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-rw-r--r--larn/display.c637
1 files changed, 637 insertions, 0 deletions
diff --git a/larn/display.c b/larn/display.c
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index 0000000..3f4389b
--- /dev/null
+++ b/larn/display.c
@@ -0,0 +1,637 @@
+/* $NetBSD: display.c,v 1.10 2012/06/19 05:30:43 dholland Exp $ */
+
+/* display.c Larn is copyrighted 1986 by Noah Morgan. */
+#include <sys/cdefs.h>
+#ifndef lint
+__RCSID("$NetBSD: display.c,v 1.10 2012/06/19 05:30:43 dholland Exp $");
+#endif /* not lint */
+
+#include "header.h"
+#include "extern.h"
+
+#define makecode(_a,_b,_c) (((_a)<<16) + ((_b)<<8) + (_c))
+
+static void bot_hpx(void);
+static void bot_spellx(void);
+static void botside(void);
+static void botsub(int, const char *);
+static void seepage(void);
+
+static int minx, maxx, miny, maxy, k, m;
+static char bot1f = 0, bot2f = 0, bot3f = 0;
+static char always = 0;
+/*
+ bottomline()
+
+ now for the bottom line of the display
+ */
+void
+bottomline(void)
+{
+ recalc();
+ bot1f = 1;
+}
+
+void
+bottomhp(void)
+{
+ bot2f = 1;
+}
+
+void
+bottomspell(void)
+{
+ bot3f = 1;
+}
+
+void
+bottomdo(void)
+{
+ if (bot1f) {
+ bot3f = bot1f = bot2f = 0;
+ bot_linex();
+ return;
+ }
+ if (bot2f) {
+ bot2f = 0;
+ bot_hpx();
+ }
+ if (bot3f) {
+ bot3f = 0;
+ bot_spellx();
+ }
+}
+
+void
+bot_linex(void)
+{
+ int i;
+ if (cbak[SPELLS] <= -50 || (always)) {
+ cursor(1, 18);
+ if (c[SPELLMAX] > 99)
+ lprintf("Spells:%3ld(%3ld)", (long) c[SPELLS], (long) c[SPELLMAX]);
+ else
+ lprintf("Spells:%3ld(%2ld) ", (long) c[SPELLS], (long) c[SPELLMAX]);
+ lprintf(" AC: %-3ld WC: %-3ld Level", (long) c[AC], (long) c[WCLASS]);
+ if (c[LEVEL] > 99)
+ lprintf("%3ld", (long) c[LEVEL]);
+ else
+ lprintf(" %-2ld", (long) c[LEVEL]);
+ lprintf(" Exp: %-9ld %s\n", (long) c[EXPERIENCE], class[c[LEVEL] - 1]);
+ lprintf("HP: %3ld(%3ld) STR=%-2ld INT=%-2ld ",
+ (long) c[HP], (long) c[HPMAX], (long) (c[STRENGTH] + c[STREXTRA]), (long) c[INTELLIGENCE]);
+ lprintf("WIS=%-2ld CON=%-2ld DEX=%-2ld CHA=%-2ld LV:",
+ (long) c[WISDOM], (long) c[CONSTITUTION], (long) c[DEXTERITY], (long) c[CHARISMA]);
+
+ if ((level == 0) || (wizard))
+ c[TELEFLAG] = 0;
+ if (c[TELEFLAG])
+ lprcat(" ?");
+ else
+ lprcat(levelname[level]);
+ lprintf(" Gold: %-6ld", (long) c[GOLD]);
+ always = 1;
+ botside();
+ c[TMP] = c[STRENGTH] + c[STREXTRA];
+ for (i = 0; i < 100; i++)
+ cbak[i] = c[i];
+ return;
+ }
+ botsub(makecode(SPELLS, 8, 18), "%3ld");
+ if (c[SPELLMAX] > 99)
+ botsub(makecode(SPELLMAX, 12, 18), "%3ld)");
+ else
+ botsub(makecode(SPELLMAX, 12, 18), "%2ld) ");
+ botsub(makecode(HP, 5, 19), "%3ld");
+ botsub(makecode(HPMAX, 9, 19), "%3ld");
+ botsub(makecode(AC, 21, 18), "%-3ld");
+ botsub(makecode(WCLASS, 30, 18), "%-3ld");
+ botsub(makecode(EXPERIENCE, 49, 18), "%-9ld");
