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diff --git a/hack/rumors b/hack/rumors new file mode 100644 index 0000000..9435a5f --- /dev/null +++ b/hack/rumors @@ -0,0 +1,505 @@ +"Quit" is a four letter word. +"So when I die, the first thing I will see in Heaven is a score list?" +-- more -- +...and rings may protect your fingers. +...and sometimes a piercer drops by. +A Quasit is even faster than a jaguar! +A chameleon imitating a postman often delivers scrolls of fire. +A chameleon imitating a postman sometimes delivers scrolls of punishment. +A clove of garlic a day keeps your best friends away. +A cockatrice's corpse is guaranteed to be untainted! +A confused acid blob may attack. +A dead lizard is a good thing to turn undead. +A dragon is just a Snake that ate a scroll of fire. +A fading corridor enlightens your insight. +A glowing potion is too hot to drink. +A good amulet may protect you against guards. +A homunculus wouldnt want to hurt a wizard. +A jaguar shouldn't frighten you. +A long worm can be defined recursively. So how should you attack it? +A long worm hits with all of its length. +A magic vomit pump is a necessity for gourmands. +A monstrous mind is a toy for ever. +A nurse a day keeps the doctor away. +A potion of blindness makes you see invisible things. +A ring is just a wound wand. +A ring of adornment protects against Nymphs. +A ring of conflict is a bad thing if there is a nurse in the room. +A ring of extra ringfinger is useless if not enchanted. +A ring of stealth can be recognised by that it does not teleport you. +A rope may form a trail in a maze. +A rumour has it that rumours are just rumours. +A scroll of enchant amulet is only useful on your way back. +A smoky potion surely affects your vision. +A spear might hit a nurse. +A spear will hit an ettin. +A staff may recharge if you drop it for awhile. +A tin of smoked eel is a wonderful find. +A truly wise man never plays leapfrog with a unicorn. +A two-handed sword usually misses. +A unicorn can be tamed only by a fair maiden. +A visit to the Zoo is very educational; you meet interesting animals. +A wand of deaf is a more dangerous weapon than a wand of sheep. +A wand of vibration might bring the whole cave crashing about your ears. +A winner never quits. A quitter never wins. +A xan is a small animal. It doesn't reach higher than your leg. +Acid blobs should be attacked bare-handed. +Affairs with Nymphs are often very expensive. +Afraid of Mimics? Try to wear a ring of true seeing. +Afraid of falling piercers? Wear a helmet! +After being attacked by a Harpy you have a lot of arrows. +All monsters are created evil, but some are more evil than others. +Always attack a floating Eye from behind! +Always be aware of the phase of the moon! +Always read the info about a monster before dealing with it. +Always sweep the floor before engraving important messages. +Amulets are hard to make. Even for a wand of wishing. +An Umber hulk can be a confusing sight. +An elven cloak is always the height of fashion. +An elven cloak protects against magic. +An ettin is hard to kill; an imp is hard to hit. See the difference? +Any small object that is accidentally dropped will hide under a larger object. +Are you blind? Catch a floating Eye! +Asking about monsters may be very useful. +Attack long worms from the rear - that is so much safer! +Attacking an eel when there is none usually is a fatal mistake! +Balrogs only appear on the deeper levels. +Be careful when eating bananas. Monsters might slip on the peels. +Be careful when eating salmon - your fingers might become greasy. +Be careful when the moon is in its last quarter. +Be careful when throwing a boomerang - you might hit the back of your head. +Be nice to a nurse: put away your weapon and take off your clothes. +Being digested is a painfully slow process. +Better go home and hit your kids. They are just little monsters! +Better go home and play with your kids. They are just little monsters! +Better leave the dungeon, otherwise you might get hurt badly. +Beware of dark rooms - they may be the Morgue. +Beware of death rays! +Beware of falling rocks, wear a helmet! +Beware of hungry dogs! +Beware of the minotaur. He's very horny! +Beware of the potion of Nitroglycerine - it's