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+"Quit" is a four letter word.
+"So when I die, the first thing I will see in Heaven is a score list?"
+-- more --
+...and rings may protect your fingers.
+...and sometimes a piercer drops by.
+A Quasit is even faster than a jaguar!
+A chameleon imitating a postman often delivers scrolls of fire.
+A chameleon imitating a postman sometimes delivers scrolls of punishment.
+A clove of garlic a day keeps your best friends away.
+A cockatrice's corpse is guaranteed to be untainted!
+A confused acid blob may attack.
+A dead lizard is a good thing to turn undead.
+A dragon is just a Snake that ate a scroll of fire.
+A fading corridor enlightens your insight.
+A glowing potion is too hot to drink.
+A good amulet may protect you against guards.
+A homunculus wouldnt want to hurt a wizard.
+A jaguar shouldn't frighten you.
+A long worm can be defined recursively. So how should you attack it?
+A long worm hits with all of its length.
+A magic vomit pump is a necessity for gourmands.
+A monstrous mind is a toy for ever.
+A nurse a day keeps the doctor away.
+A potion of blindness makes you see invisible things.
+A ring is just a wound wand.
+A ring of adornment protects against Nymphs.
+A ring of conflict is a bad thing if there is a nurse in the room.
+A ring of extra ringfinger is useless if not enchanted.
+A ring of stealth can be recognised by that it does not teleport you.
+A rope may form a trail in a maze.
+A rumour has it that rumours are just rumours.
+A scroll of enchant amulet is only useful on your way back.
+A smoky potion surely affects your vision.
+A spear might hit a nurse.
+A spear will hit an ettin.
+A staff may recharge if you drop it for awhile.
+A tin of smoked eel is a wonderful find.
+A truly wise man never plays leapfrog with a unicorn.
+A two-handed sword usually misses.
+A unicorn can be tamed only by a fair maiden.
+A visit to the Zoo is very educational; you meet interesting animals.
+A wand of deaf is a more dangerous weapon than a wand of sheep.
+A wand of vibration might bring the whole cave crashing about your ears.
+A winner never quits. A quitter never wins.
+A xan is a small animal. It doesn't reach higher than your leg.
+Acid blobs should be attacked bare-handed.
+Affairs with Nymphs are often very expensive.
+Afraid of Mimics? Try to wear a ring of true seeing.
+Afraid of falling piercers? Wear a helmet!
+After being attacked by a Harpy you have a lot of arrows.
+All monsters are created evil, but some are more evil than others.
+Always attack a floating Eye from behind!
+Always be aware of the phase of the moon!
+Always read the info about a monster before dealing with it.
+Always sweep the floor before engraving important messages.
+Amulets are hard to make. Even for a wand of wishing.
+An Umber hulk can be a confusing sight.
+An elven cloak is always the height of fashion.
+An elven cloak protects against magic.
+An ettin is hard to kill; an imp is hard to hit. See the difference?
+Any small object that is accidentally dropped will hide under a larger object.
+Are you blind? Catch a floating Eye!
+Asking about monsters may be very useful.
+Attack long worms from the rear - that is so much safer!
+Attacking an eel when there is none usually is a fatal mistake!
+Balrogs only appear on the deeper levels.
+Be careful when eating bananas. Monsters might slip on the peels.
+Be careful when eating salmon - your fingers might become greasy.
+Be careful when the moon is in its last quarter.
+Be careful when throwing a boomerang - you might hit the back of your head.
+Be nice to a nurse: put away your weapon and take off your clothes.
+Being digested is a painfully slow process.
+Better go home and hit your kids. They are just little monsters!
+Better go home and play with your kids. They are just little monsters!
+Better leave the dungeon, otherwise you might get hurt badly.
+Beware of dark rooms - they may be the Morgue.
+Beware of death rays!
+Beware of falling rocks, wear a helmet!
+Beware of hungry dogs!
+Beware of the minotaur. He's very horny!
+Beware of the potion of Nitroglycerine - it's not for the weak of heart.