+ if (c[LEVEL] != cbak[LEVEL]) {
+ cursor(59, 18);
+ lprcat(class[c[LEVEL] - 1]);
+ }
+ if (c[LEVEL] > 99)
+ botsub(makecode(LEVEL, 40, 18), "%3ld");
+ else
+ botsub(makecode(LEVEL, 40, 18), " %-2ld");
+ c[TMP] = c[STRENGTH] + c[STREXTRA];
+ botsub(makecode(TMP, 18, 19), "%-2ld");
+ botsub(makecode(INTELLIGENCE, 25, 19), "%-2ld");
+ botsub(makecode(WISDOM, 32, 19), "%-2ld");
+ botsub(makecode(CONSTITUTION, 39, 19), "%-2ld");
+ botsub(makecode(DEXTERITY, 46, 19), "%-2ld");
+ botsub(makecode(CHARISMA, 53, 19), "%-2ld");
+ if ((level != cbak[CAVELEVEL]) || (c[TELEFLAG] != cbak[TELEFLAG])) {
+ if ((level == 0) || (wizard))
+ c[TELEFLAG] = 0;
+ cbak[TELEFLAG] = c[TELEFLAG];
+ cbak[CAVELEVEL] = level;
+ cursor(59, 19);
+ if (c[TELEFLAG])
+ lprcat(" ?");
+ else
+ lprcat(levelname[level]);
+ }
+ botsub(makecode(GOLD, 69, 19), "%-6ld");
+ botside();
+}
+
+/*
+ special subroutine to update only the gold number on the bottomlines
+ called from ogold()
+ */
+void
+bottomgold(void)
+{
+ botsub(makecode(GOLD, 69, 19), "%-6ld");
+ /* botsub(GOLD,"%-6ld",69,19); */
+}
+
+/*
+ special routine to update hp and level fields on bottom lines
+ called in monster.c hitplayer() and spattack()
+ */
+static void
+bot_hpx(void)
+{
+ if (c[EXPERIENCE] != cbak[EXPERIENCE]) {
+ recalc();
+ bot_linex();
+ } else
+ botsub(makecode(HP, 5, 19), "%3ld");
+}
+
+/*
+ special routine to update number of spells called from regen()
+ */
+static void
+bot_spellx(void)
+{
+ botsub(makecode(SPELLS, 9, 18), "%2ld");
+}
+
+/*
+ common subroutine for a more economical bottomline()
+ */
+static struct bot_side_def {
+ int typ;
+ const char *string;
+}
+ bot_data[] =
+{
+ { STEALTH, "stealth"},
+ { UNDEADPRO, "undead pro" },
+ { SPIRITPRO, "spirit pro" },
+ { CHARMCOUNT, "Charm"},
+ { TIMESTOP, "Time Stop" },
+ { HOLDMONST, "Hold Monst" },
+ { GIANTSTR, "Giant Str"},
+ { FIRERESISTANCE, "Fire Resit" },
+ { DEXCOUNT, "Dexterity" },
+ { STRCOUNT, "Strength"},
+ { SCAREMONST, "Scare" },
+ { HASTESELF, "Haste Self" },
+ { CANCELLATION, "Cancel"},
+ { INVISIBILITY, "Invisible" },
+ { ALTPRO, "Protect 3" },
+ { PROTECTIONTIME, "Protect 2"},
+ { WTW, "Wall-Walk" }
+};
+
+static void
+botside(void)
+{
+ int i, idx;
+ for (i = 0; i < 17; i++) {
+ idx = bot_data[i].typ;
+ if ((always) || (c[idx] != cbak[idx])) {
+ if ((always) || (cbak[idx] == 0)) {
+ if (c[idx]) {
+ cursor(70, i + 1);
+ lprcat(bot_data[i].string);
+ }
+ } else if (c[idx] == 0) {
+ cursor(70, i + 1);
+ lprcat(" ");
+ }
+ cbak[idx] = c[idx];
+ }
+ }
+ always = 0;
+}
+
+static void
+botsub(int idx, const char *str)
+{
+ int x, y;
+ y = idx & 0xff;
+ x = (idx >> 8) & 0xff;
+ idx >>= 16;
+ if (c[idx] != cbak[idx]) {
+ cbak[idx] = c[idx];
+ cursor(x, y);
+ lprintf(str, (long) c[idx]);
+ }
+}
+
+/*
+ * subroutine to draw only a section of the screen
+ * only the top section of the screen is updated.