not for the weak of heart. +Beware of wands of instant disaster. +Beware: there's always a chance that your wand explodes as you try to zap it! +Beyond the 23-rd level lies a happy retirement in a room of your own. +Blank scrolls make more interesting reading. +Blind? Eat a carrot! +Booksellers never read scrolls; it might carry them too far away. +Booksellers never read scrolls; it might leave their shop unguarded. +Changing your suit without dropping your sword? You must be kidding! +Cockatrices might turn themselves to stone faced with a mirror. +Consumption of home-made food is strictly forbidden in this dungeon. +Dark gems are just coloured glass. +Dark room? Just flash often with your camera. +Dark room? Your chance to develop your photographs! +Dark rooms are not *completely* dark: just wait and let your eyes adjust... +Dead lizards protect against a cockatrice. +Death is just around the next door. +Death is life's way of telling you you've been fired. +Descend in order to meet more decent monsters. +Did you know worms had teeth? +Didn't you forget to pay? +Didn't you forget to pay? +Direct a direct hit on your direct opponent, directing in the right direction. +Do something big today: lift a boulder. +Do you want to visit hell? Dig a *very* deep hole. +Dogs are attracted by the smell of tripe. +Dogs do not eat when the moon is full. +Dogs never step on cursed items. +Dogs of ghosts aren't angry, just hungry. +Don't bother about money: only Leprechauns and shopkeepers are interested. +Don't create fireballs: they might turn against you. +Don't eat too much: you might start hiccoughing! +Don't forget! Large dogs are MUCH harder to kill than little dogs. +Don't play hack at your work, your boss might hit you! +Don't swim with weapons or armour: they might rust! +Don't tell a soul you found a secret door, otherwise it isn't secret anymore. +Don't throw gems. They are so precious! Besides, you might hit a roommate. +Drinking might affect your health. +Drop your vanity and get rid of your jewels! Pickpockets about! +Dungeon expects every monster to do his duty. +Dust is an armor of poor quality. +Eat 10 cloves of garlic and keep all humans at a two-square distance. +Eat a homunculus if you want to avoid sickness. +Eating a Wraith is a rewarding experience! +Eating a freezing sphere is like eating a yeti. +Eating a killer bee is like eating a scorpion. +Eating a tengu is like eating a Nymph. +Eating unpaid Leprechauns may be advantageous. +Eels hide under mud. Use a unicorn to clear the water and make them visible. +Elven cloaks cannot rust. +Engrave your wishes with a wand of wishing. +Eventually all wands of striking do strike. +Eventually you will come to admire the swift elegance of a retreating nymph. +Ever fought with an enchanted tooth? +Ever heard hissing outside? I *knew* you hadn't! +Ever seen a leocrotta dancing the tengu? +Ever slept in the arms of a homunculus? +Ever tamed a shopkeeper? +Ever tried digging through a Vault Guard? +Ever tried enchanting a rope? +Ever tried to catch a flying boomerang? +Ever tried to put a Troll into a large box? +Ever wondered why one would want to dip something in a potion? +Every dog should be a domesticated one. +Every hand has only one finger to put a ring on. You've got only two hands. So? +Every level contains a shop; only the entrance is often hidden. +Everybody should have tasted a scorpion at least once in his life. +Expensive cameras have penetrating flashlights. +Feeding the animals is strictly prohibited. The Management. +Feeling lousy? Why don't you drink a potion of tea? +Fiery letters might deter monsters. +First Law of Hacking: leaving is much more difficult than entering. +For any remedy there is a misery. +Fourth Law of Hacking: you will find the exit at the entrance. +Gems are the droppings of other inmates. +Gems do get a burden. +Genocide on shopkeepers is punishable. +Getting Hungry? Stop wearing rings! +Getting Hungry? Wear an amulet! +Ghosts always empty the fridge. +Ghosts are visible because they don't leave a trace. +Giant beetles make giant holes in giant trees! +Giving head to a long worm is like a long lasting reception. +Gold is a heavy metal. +Good day for overcoming obstacles. Try a steeplechase. +Gossip is the opiate of