+Beware of wands of instant disaster.
+Beware: there's always a chance that your wand explodes as you try to zap it!
+Beyond the 23-rd level lies a happy retirement in a room of your own.
+Blank scrolls make more interesting reading.
+Blind? Eat a carrot!
+Booksellers never read scrolls; it might carry them too far away.
+Booksellers never read scrolls; it might leave their shop unguarded.
+Changing your suit without dropping your sword? You must be kidding!
+Cockatrices might turn themselves to stone faced with a mirror.
+Consumption of home-made food is strictly forbidden in this dungeon.
+Dark gems are just coloured glass.
+Dark room? Just flash often with your camera.
+Dark room? Your chance to develop your photographs!
+Dark rooms are not *completely* dark: just wait and let your eyes adjust...
+Dead lizards protect against a cockatrice.
+Death is just around the next door.
+Death is life's way of telling you you've been fired.
+Descend in order to meet more decent monsters.
+Did you know worms had teeth?
+Didn't you forget to pay?
+Didn't you forget to pay?
+Direct a direct hit on your direct opponent, directing in the right direction.
+Do something big today: lift a boulder.
+Do you want to visit hell? Dig a *very* deep hole.
+Dogs are attracted by the smell of tripe.
+Dogs do not eat when the moon is full.
+Dogs never step on cursed items.
+Dogs of ghosts aren't angry, just hungry.
+Don't bother about money: only Leprechauns and shopkeepers are interested.
+Don't create fireballs: they might turn against you.
+Don't eat too much: you might start hiccoughing!
+Don't forget! Large dogs are MUCH harder to kill than little dogs.
+Don't play hack at your work, your boss might hit you!
+Don't swim with weapons or armour: they might rust!
+Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
+Don't throw gems. They are so precious! Besides, you might hit a roommate.
+Drinking might affect your health.
+Drop your vanity and get rid of your jewels! Pickpockets about!
+Dungeon expects every monster to do his duty.
+Dust is an armor of poor quality.
+Eat 10 cloves of garlic and keep all humans at a two-square distance.
+Eat a homunculus if you want to avoid sickness.
+Eating a Wraith is a rewarding experience!
+Eating a freezing sphere is like eating a yeti.
+Eating a killer bee is like eating a scorpion.
+Eating a tengu is like eating a Nymph.
+Eating unpaid Leprechauns may be advantageous.
+Eels hide under mud. Use a unicorn to clear the water and make them visible.
+Elven cloaks cannot rust.
+Engrave your wishes with a wand of wishing.
+Eventually all wands of striking do strike.
+Eventually you will come to admire the swift elegance of a retreating nymph.
+Ever fought with an enchanted tooth?
+Ever heard hissing outside? I *knew* you hadn't!
+Ever seen a leocrotta dancing the tengu?
+Ever slept in the arms of a homunculus?
+Ever tamed a shopkeeper?
+Ever tried digging through a Vault Guard?
+Ever tried enchanting a rope?
+Ever tried to catch a flying boomerang?
+Ever tried to put a Troll into a large box?
+Ever wondered why one would want to dip something in a potion?
+Every dog should be a domesticated one.
+Every hand has only one finger to put a ring on. You've got only two hands. So?
+Every level contains a shop; only the entrance is often hidden.
+Everybody should have tasted a scorpion at least once in his life.
+Expensive cameras have penetrating flashlights.
+Feeding the animals is strictly prohibited. The Management.
+Feeling lousy? Why don't you drink a potion of tea?
+Fiery letters might deter monsters.
+First Law of Hacking: leaving is much more difficult than entering.
+For any remedy there is a misery.
+Fourth Law of Hacking: you will find the exit at the entrance.
+Gems are the droppings of other inmates.
+Gems do get a burden.
+Genocide on shopkeepers is punishable.
+Getting Hungry? Stop wearing rings!
+Getting Hungry? Wear an amulet!
+Ghosts always empty the fridge.
+Ghosts are visible because they don't leave a trace.
+Giant beetles make giant holes in giant trees!