+ * If entire lines are being drawn, then they will be cleared first.
+ */
+/* for limited screen drawing */
+static int d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY;
+
+void
+draws(int xmin, int xmax, int ymin, int ymax)
+{
+ int i, idx;
+ if (xmin == 0 && xmax == MAXX) { /* clear section of screen as
+ * needed */
+ if (ymin == 0)
+ cl_up(79, ymax);
+ else
+ for (i = ymin; i < ymin; i++)
+ cl_line(1, i + 1);
+ xmin = -1;
+ }
+ d_xmin = xmin;
+ d_xmax = xmax;
+ d_ymin = ymin;
+ d_ymax = ymax; /* for limited screen drawing */
+ drawscreen();
+ if (xmin <= 0 && xmax == MAXX) { /* draw stuff on right side
+ * of screen as needed */
+ for (i = ymin; i < ymax; i++) {
+ idx = bot_data[i].typ;
+ if (c[idx]) {
+ cursor(70, i + 1);
+ lprcat(bot_data[i].string);
+ }
+ cbak[idx] = c[idx];
+ }
+ }
+}
+
+/*
+ drawscreen()
+
+ subroutine to redraw the whole screen as the player knows it
+ */
+u_char screen[MAXX][MAXY]; /* template for the screen */
+static u_char d_flag;
+void
+drawscreen(void)
+{
+ int i, j, kk;
+ int lastx, lasty; /* variables used to optimize the
+ * object printing */
+ if (d_xmin == 0 && d_xmax == MAXX && d_ymin == 0 && d_ymax == MAXY) {
+ d_flag = 1;
+ clear(); /* clear the screen */
+ } else {
+ d_flag = 0;
+ cursor(1, 1);
+ }
+ if (d_xmin < 0)
+ d_xmin = 0; /* d_xmin=-1 means display all without
+ * bottomline */
+
+ for (i = d_ymin; i < d_ymax; i++)
+ for (j = d_xmin; j < d_xmax; j++)
+ if (know[j][i] == 0)
+ screen[j][i] = ' ';
+ else if ((kk = mitem[j][i]) != 0)
+ screen[j][i] = monstnamelist[kk];
+ else if ((kk = item[j][i]) == OWALL)
+ screen[j][i] = '#';
+ else
+ screen[j][i] = ' ';
+
+ for (i = d_ymin; i < d_ymax; i++) {
+ j = d_xmin;
+ while ((screen[j][i] == ' ') && (j < d_xmax))
+ j++;
+ /* was m=0 */
+ if (j >= d_xmax)
+ m = d_xmin; /* don't search backwards if blank
+ * line */
+ else { /* search backwards for end of line */
+ m = d_xmax - 1;
+ while ((screen[m][i] == ' ') && (m > d_xmin))
+ --m;
+ if (j <= m)
+ cursor(j + 1, i + 1);
+ else
+ continue;
+ }
+ while (j <= m) {
+ if (j <= m - 3) {
+ for (kk = j; kk <= j + 3; kk++)
+ if (screen[kk][i] != ' ')
+ kk = 1000;
+ if (kk < 1000) {
+ while (screen[j][i] == ' ' && j <= m)
+ j++;
+ cursor(j + 1, i + 1);
+ }
+ }
+ lprc(screen[j++][i]);
+ }
+ }
+ // setbold(); /* print out only bold objects now */
+
+ for (lastx = lasty = 127, i = d_ymin; i < d_ymax; i++)
+ for (j = d_xmin; j < d_xmax; j++) {
+ if ((kk = item[j][i]) != 0)
+ if (kk != OWALL)
+ if ((know[j][i]) && (mitem[j][i] == 0))
+ if (objnamelist[kk] != ' ') {
+ if (lasty != i + 1 || lastx != j)
+ cursor(lastx = j + 1, lasty = i + 1);
+ else
+ lastx++;
+ lprc(objnamelist[kk]);
+ }
+ }
+
+ // resetbold();
+ if (d_flag) {
+ always = 1;
+ botside();
+ always = 1;
+ bot_linex();
+ }
+ oldx = 99;
