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+/* $NetBSD: scores.c,v 1.21 2012/06/19 05:30:44 dholland Exp $ */
+
+/*
+ * scores.c Larn is copyrighted 1986 by Noah Morgan.
+ *
+ * Functions in this file are:
+ *
+ * readboard() Function to read in the scoreboard into a static buffer
+ * writeboard() Function to write the scoreboard from readboard()'s buffer
+ * makeboard() Function to create a new scoreboard (wipe out old one)
+ * hashewon() Function to return 1 if player has won a game before, else 0
+ * long paytaxes(x) Function to pay taxes if any are due winshou()
+ * ubroutine to print out the winning scoreboard shou(x)
+ * ubroutine to print out the non-winners scoreboard showscores()
+ * unction to show the scoreboard on the terminal showallscores()
+ * Function to show scores and the iven lists that go with them sortboard()
+ * unction to sort the scoreboard newscore(score, whoo, whyded, winner)
+ * Function to add entry to scoreboard new1sub(score,i,whoo,taxes)
+ * Subroutine to put player into a new2sub(score,i,whoo,whyded)
+ * Subroutine to put player into a died(x) Subroutine to record who
+ * played larn, and what the score was diedsub(x) Subroutine to print out a
+ * line showing player when he is killed diedlog() Subroutine to read a
+ * log file and print it out in ascii format getplid(name)
+ * on to get players id # from id file
+ *
+ */
+#include <sys/cdefs.h>
+#ifndef lint
+__RCSID("$NetBSD: scores.c,v 1.21 2012/06/19 05:30:44 dholland Exp $");
+#endif /* not lint */
+#include <sys/types.h>
+#include <sys/times.h>
+#include <sys/stat.h>
+#include <stdio.h>
+#include <string.h>
+#include <unistd.h>
+#include <stdlib.h>
+#include "header.h"
+#include "extern.h"
+
+struct scofmt { /* This is the structure for the scoreboard */
+ long score; /* the score of the player */
+ long suid; /* the user id number of the player */
+ short what; /* the number of the monster that killed
+ * player */
+ short level; /* the level player was on when he died */
+ short hardlev;/* the level of difficulty player played at */
+ short order; /* the relative ordering place of this entry */
+ char who[40];/* the name of the character */
+ char sciv[26][2]; /* this is the inventory list of the
+ * character */
+};
+struct wscofmt { /* This is the structure for the winning
+ * scoreboard */
+ long score; /* the score of the player */
+ long timeused; /* the time used in mobuls to win the
+ * game */
+ long taxes; /* taxes he owes to LRS */
+ long suid; /* the user id number of the player */
+ short hardlev;/* the level of difficulty player played at */
+ short order; /* the relative ordering place of this entry */
+ char who[40];/* the name of the character */
+};
+
+struct log_fmt { /* 102 bytes struct for the log file */
+ long score; /* the players score */
+ int32_t diedtime; /* time when game was over */
+ short cavelev;/* level in caves */
+ short diff; /* difficulty player played at */
+#ifdef EXTRA
+ long elapsedtime; /* real time of game in seconds */
+ long bytout; /* bytes input and output */
+ long bytin;
+ long moves; /* number of moves made by player */
+ short ac; /* armor class of player */
+ short hp, hpmax; /* players hitpoints */
+ short cputime;/* CPU time needed in seconds */
+ short killed, spused; /* monsters killed and spells cast */
+ short usage; /* usage of the CPU in % */
+ short lev; /* player level */
+#endif
+ char who[12];/* player name */
+ char what[46]; /* what happened to player */
+};
+
+static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
+static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