+Giving head to a long worm is like a long lasting reception.
+Gold is a heavy metal.
+Good day for overcoming obstacles. Try a steeplechase.
+Gossip is the opiate of the depressed.
+Hackers do it with bugs.
+Half Moon tonight. (At least it's better than no Moon at all.)
+Handle your flasks carefully - there might be a ghost inside!
+Have a good meal today: eat a minotaur.
+Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
+Hissing is a sound I hate.
+Hitting is the lingua franca in these regions.
+Humans use walking canes when they grow old.
+Hunger is a confusing experience for a dog!
+Hungry dogs are unreliable.
+Hungry? There is an abundance of food on the next level.
+Hungry? Wear an amulet!
+I doubt whether nurses are virgins.
+I guess you have never hit a postman with an Amulet of Yendor yet...
+I once knew a hacker who ate too fast and choked to death.....
+I smell a maze of twisty little passages.
+I wished, I never wished a wand of wishing. (Wishful thinking)
+If "nothing happens", something *has* happened anyway!!
+If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
+If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
+If you are being punished, it's done with a deadly weapon.
+If you are the shopkeeper you can take things for free.
+If you are too cute some monsters might be tempted to embrace you.
+If you can't learn to do it well, learn to enjoy doing it badly.
+If you need a wand of digging, kindly ask the minotaur.
+If you see nurses you better start looking somewhere for a doctor.
+If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
+If you want to feal great, you must eat something real big.
+If you want to float you'd better eat a floating eye.
+If you want to genocide nurses, genocide @'s.
+If you want to hit, use a dagger.
+If you want to rob a shop, train your dog.
+If you're afraid of trapdoors, just cover the floor with all you've got.
+If you're lost, try buying a map next time you're in a shop.
+If your ghost kills a player, it increases your score.
+Important mail? Be careful that it isn't stolen!
+Improve your environment, using a wand of rearrangement.
+In a hurry? Try a ride on a fast moving quasit!
+In a way, a scorpion is like a snake.
+In need of a rest? Quaff a potion of sickness!
+In total, there are eight sorts of shops.
+Increase mindpower: Tame your own ghost!
+Inside a shop you better take a look at the price tags before buying anything.
+It furthers one to see the great man.
+It is bad manners to use a wand in a shop.
+It is not always a good idea to whistle for your dog.
+It is said that Giant Rabbits can be tamed with carrots only.
+It is said that purple worms and trappers fill the same niche.
+It might be a good idea to offer the unicorn a ruby.
+It seems you keep overlooking a sign reading "No trespassing"!
+It would be peculiarly sad were your dog turned to stone.
+It's all a matter of life and death, so beware of the undead.
+It's bad luck to drown a postman.
+It's bad luck, being punished.
+It's easy to overlook a monster in a wood.
+It's not safe to Save.
+Jackals are intrinsically rotten.
+Just below any trapdoor there may be another one. Just keep falling!
+Keep a clear mind: quaff clear potions.
+Keep your armours away from rust.
+Keep your weaponry away from acids.
+Kicking the terminal doesn't hurt the monsters.
+Kill a unicorn and you kill your luck.
+Killer bees keep appearing till you kill their queen.
+Large dogs make larger turds than little ones.
+Latest news? Put 'net.games.hack' in your .newsrc !
+Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
+Learn how to spell. Play Hack!
+Leather armour cannot rust.
+Leprechauns are the most skilled cutpurses in this dungeon.
+Leprechauns hide their gold in a secret room.
+Let your fingers do the walking on the yulkjhnb keys.
+Let's face it: this time you're not going to win.
+Let's have a party, drink a lot of booze.
+Liquor sellers do not drink; they hate to see you twice.
+Looking for a monster -- use a staff of monster summoning.
+Looking pale? Quaff a red potion!
+M.M.Vault cashiers teleport any amount of gold to the next local branch.
+Many monsters make a murdering mob.
+Meet yourself! Commit suicide and type "hack"
+Meeting your own ghost decreases your luck considerably!