+ d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY; /* for limited screen
+ * drawing */
+}
+
+
+/*
+ showcell(x,y)
+
+ subroutine to display a cell location on the screen
+ */
+void
+showcell(int x, int y)
+{
+ int i, j, kk, mm;
+ if (c[BLINDCOUNT])
+ // 20150211 bkw:
+ /* return */; /* see nothing if blind */
+ if (c[AWARENESS]) {
+ minx = x - 3;
+ maxx = x + 3;
+ miny = y - 3;
+ maxy = y + 3;
+ } else {
+ minx = x - 1;
+ maxx = x + 1;
+ miny = y - 1;
+ maxy = y + 1;
+ }
+
+ if (minx < 0)
+ minx = 0;
+ if (maxx > MAXX - 1)
+ maxx = MAXX - 1;
+ if (miny < 0)
+ miny = 0;
+ if (maxy > MAXY - 1)
+ maxy = MAXY - 1;
+
+ for (j = miny; j <= maxy; j++)
+ for (mm = minx; mm <= maxx; mm++)
+ if (know[mm][j] == 0) {
+ cursor(mm + 1, j + 1);
+ x = maxx;
+ while (know[x][j])
+ --x;
+ for (i = mm; i <= x; i++) {
+ if ((kk = mitem[i][j]) != 0)
+ lprc(monstnamelist[kk]);
+ else
+ switch (kk = item[i][j]) {
+ case OWALL:
+ case 0:
+ case OIVTELETRAP:
+ case OTRAPARROWIV:
+ case OIVDARTRAP:
+ case OIVTRAPDOOR:
+ lprc(objnamelist[kk]);
+ break;
+
+ default:
+ setbold();
+ lprc(objnamelist[kk]);
+ resetbold();
+ };
+ know[i][j] = 1;
+ }
+ mm = maxx;
+ }
+}
+
+/*
+ this routine shows only the spot that is given it. the spaces around
+ these coordinated are not shown
+ used in godirect() in monster.c for missile weapons display
+ */
+void
+show1cell(int x, int y)
+{
+ if (c[BLINDCOUNT])
+ return; /* see nothing if blind */
+ cursor(x + 1, y + 1);
+ if ((k = mitem[x][y]) != 0)
+ lprc(monstnamelist[k]);
+ else
+ switch (k = item[x][y]) {
+ case OWALL:
+ case 0:
+ case OIVTELETRAP:
+ case OTRAPARROWIV:
+ case OIVDARTRAP:
+ case OIVTRAPDOOR:
+ lprc(objnamelist[k]);
+ break;
+
+ default:
+ setbold();
+ lprc(objnamelist[k]);
+ resetbold();
+ };
+ know[x][y] |= 1; /* we end up knowing about it */
+}
+
+/*
+ showplayer()
+
+ subroutine to show where the player is on the screen
+ cursor values start from 1 up
+ */
+void
+showplayer(void)
+{
+/* 20150211 bkw: put back the player's @. Took the function body
+ from some old larn source originally posted to USEnet in the
+ paleozoic era. */
+ if(oldx != 99) show1cell( oldx, oldy );
+ cursor(playerx+1,playery+1);
+ lprc('@');
+ cursor(playerx+1,playery+1);
+ oldx = playerx;
+ oldy = playery;
+}
+
+/*
+ moveplayer(dir)
+
+ subroutine to move the player from one room to another
+ returns 0 if can't move in that direction or hit a monster or on an object
+ else returns 1
+ nomove is set to 1 to stop the next move (inadvertent monsters hitting
+ players when walking into walls) if player walks off screen or into wall
+ */
+short diroffx[] = {0, 0, 1, 0, -1, 1, -1, 1, -1};
+short diroffy[] = {0, 1, 0, -1, 0, -1, -1, 1, 1};
+int
+moveplayer(int dir)
+ /* from = present room # direction =
+ * [1-north] [2-east] [3-south] [4-west]