+static struct log_fmt logg; /* structure for the log file */
+static const char *whydead[] = {
+ "quit", "suspended", "self - annihilated", "shot by an arrow",
+ "hit by a dart", "fell into a pit", "fell into a bottomless pit",
+ "a winner", "trapped in solid rock", "killed by a missing save file",
+ "killed by an old save file", "caught by the greedy cheater checker trap",
+ "killed by a protected save file", "killed his family and committed suicide",
+ "erased by a wayward finger", "fell through a bottomless trap door",
+ "fell through a trap door", "drank some poisonous water",
+ "fried by an electric shock", "slipped on a volcano shaft",
+ "killed by a stupid act of frustration", "attacked by a revolting demon",
+ "hit by his own magic", "demolished by an unseen attacker",
+ "fell into the dreadful sleep", "killed by an exploding chest",
+ /* 26 */ "killed by a missing maze data file", "annihilated in a sphere",
+ "died a post mortem death", "wasted by a malloc() failure"
+};
+
+static int readboard(void);
+static int writeboard(void);
+static int winshou(void);
+static int shou(int);
+static int sortboard(void);
+static void newscore(long, char *, int, int);
+static void new1sub(long, int, char *, long);
+static void new2sub(long, int, char *, int);
+static void diedsub(int);
+
+/*
+ * readboard() Function to read in the scoreboard into a static buffer
+ *
+ * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
+ */
+static int
+readboard(void)
+{
+ int i;
+
+ if (gid != egid)
+ setegid(egid);
+ i = lopen(scorefile);
+ if (gid != egid)
+ setegid(gid);
+ if (i < 0) {
+ lprcat("Can't read scoreboard\n");
+ lflush();
+ return (-1);
+ }
+ lrfill((char *) sco, sizeof(sco));
+ lrfill((char *) winr, sizeof(winr));
+ lrclose();
+ lcreat((char *) 0);
+ return (0);
+}
+
+/*
+ * writeboard() Function to write the scoreboard from readboard()'s buffer
+ *
+ * returns -1 if unable to write the scoreboard, returns 0 if all is OK
+ */
+static int
+writeboard(void)
+{
+ int i;
+
+ set_score_output();
+ if (gid != egid)
+ setegid(egid);
+ i = lcreat(scorefile);
+ if (gid != egid)
+ setegid(gid);
+ if (i < 0) {
+ lprcat("Can't write scoreboard\n");
+ lflush();
+ return (-1);
+ }
+ lwrite((char *) sco, sizeof(sco));
+ lwrite((char *) winr, sizeof(winr));
+ lwclose();
+ lcreat((char *) 0);
+ return (0);
+}
+
+/*
+ * makeboard() Function to create a new scoreboard (wipe out old one)
+ *
+ * returns -1 if unable to write the scoreboard, returns 0 if all is OK
+ */
+int
+makeboard(void)
+{
+ int i;
+ set_score_output();
+ for (i = 0; i < SCORESIZE; i++) {
+ winr[i].taxes = winr[i].score = sco[i].score = 0;
+ winr[i].order = sco[i].order = i;
+ }
+ if (writeboard())
+ return (-1);
+ if (gid != egid)
+ setegid(egid);
+ chmod(scorefile, 0660);
+ if (gid != egid)
+ setegid(gid);
+ return (0);
+}
+
+/*
+ * hashewon() Function to return 1 if player has won a game before, else 0
+ *
+ * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
+ * winner, otherwise the next level of difficulty listed in the winners
+ * scoreboard. This function also sets outstanding_taxes to the value in
+ * the winners scoreboard.
+ */
+int
+hashewon(void)
+{
+ int i;
+ c[HARDGAME] = 0;
+ if (readboard() < 0)
+ return (0); /* can't find scoreboard */
+ for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */
+ if (winr[i].suid == userid)
+ if (winr[i].score > 0) {
+ c[HARDGAME] = winr[i].hardlev + 1;
+ outstanding_taxes = winr[i].taxes;
+ return (1);
+ }
+ return (0);
+}
+
+/*
+ * long paytaxes(x) Function to pay taxes if any are due
+ *
+ * Enter with the amount (in gp) to pay on the taxes.
+ * Returns amount actually paid.