the depressed. +Hackers do it with bugs. +Half Moon tonight. (At least it's better than no Moon at all.) +Handle your flasks carefully - there might be a ghost inside! +Have a good meal today: eat a minotaur. +Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London] +Hissing is a sound I hate. +Hitting is the lingua franca in these regions. +Humans use walking canes when they grow old. +Hunger is a confusing experience for a dog! +Hungry dogs are unreliable. +Hungry? There is an abundance of food on the next level. +Hungry? Wear an amulet! +I doubt whether nurses are virgins. +I guess you have never hit a postman with an Amulet of Yendor yet... +I once knew a hacker who ate too fast and choked to death..... +I smell a maze of twisty little passages. +I wished, I never wished a wand of wishing. (Wishful thinking) +If "nothing happens", something *has* happened anyway!! +If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace. +If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon. +If you are being punished, it's done with a deadly weapon. +If you are the shopkeeper you can take things for free. +If you are too cute some monsters might be tempted to embrace you. +If you can't learn to do it well, learn to enjoy doing it badly. +If you need a wand of digging, kindly ask the minotaur. +If you see nurses you better start looking somewhere for a doctor. +If you turn blind: don't expect your dog to be turned into a seeing-eye dog. +If you want to feal great, you must eat something real big. +If you want to float you'd better eat a floating eye. +If you want to genocide nurses, genocide @'s. +If you want to hit, use a dagger. +If you want to rob a shop, train your dog. +If you're afraid of trapdoors, just cover the floor with all you've got. +If you're lost, try buying a map next time you're in a shop. +If your ghost kills a player, it increases your score. +Important mail? Be careful that it isn't stolen! +Improve your environment, using a wand of rearrangement. +In a hurry? Try a ride on a fast moving quasit! +In a way, a scorpion is like a snake. +In need of a rest? Quaff a potion of sickness! +In total, there are eight sorts of shops. +Increase mindpower: Tame your own ghost! +Inside a shop you better take a look at the price tags before buying anything. +It furthers one to see the great man. +It is bad manners to use a wand in a shop. +It is not always a good idea to whistle for your dog. +It is said that Giant Rabbits can be tamed with carrots only. +It is said that purple worms and trappers fill the same niche. +It might be a good idea to offer the unicorn a ruby. +It seems you keep overlooking a sign reading "No trespassing"! +It would be peculiarly sad were your dog turned to stone. +It's all a matter of life and death, so beware of the undead. +It's bad luck to drown a postman. +It's bad luck, being punished. +It's easy to overlook a monster in a wood. +It's not safe to Save. +Jackals are intrinsically rotten. +Just below any trapdoor there may be another one. Just keep falling! +Keep a clear mind: quaff clear potions. +Keep your armours away from rust. +Keep your weaponry away from acids. +Kicking the terminal doesn't hurt the monsters. +Kill a unicorn and you kill your luck. +Killer bees keep appearing till you kill their queen. +Large dogs make larger turds than little ones. +Latest news? Put 'net.games.hack' in your .newsrc ! +Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc! +Learn how to spell. Play Hack! +Leather armour cannot rust. +Leprechauns are the most skilled cutpurses in this dungeon. +Leprechauns hide their gold in a secret room. +Let your fingers do the walking on the yulkjhnb keys. +Let's face it: this time you're not going to win. +Let's have a party, drink a lot of booze. +Liquor sellers do not drink; they hate to see you twice. +Looking for a monster -- use a staff of monster summoning. +Looking pale? Quaff a red potion! +M.M.Vault cashiers teleport any amount of gold to the next local branch. +Many monsters make a murdering mob. +Meet yourself! Commit suicide and type "hack" +Meeting your own ghost decreases your luck considerably! +Memory flaw - core dumped. +Money is the root of all evil. +Money to invest? Take it to the local branch of the Magic Memory