+ * [5-northeast] [6-northwest] [7-southeast]
+ * [8-southwest] if direction=0, don't
+ * move--just show where he is */
+{
+ int kk, mm, i, j;
+ if (c[CONFUSE])
+ if (c[LEVEL] < rnd(30))
+ dir = rund(9); /* if confused any dir */
+ kk = playerx + diroffx[dir];
+ mm = playery + diroffy[dir];
+ if (kk < 0 || kk >= MAXX || mm < 0 || mm >= MAXY) {
+ nomove = 1;
+ return (yrepcount = 0);
+ }
+ i = item[kk][mm];
+ j = mitem[kk][mm];
+ if (i == OWALL && c[WTW] == 0) {
+ nomove = 1;
+ return (yrepcount = 0);
+ } /* hit a wall */
+ if (kk == 33 && mm == MAXY - 1 && level == 1) {
+ newcavelevel(0);
+ for (kk = 0; kk < MAXX; kk++)
+ for (mm = 0; mm < MAXY; mm++)
+ if (item[kk][mm] == OENTRANCE) {
+ playerx = kk;
+ playery = mm;
+ positionplayer();
+ drawscreen();
+ return (0);
+ }
+ }
+ if (j > 0) {
+ hitmonster(kk, mm);
+ return (yrepcount = 0);
+ } /* hit a monster */
+ lastpx = playerx;
+ lastpy = playery;
+ playerx = kk;
+ playery = mm;
+ if (i && i != OTRAPARROWIV && i != OIVTELETRAP && i != OIVDARTRAP && i != OIVTRAPDOOR)
+ return (yrepcount = 0);
+ else
+ return (1);
+}
+
+
+/*
+ * function to show what magic items have been discovered thus far
+ * enter with -1 for just spells, anything else will give scrolls & potions
+ */
+static int lincount, count;
+void
+seemagic(int arg)
+{
+ int i, number = 0;
+ count = lincount = 0;
+ nosignal = 1;
+
+ if (arg == -1) { /* if display spells while casting one */
+ for (number = i = 0; i < SPNUM; i++)
+ if (spelknow[i])
+ number++;
+ number = (number + 2) / 3 + 4; /* # lines needed to display */
+ cl_up(79, number);
+ cursor(1, 1);
+ } else {
+ resetscroll();
+ clear();
+ }
+
+ lprcat("The magic spells you have discovered thus far:\n\n");
+ for (i = 0; i < SPNUM; i++)
+ if (spelknow[i]) {
+ lprintf("%s %-20s ", spelcode[i], spelname[i]);
+ seepage();
+ }
+ if (arg == -1) {
+ seepage();
+ more();
+ nosignal = 0;
+ draws(0, MAXX, 0, number);
+ return;
+ }
+ lincount += 3;
+ if (count != 0) {
+ count = 2;
+ seepage();
+ }
+ lprcat("\nThe magic scrolls you have found to date are:\n\n");
+ count = 0;
+ for (i = 0; i < MAXSCROLL; i++)
+ if (scrollname[i][0])
+ if (scrollname[i][1] != ' ') {
+ lprintf("%-26s", &scrollname[i][1]);
+ seepage();
+ }
+ lincount += 3;
+ if (count != 0) {
+ count = 2;
+ seepage();
+ }
+ lprcat("\nThe magic potions you have found to date are:\n\n");
+ count = 0;
+ for (i = 0; i < MAXPOTION; i++)
+ if (potionname[i][0])
+ if (potionname[i][1] != ' ') {
+ lprintf("%-26s", &potionname[i][1]);
+ seepage();
+ }
+ if (lincount != 0)
+ more();
+ nosignal = 0;
+ setscroll();
+ drawscreen();
+}
+
+/*
+ * subroutine to paginate the seemagic function
+ */
+static void
+seepage(void)
+{
+ if (++count == 3) {
+ lincount++;
+ count = 0;
+ lprc('\n');
+ if (lincount > 17) {
+ lincount = 0;
+ more();
+ clear();
+ }
+ }
+}