+ */
+long
+paytaxes(long x)
+{
+ int i;
+ long amt;
+ if (x < 0)
+ return (0L);
+ if (readboard() < 0)
+ return (0L);
+ for (i = 0; i < SCORESIZE; i++)
+ if (winr[i].suid == userid) /* look for players winning
+ * entry */
+ if (winr[i].score > 0) { /* search for a winning
+ * entry for the player */
+ amt = winr[i].taxes;
+ if (x < amt)
+ amt = x; /* don't overpay taxes
+ * (Ughhhhh) */
+ winr[i].taxes -= amt;
+ outstanding_taxes -= amt;
+ set_score_output();
+ if (writeboard() < 0)
+ return (0);
+ return (amt);
+ }
+ return (0L); /* couldn't find user on winning scoreboard */
+}
+
+/*
+ * winshou() Subroutine to print out the winning scoreboard
+ *
+ * Returns the number of players on scoreboard that were shown
+ */
+static int
+winshou(void)
+{
+ struct wscofmt *p;
+ int i, j, count;
+ for (count = j = i = 0; i < SCORESIZE; i++) /* is there anyone on
+ * the scoreboard? */
+ if (winr[i].score != 0) {
+ j++;
+ break;
+ }
+ if (j) {
+ lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
+
+ for (i = 0; i < SCORESIZE; i++) /* this loop is needed to
+ * print out the */
+ for (j = 0; j < SCORESIZE; j++) { /* winners in order */
+ p = &winr[j]; /* pointer to the scoreboard
+ * entry */
+ if (p->order == i) {
+ if (p->score) {
+ count++;
+ lprintf("%10ld %2ld %5ld Mobuls %s \n",
+ (long) p->score, (long) p->hardlev, (long) p->timeused, p->who);
+ }
+ break;
+ }
+ }
+ }
+ return (count); /* return number of people on scoreboard */
+}
+
+/*
+ * shou(x) Subroutine to print out the non-winners scoreboard
+ * int x;
+ *
+ * Enter with 0 to list the scores, enter with 1 to list inventories too
+ * Returns the number of players on scoreboard that were shown
+ */
+static int
+shou(int x)
+{
+ int i, j, n, k;
+ int count;
+ for (count = j = i = 0; i < SCORESIZE; i++) /* is the scoreboard
+ * empty? */
+ if (sco[i].score != 0) {
+ j++;
+ break;
+ }
+ if (j) {
+ lprcat("\n Score Difficulty Larn Visitor Log\n");
+ for (i = 0; i < SCORESIZE; i++) /* be sure to print them out
+ * in order */
+ for (j = 0; j < SCORESIZE; j++)
+ if (sco[j].order == i) {
+ if (sco[j].score) {
+ count++;
+ lprintf("%10ld %2ld %s ",
+ (long) sco[j].score, (long) sco[j].hardlev, sco[j].who);
+ if (sco[j].what < 256)
+ lprintf("killed by a %s", monster[sco[j].what].name);
+ else
+ lprintf("%s", whydead[sco[j].what - 256]);
+ if (x != 263)
+ lprintf(" on %s", levelname[sco[j].level]);
+ if (x) {
+ for (n = 0; n < 26; n++) {
+ iven[n] = sco[j].sciv[n][0];
+ ivenarg[n] = sco[j].sciv[n][1];
+ }
+ for (k = 1; k < 99; k++)
+ for (n = 0; n < 26; n++)
+ if (k == iven[n]) {
+ srcount = 0;
+ show3(n);
+ }
+ lprcat("\n\n");
+ } else
+ lprc('\n');
+ }
+ j = SCORESIZE;
+ }
+ }
+ return (count); /* return the number of players just shown */
+}
+
+/*
+ * showscores() Function to show the scoreboard on the terminal
+ *
+ * Returns nothing of value
+ */
+static char esb[] = "The scoreboard is empty.\n";
+void
+showscores(void)
+{
+ int i, j;
+ lflush();
+ lcreat((char *) 0);
+ if (readboard() < 0)
+ return;
+ i = winshou();
+ j = shou(0);
+ if (i + j == 0)
+ lprcat(esb);
+ else
+ lprc('\n');
+ lflush();
+}
+
+/*
+ * showallscores() Function to show scores and the iven lists that go with them