Vault! +Monsters come from nowhere to hit you everywhere. +Monsters sleep because you are boring, not because they ever get tired. +Most monsters can't swim. +Most monsters prefer minced meat. That's why they are hitting you! +Most rumors are just as misleading as this one. +Much ado Nothing Happens. +Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'. +Need money? Sell your corpses to a tin factory. +Never ask a shopkeeper for a price list. +Never attack a guard. +Never drop a crysknife! No, never even unwield it, until... +Never eat with glowing hands! +Never fight a monster: you might get killed. +Never go into the dungeon at midnight. +Never kick a sleeping dog. +Never kiss an animal. It may cause kissing disease. +Never map the labyrinth. +Never mind the monsters hitting you: they just replace the charwomen. +Never ride a long worm. +Never step on a cursed engraving. +Never swim with a camera: there's nothing to take pictures of. +Never trust a random generator in magic fields. +Never use a wand of death. +Never use your best weapon to engrave a curse. +Never vomit on a door mat. +No easy fighting with a heavy load! +No level contains two shops. The maze is no level. So... +No part of this fortune may be reproduced, stored in a retrieval system, ... +No weapon is better than a crysknife. +Not all rumors are as misleading as this one. +Not even a spear will hit a Xorn. +Now what is it that cures digestion? +Nurses are accustomed to touch naked persons: they don't harm them. +Nurses prefer undressed hackers. +Nymphs and nurses like beautiful rings. +Nymphs are blondes. Are you a gentleman? +Nymphs are very pleased when you call them by their real name: Lorelei. +Offering a unicorn a worthless piece of glass might prove to be fatal! +Old hackers never die: young ones do. +Old trees sometimes fall without a warning! +Once your little dog will be a big dog, and you will be proud of it. +One can even choke in a fortune cookie! +One has to leave shops before closing time. +One homunculus a day keeps the doctor away. +One level further down somebody is getting killed, right now. +One wand of concentration equals eight scrolls of create monster. +Only Today! A dramatic price-cut on slightly used wands. +Only a Nymph knows how to unlock chains. +Only a dragon will never get a cold from a wand of cold. +Only a real dummy would ever call his sword 'Elbereth'. +Only a wizard can use a magic whistle. +Only adventurers of evil alignment think of killing their dog. +Only cave-women can catch a unicorn. And then only with a golden rope. +Only chaotic evils kill sleeping monsters. +Only david can find the zoo! +Only real trappers escape traps. +Only real wizards can write scrolls. +Only wizards are able to zap a wand. +Opening a tin is difficult, especially when you are not so strong! +Opening a tin is difficult, especially when you attempt this bare handed! +Operation coded OVERKILL has started now. +Orcs and killer bees share their lifestyle. +Orcs do not procreate in dark rooms. +PLEASE ignore previous rumour. +Plain nymphs are harmless. +Playing billiards pays when you are in a shop. +Polymorphing your dog probably makes you safer. +Praying will frighten Demons. +Punishment is a thing you call over yourself. So why complain? +Pursue the monsters and you will be had indeed. +Put on a ring of teleportation: it will take you away from onslaught. +Rays aren't boomerangs, of course, but still... +Read the manual before entering the cave - You might get killed otherwise. +Reading Herbert will disgust you, but in one case it might be enlightening. +Reading Tolkien might help you. +Reading might change your vision. +Reading might improve your scope. +Relying on a dog might turn you in a dog addict. +Reward your doggie with a giant Bat. +Ropes are made from the long, blond hairs of dead Nymphs. +Row (3x) that boat gently down the stream, Charon (4x), death is but a dream. +Running is good for your legs. +Rust monsters love water. There are potions they hate, however. +Savings do include amnesia. +Scorpions often hide under tripe rations. +Screw up your courage! You've screwed up everything else. +Scrolls of fire are useful against fog clouds. +Second Law of Hacking: first in, first out. +Selling and rebuying a