchain || !uball) {
+ impossible("Where are your chain and ball??");
+ return;
+ }
+ uball->ox = uchain->ox = u.ux;
+ uball->oy = uchain->oy = u.uy;
+ if (attach) {
+ uchain->nobj = fobj;
+ fobj = uchain;
+ if (!carried(uball)) {
+ uball->nobj = fobj;
+ fobj = uball;
+ }
+ }
+}
+
+void
+unplacebc(void)
+{
+ if (!carried(uball)) {
+ freeobj(uball);
+ unpobj(uball);
+ }
+ freeobj(uchain);
+ unpobj(uchain);
+}
+
+void
+level_tele(void)
+{
+ int newlevel;
+
+ if (Teleport_control) {
+ char buf[BUFSZ];
+
+ do {
+ pline("To what level do you want to teleport? [type a number] ");
+ getlin(buf);
+ } while (!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
+ newlevel = atoi(buf);
+ } else {
+ newlevel = 5 + rn2(20); /* 5 - 24 */
+ if (dlevel == newlevel) {
+ if (!xdnstair)
+ newlevel--;
+ else
+ newlevel++;
+ }
+ }
+ if (newlevel >= 30) {
+ if (newlevel > MAXLEVEL)
+ newlevel = MAXLEVEL;
+ pline("You arrive at the center of the earth ...");
+ pline("Unfortunately it is here that hell is located.");
+ if (Fire_resistance) {
+ pline("But the fire doesn't seem to harm you.");
+ } else {
+ pline("You burn to a crisp.");
+ dlevel = maxdlevel = newlevel;
+ killer = "visit to the hell";
+ done("burned");
+ }
+ }
+ if (newlevel < 0) {
+ newlevel = 0;
+ pline("You are now high above the clouds ...");
+ if (Levitation) {
+ pline("You float gently down to earth.");
+ done("escaped");
+ }
+ pline("Unfortunately, you don't know how to fly.");
+ pline("You fall down a few thousand feet and break your neck.");
+ dlevel = 0;
+ killer = "fall";
+ done("died");
+ }
+
+ goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
+}
+
+void
+drown(void)
+{
+ pline("You fall into a pool!");
+ pline("You can't swim!");
+ if (rn2(3) < u.uluck + 2) {
+ /* most scrolls become unreadable */
+ struct obj *obj;
+
+ for (obj = invent; obj; obj = obj->nobj)
+ if (obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
+ obj->otyp = SCR_BLANK_PAPER;
+ /* we should perhaps merge these scrolls ? */
+
+ pline("You attempt a teleport spell."); /* utcsri!carroll */
+ dotele();
+ if (levl[u.ux][u.uy].typ != POOL)
+ return;
+ }
+ pline("You drown ...");
+ killer = "pool of water";
+ done("drowned");
+}