+Memory flaw - core dumped.
+Money is the root of all evil.
+Money to invest? Take it to the local branch of the Magic Memory Vault!
+Monsters come from nowhere to hit you everywhere.
+Monsters sleep because you are boring, not because they ever get tired.
+Most monsters can't swim.
+Most monsters prefer minced meat. That's why they are hitting you!
+Most rumors are just as misleading as this one.
+Much ado Nothing Happens.
+Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
+Need money? Sell your corpses to a tin factory.
+Never ask a shopkeeper for a price list.
+Never attack a guard.
+Never drop a crysknife! No, never even unwield it, until...
+Never eat with glowing hands!
+Never fight a monster: you might get killed.
+Never go into the dungeon at midnight.
+Never kick a sleeping dog.
+Never kiss an animal. It may cause kissing disease.
+Never map the labyrinth.
+Never mind the monsters hitting you: they just replace the charwomen.
+Never ride a long worm.
+Never step on a cursed engraving.
+Never swim with a camera: there's nothing to take pictures of.
+Never trust a random generator in magic fields.
+Never use a wand of death.
+Never use your best weapon to engrave a curse.
+Never vomit on a door mat.
+No easy fighting with a heavy load!
+No level contains two shops. The maze is no level. So...
+No part of this fortune may be reproduced, stored in a retrieval system, ...
+No weapon is better than a crysknife.
+Not all rumors are as misleading as this one.
+Not even a spear will hit a Xorn.
+Now what is it that cures digestion?
+Nurses are accustomed to touch naked persons: they don't harm them.
+Nurses prefer undressed hackers.
+Nymphs and nurses like beautiful rings.
+Nymphs are blondes. Are you a gentleman?
+Nymphs are very pleased when you call them by their real name: Lorelei.
+Offering a unicorn a worthless piece of glass might prove to be fatal!
+Old hackers never die: young ones do.
+Old trees sometimes fall without a warning!
+Once your little dog will be a big dog, and you will be proud of it.
+One can even choke in a fortune cookie!
+One has to leave shops before closing time.
+One homunculus a day keeps the doctor away.
+One level further down somebody is getting killed, right now.
+One wand of concentration equals eight scrolls of create monster.
+Only Today! A dramatic price-cut on slightly used wands.
+Only a Nymph knows how to unlock chains.
+Only a dragon will never get a cold from a wand of cold.
+Only a real dummy would ever call his sword 'Elbereth'.
+Only a wizard can use a magic whistle.
+Only adventurers of evil alignment think of killing their dog.
+Only cave-women can catch a unicorn. And then only with a golden rope.
+Only chaotic evils kill sleeping monsters.
+Only david can find the zoo!
+Only real trappers escape traps.
+Only real wizards can write scrolls.
+Only wizards are able to zap a wand.
+Opening a tin is difficult, especially when you are not so strong!
+Opening a tin is difficult, especially when you attempt this bare handed!
+Operation coded OVERKILL has started now.
+Orcs and killer bees share their lifestyle.
+Orcs do not procreate in dark rooms.
+PLEASE ignore previous rumour.
+Plain nymphs are harmless.
+Playing billiards pays when you are in a shop.
+Polymorphing your dog probably makes you safer.
+Praying will frighten Demons.
+Punishment is a thing you call over yourself. So why complain?
+Pursue the monsters and you will be had indeed.
+Put on a ring of teleportation: it will take you away from onslaught.
+Rays aren't boomerangs, of course, but still...
+Read the manual before entering the cave - You might get killed otherwise.
+Reading Herbert will disgust you, but in one case it might be enlightening.
+Reading Tolkien might help you.
+Reading might change your vision.
+Reading might improve your scope.
+Relying on a dog might turn you in a dog addict.
+Reward your doggie with a giant Bat.
+Ropes are made from the long, blond hairs of dead Nymphs.
+Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
+Running is good for your legs.
+Rust monsters love water. There are potions they hate, however.
+Savings do include amnesia.
+Scorpions often hide under tripe rations.