wand will recharge it. +Shopkeepers accept creditcards, as long as you pay cash. +Shopkeepers are vegetarians: they only eat Swedes. +Shopkeepers can't read, so what use is engraving in a shop? +Shopkeepers can't swim. +Shopkeepers have incredible patience. +Shopkeepers often have strange names. +Shopkeepers sometimes die from old age. +Sleeping may increase your strength. +Snakes are often found under worthless objects. +Some Balrogs don't attack if you offer them a ring. +Some mazes (especially small ones) have no solutions, says man 6 maze. +Some monsters can be tamed. I once saw a hacker with a tame Dragon! +Some potions are quite mind-expanding. +Some questions Sphynxes ask just *don't* have any answers. +Sometimes "mu" is the answer. +Sometimes monsters are more likely to fight each other than attack you. +Sorry, no fortune this time. Better luck next cookie! +Spare your scrolls of make-edible until it's really necessary! +Speed Kills (The Doors) +Spinach, carrot, and a melon - a meal fit for a nurse! +Stay clear of the level of no return. +Suddenly the dungeon will collapse ... +Surprise your dog with an acid blob! +Tainted meat is even more sickening than poison! +Take a long worm from the rear, according to its mate it's a lot more fun. +Tame a troll and it will learn you fighting. +Taming a postman may cause a system security violation. +Taming is a gradual process of excercising and rewarding. +Telepathy is just a trick: once you know how to do it, it's easy. +Teleportation lessens your orientation. +The "pray" command is not yet implemented. +The Jackal only eats bad food. +The Leprechaun Gold Tru$t is no division of the Magic Memory Vault. +The Leprechauns hide their treasure in a small hidden room. +The air is positively magic in here. Better wear a negative armor. +The best equipment for your work is, of course, the most expensive. +The emptiness of a ghost is too heavy to bear. +The key to this game is that there are no keys. +The longer the wand the better. +The moon is not the only heavenly body to influence this game. +The postman always rings twice. +The proof of the quivering blob is in the eating thereof. +The secret of wands of Nothing Happens: try again! +The use of dynamite is dangerous. +There are better information sources than fortune cookies. +There are monsters of softening penetration. +There are monsters of striking charity. +There have been people like you in here; their ghosts seek revenge on you. +There is a VIP-lounge on this level. Only first-class travellers admitted. +There is a big treasure hidden in the zoo! +There is a message concealed in each fortune cookie. +There is a trap on this level! +There is more magic in this cave than meets the eye. +There is no business like throw business. +There is no harm in praising a large dog. +There is nothing like eating a Mimic. +There seem to be monsters of touching benevolence. +They say a gelatinous cube can paralyse you... +They say that Elven cloaks absorb enchantments. +They say that a dagger hits. +They say that a dog avoids traps. +They say that a dog can be trained to fetch objects. +They say that a dog never steps on a cursed object. +They say that a spear will hit a Dragon. +They say that a spear will hit a Xorn. +They say that a spear will hit a neo-otyugh. (Do YOU know what that is?) +They say that a spear will hit an ettin. +They say that a two-handed sword misses. +They say that a unicorn might bring you luck. +They say that an elven cloak may be worn over your armor. +They say that an elven cloak protects against magic. +They say that cavemen seldom find tins in the dungeon. +They say that dead lizards protect against a cockatrice. +They say that killing a shopkeeper brings bad luck. +They say that monsters never step on a scare monster scroll. +They say that only david can find the zoo! +They say that shopkeepers often have a large amount of money in their purse. +They say that the owner of the dungeon might change it slightly. +They say that the use of dynamite is dangerous. +They say that the walls in shops are made of extra hard material. +They say that there is a big treasure hidden in the zoo! +They say that there is a message concealed in each fortune cookie. +They say that there is a trap on this