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+# $NetBSD: Makefile,v 1.21 2011/08/16 11:19:41 christos Exp $
+# @(#)Makefile 5.12 (Berkeley) 5/30/93
+
+# EXTRA
+# Incorporates code to gather additional performance statistics
+#
+# TERMIO
+# Use sysv termio
+# TERMIOS
+# Use posix termios
+# BSD
+# Use BSD specific features (mostly timer and signal stuff)
+# BSD4.1
+# Use BSD4.1 to avoid some 4.2 dependencies (must be used with
+# BSD above; do not mix with SYSV)
+# HIDEBYLINK
+# If defined, the program attempts to hide from ps
+# DOCHECKPOINTS
+# If not defined, checkpoint files are periodically written by the
+# larn process (no forking) if enabled in the .larnopts description
+# file. Checkpointing is handy on an unreliable system, but takes
+# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
+# checkpoints (again if enabled in the .larnopts file). This usually
+# avoids pauses in larn while the checkpointing is being done (on
+# large machines).
+# VER
+# This is the version of the software, example: 12
+# SUBVER
+# This is the revision of the software, example: 1
+# FLUSHNO=#
+# Set the input queue excess flushing threshold (default 5)
+# NOVARARGS
+# Define for systems that don't have varargs (a default varargs will
+# be used).
+# MACRORND
+# Define to use macro version of rnd() and rund() (fast and big)
+# UIDSCORE
+# Define to use user id's to manage scoreboard. Leaving this out will
+# cause player id's from the file ".playerids" to be used instead.
+# (.playerids is created upon demand). Only one entry per id # is
+# allowed in each scoreboard (winning & non-winning).
+# VT100
+# Compile for using vt100 family of terminals. Omission of this
+# define will cause larn to use termcap, but it will be MUCH slower
+# due to an extra layer of output interpretation. Also, only VT100
+# mode allows 2 different standout modes, inverse video, and bold video.
+# And only in VT100 mode is the scrolling region of the terminal used
+# (much nicer than insert/delete line sequences to simulate it, if
+# VT100 is omitted).
+# NONAP
+# This causes napms() to return immediately instead of delaying n
+# milliseconds. This define may be needed on some systems if the nap
+# stuff does not work correctly (possible hang). nap() is primarilly
+# used to delay for effect when casting missile type spells.
+# NOLOG
+# Turn off logging.
+
+.include <bsd.own.mk>
+
+PROG= larn
+MAN= larn.6
+# 20150211 bkw: add -DVT100
+CPPFLAGS+=-DSYSV -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -DTERMIOS -DVT100
+#CPPFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -DTERMIOS -DVT100
+SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
+ monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
+ signal.c action.c moreobj.c movem.c regen.c fortune.c savelev.c
+DPADD= ${LIBTERMINFO}
+# 20150209 bkw: get rid of -lterminfo, add -lcurses -lbsd
+LDADD=-lcurses -lbsd
+HIDEGAME=hidegame
+SETGIDGAME=yes
+
+.if ${MKSHARE} != "no"
+DAT=larnmaze larnopts larn.help
+FILES=${DAT:S@^@${.CURDIR}/datfiles/@g}
+FILESDIR=/usr/share/games/larn
+.endif
+
+COPTS.display.c += -Wno-format-nonliteral
+COPTS.monster.c += -Wno-format-nonliteral
+
+.include <bsd.prog.mk>