+Screw up your courage! You've screwed up everything else.
+Scrolls of fire are useful against fog clouds.
+Second Law of Hacking: first in, first out.
+Selling and rebuying a wand will recharge it.
+Shopkeepers accept creditcards, as long as you pay cash.
+Shopkeepers are vegetarians: they only eat Swedes.
+Shopkeepers can't read, so what use is engraving in a shop?
+Shopkeepers can't swim.
+Shopkeepers have incredible patience.
+Shopkeepers often have strange names.
+Shopkeepers sometimes die from old age.
+Sleeping may increase your strength.
+Snakes are often found under worthless objects.
+Some Balrogs don't attack if you offer them a ring.
+Some mazes (especially small ones) have no solutions, says man 6 maze.
+Some monsters can be tamed. I once saw a hacker with a tame Dragon!
+Some potions are quite mind-expanding.
+Some questions Sphynxes ask just *don't* have any answers.
+Sometimes "mu" is the answer.
+Sometimes monsters are more likely to fight each other than attack you.
+Sorry, no fortune this time. Better luck next cookie!
+Spare your scrolls of make-edible until it's really necessary!
+Speed Kills (The Doors)
+Spinach, carrot, and a melon - a meal fit for a nurse!
+Stay clear of the level of no return.
+Suddenly the dungeon will collapse ...
+Surprise your dog with an acid blob!
+Tainted meat is even more sickening than poison!
+Take a long worm from the rear, according to its mate it's a lot more fun.
+Tame a troll and it will learn you fighting.
+Taming a postman may cause a system security violation.
+Taming is a gradual process of excercising and rewarding.
+Telepathy is just a trick: once you know how to do it, it's easy.
+Teleportation lessens your orientation.
+The "pray" command is not yet implemented.
+The Jackal only eats bad food.
+The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
+The Leprechauns hide their treasure in a small hidden room.
+The air is positively magic in here. Better wear a negative armor.
+The best equipment for your work is, of course, the most expensive.
+The emptiness of a ghost is too heavy to bear.
+The key to this game is that there are no keys.
+The longer the wand the better.
+The moon is not the only heavenly body to influence this game.
+The postman always rings twice.
+The proof of the quivering blob is in the eating thereof.
+The secret of wands of Nothing Happens: try again!
+The use of dynamite is dangerous.
+There are better information sources than fortune cookies.
+There are monsters of softening penetration.
+There are monsters of striking charity.
+There have been people like you in here; their ghosts seek revenge on you.
+There is a VIP-lounge on this level. Only first-class travellers admitted.
+There is a big treasure hidden in the zoo!
+There is a message concealed in each fortune cookie.
+There is a trap on this level!
+There is more magic in this cave than meets the eye.
+There is no business like throw business.
+There is no harm in praising a large dog.
+There is nothing like eating a Mimic.
+There seem to be monsters of touching benevolence.
+They say a gelatinous cube can paralyse you...
+They say that Elven cloaks absorb enchantments.
+They say that a dagger hits.
+They say that a dog avoids traps.
+They say that a dog can be trained to fetch objects.
+They say that a dog never steps on a cursed object.
+They say that a spear will hit a Dragon.
+They say that a spear will hit a Xorn.
+They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
+They say that a spear will hit an ettin.
+They say that a two-handed sword misses.
+They say that a unicorn might bring you luck.
+They say that an elven cloak may be worn over your armor.
+They say that an elven cloak protects against magic.
+They say that cavemen seldom find tins in the dungeon.
+They say that dead lizards protect against a cockatrice.
+They say that killing a shopkeeper brings bad luck.
+They say that monsters never step on a scare monster scroll.
+They say that only david can find the zoo!
+They say that shopkeepers often have a large amount of money in their purse.
+They say that the owner of the dungeon might change it slightly.
+They say that the use of dynamite is dangerous.
+They say that the walls in shops are made of extra hard material.
+They say that there is a big treasure hidden in the zoo!
+They say that there is a message concealed in each fortune cookie.
+They say that there is a trap on this level!