level! +They say that throwing food at a wild dog might tame him. +They say that you can meet old friends in the caves. +They say that you can't take your pick-axe into a shop. +They say that you cannot trust scrolls of rumour. +They say that you need a key in order to open locked doors. +Third Law of Hacking: the last blow counts most. +This dungeon is restroom equipped (for your convenience). +This fortune cookie is property of Fortune Cookies, Inc. +This is not a fortune. +This is the Leprechaun Law: every purse has a price. +Throwing food at a wild dog might tame him. +Tin openers are rare indeed. +Tired of irritating bats? Try a scroll of silence. +To hit or not to hit, that is the question. +To reach heaven, escape the dungeon while wearing a ring of levitation. +Tranquillizers might get you killed. +Travel fast, use some magic speed! +Tripe on its own is revolting, but with onions it's delicious! +Try hacking in the wee hours: you will have more room. +Try the fall back end run play against ghosts. +Ulch, that meat was painted. +Unwanted mail? Sell it to the bookshop! +Vampires hate garlic. +Vault guards always make sure you aren't a shopkeeper. +Vault guards never disturb their Lords. +Visitors are requested not to apply genocide to shopkeepers. +WARNING from H.M. Govt: Quaffing may be dangerous to your health. +Wanna fly? Eat a bat. +Want a hint? Zap a wand of make invisible on your weapon! +Want fun? Throw a potion in a pool and go swimming! +Want to conserve your dead corpses? Go to the tin factory! +Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon. +Warning: end of file 'fortunes' reached. +Warning: people who eat dragons can go to hell!! +Watch your steps on staircases. +Wear armor, going naked seems to offend public decency in here. +What a pity, you cannot read it! +What do you think is the use of dead lizards? +What do you think would be the use of a two handed sword called "Orcrist" ? +When a piercer drops in on you, you will be tempted to hit the ceiling! +When in a maze follow the right wall and you will never get lost. +When in a shop, do as shopkeepers do. +When punished, watch your steps on the stairs! +When you have a key, you don't have to wait for the guard. +When you have seen one killer bee, you have seen them all. +When your dog follows you through a trap door, don't hit it! +Where do you think all those demons come from? From Hell, of course. +Where do you think the hell is located? It must be deep, deep down. +Who should ever have thought one could live from eating fog clouds? +Why a "2" for the postman? Well, how many times does he ring? +Why should one ever throw an egg to a cockatrice? +Why would anybody in his sane mind engrave "Elbereth" ? +Wish for a master key and open the Magic Memory Vault! +Wish for a pass-key and pass all obstacles! +Wish for a skeleton-key and open all doors! +Wishing too much may bring you too little. +Wizards do not sleep. +You are heading for head-stone for sure. +You are just the kind of bad food some monsters like to digest. +You can always wear an elven cloak. +You can eat what your dog can eat. +You can get a genuine Amulet of Yendor by doing the following: -- more -- +You can't get rid of a cursed plate mail with a can-opener. +You can't leave a shop through the back door: there ain't one! +You cannot ride a long worm. +You cannot trust scrolls of rumour. +You die... +You feel greedy and want more gold? Why don't you try digging? +You feel like someone is pulling your leg. +You have to outwit a Sphynx or pay her. +You may get rich selling letters, but beware of being blackmailed! +You may have a kick from kicking a little dog. +You might choke on your food by eating fortune cookies. +You might cut yourself on a long sword. +You might trick a shopkeeper if you're invisible. +You need a key in order to open locked doors. +You offend Shai-Hulud by sheathing your crysknife without having drawn blood. +You want to regain strength? Two levels ahead is a guesthouse! +You'll need a spear if you want to attack a Dragon. +You've got to know how to put out a yellow light. +Your dog can buy cheaper than you do. +Zapping a wand of Nothing Happens doesn't harm you a bit. +Zapping a wand of undead turning might bring your dog back to life. |