+They say that throwing food at a wild dog might tame him.
+They say that you can meet old friends in the caves.
+They say that you can't take your pick-axe into a shop.
+They say that you cannot trust scrolls of rumour.
+They say that you need a key in order to open locked doors.
+Third Law of Hacking: the last blow counts most.
+This dungeon is restroom equipped (for your convenience).
+This fortune cookie is property of Fortune Cookies, Inc.
+This is not a fortune.
+This is the Leprechaun Law: every purse has a price.
+Throwing food at a wild dog might tame him.
+Tin openers are rare indeed.
+Tired of irritating bats? Try a scroll of silence.
+To hit or not to hit, that is the question.
+To reach heaven, escape the dungeon while wearing a ring of levitation.
+Tranquillizers might get you killed.
+Travel fast, use some magic speed!
+Tripe on its own is revolting, but with onions it's delicious!
+Try hacking in the wee hours: you will have more room.
+Try the fall back end run play against ghosts.
+Ulch, that meat was painted.
+Unwanted mail? Sell it to the bookshop!
+Vampires hate garlic.
+Vault guards always make sure you aren't a shopkeeper.
+Vault guards never disturb their Lords.
+Visitors are requested not to apply genocide to shopkeepers.
+WARNING from H.M. Govt: Quaffing may be dangerous to your health.
+Wanna fly? Eat a bat.
+Want a hint? Zap a wand of make invisible on your weapon!
+Want fun? Throw a potion in a pool and go swimming!
+Want to conserve your dead corpses? Go to the tin factory!
+Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
+Warning: end of file 'fortunes' reached.
+Warning: people who eat dragons can go to hell!!
+Watch your steps on staircases.
+Wear armor, going naked seems to offend public decency in here.
+What a pity, you cannot read it!
+What do you think is the use of dead lizards?
+What do you think would be the use of a two handed sword called "Orcrist" ?
+When a piercer drops in on you, you will be tempted to hit the ceiling!
+When in a maze follow the right wall and you will never get lost.
+When in a shop, do as shopkeepers do.
+When punished, watch your steps on the stairs!
+When you have a key, you don't have to wait for the guard.
+When you have seen one killer bee, you have seen them all.
+When your dog follows you through a trap door, don't hit it!
+Where do you think all those demons come from? From Hell, of course.
+Where do you think the hell is located? It must be deep, deep down.
+Who should ever have thought one could live from eating fog clouds?
+Why a "2" for the postman? Well, how many times does he ring?
+Why should one ever throw an egg to a cockatrice?
+Why would anybody in his sane mind engrave "Elbereth" ?
+Wish for a master key and open the Magic Memory Vault!
+Wish for a pass-key and pass all obstacles!
+Wish for a skeleton-key and open all doors!
+Wishing too much may bring you too little.
+Wizards do not sleep.
+You are heading for head-stone for sure.
+You are just the kind of bad food some monsters like to digest.
+You can always wear an elven cloak.
+You can eat what your dog can eat.
+You can get a genuine Amulet of Yendor by doing the following: -- more --
+You can't get rid of a cursed plate mail with a can-opener.
+You can't leave a shop through the back door: there ain't one!
+You cannot ride a long worm.
+You cannot trust scrolls of rumour.
+You die...
+You feel greedy and want more gold? Why don't you try digging?
+You feel like someone is pulling your leg.
+You have to outwit a Sphynx or pay her.
+You may get rich selling letters, but beware of being blackmailed!
+You may have a kick from kicking a little dog.
+You might choke on your food by eating fortune cookies.
+You might cut yourself on a long sword.
+You might trick a shopkeeper if you're invisible.
+You need a key in order to open locked doors.
+You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
+You want to regain strength? Two levels ahead is a guesthouse!
+You'll need a spear if you want to attack a Dragon.
+You've got to know how to put out a yellow light.
+Your dog can buy cheaper than you do.
+Zapping a wand of Nothing Happens doesn't harm you a bit.
+Zapping a wand of undead turning might bring your dog back to life.