+ *
+ * Returns nothing of value
+ */
+void
+showallscores(void)
+{
+ int i, j;
+ lflush();
+ lcreat((char *) 0);
+ if (readboard() < 0)
+ return;
+ c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing
+ * anything */
+ for (i = 0; i < MAXPOTION; i++)
+ potionname[i] = potionhide[i];
+ for (i = 0; i < MAXSCROLL; i++)
+ scrollname[i] = scrollhide[i];
+ i = winshou();
+ j = shou(1);
+ if (i + j == 0)
+ lprcat(esb);
+ else
+ lprc('\n');
+ lflush();
+}
+
+/*
+ * sortboard() Function to sort the scoreboard
+ *
+ * Returns 0 if no sorting done, else returns 1
+ */
+static int
+sortboard(void)
+{
+ int i, j = 0, pos;
+ long jdat;
+ for (i = 0; i < SCORESIZE; i++)
+ sco[i].order = winr[i].order = -1;
+ pos = 0;
+ while (pos < SCORESIZE) {
+ jdat = 0;
+ for (i = 0; i < SCORESIZE; i++)
+ if ((sco[i].order < 0) && (sco[i].score >= jdat)) {
+ j = i;
+ jdat = sco[i].score;
+ }
+ sco[j].order = pos++;
+ }
+ pos = 0;
+ while (pos < SCORESIZE) {
+ jdat = 0;
+ for (i = 0; i < SCORESIZE; i++)
+ if ((winr[i].order < 0) && (winr[i].score >= jdat)) {
+ j = i;
+ jdat = winr[i].score;
+ }
+ winr[j].order = pos++;
+ }
+ return (1);
+}
+
+/*
+ * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
+ * int score, winner, whyded;
+ * char *whoo;
+ *
+ * Enter with the total score in gp in score, players name in whoo,
+ * died() reason # in whyded, and TRUE/FALSE in winner if a winner
+ * ex. newscore(1000, "player 1", 32, 0);
+ */
+static void
+newscore(long score, char *whoo, int whyded, int winner)
+{
+ int i;
+ long taxes;
+ if (readboard() < 0)
+ return; /* do the scoreboard */
+ /* if a winner then delete all non-winning scores */
+ if (cheat)
+ winner = 0; /* if he cheated, don't let him win */
+ if (winner) {
+ for (i = 0; i < SCORESIZE; i++)
+ if (sco[i].suid == userid)
+ sco[i].score = 0;
+ taxes = score * TAXRATE;
+ score += 100000 * c[HARDGAME]; /* bonus for winning */
+ /*
+ * if he has a slot on the winning scoreboard update it if
+ * greater score
+ */
+ for (i = 0; i < SCORESIZE; i++)
+ if (winr[i].suid == userid) {
+ new1sub(score, i, whoo, taxes);
+ return;
+ }
+ /*
+ * he had no entry. look for last entry and see if he has a
+ * greater score
+ */
+ for (i = 0; i < SCORESIZE; i++)
+ if (winr[i].order == SCORESIZE - 1) {
+ new1sub(score, i, whoo, taxes);
+ return;
+ }
+ } else if (!cheat) { /* for not winning scoreboard */
+ /*
+ * if he has a slot on the scoreboard update it if greater
+ * score
+ */
+ for (i = 0; i < SCORESIZE; i++)
+ if (sco[i].suid == userid) {
+ new2sub(score, i, whoo, whyded);
+ return;
+ }
+ /*
+ * he had no entry. look for last entry and see if he has a
+ * greater score
+ */
+ for (i = 0; i < SCORESIZE; i++)
+ if (sco[i].order == SCORESIZE - 1) {
+ new2sub(score, i, whoo, whyded);
+ return;
+ }
+ }
+}
+
+/*
+ * new1sub(score,i,whoo,taxes) Subroutine to put player into a
+ * int score,i,whyded,taxes; winning scoreboard entry if his score
+ * char *whoo; is high enough
+ *
+ * Enter with the total score in gp in score, players name in whoo,
+ * died() reason # in whyded, and TRUE/FALSE in winner if a winner
+ * slot in scoreboard in i, and the tax bill in taxes.
+ * Returns nothing of value
+ */
+static void
+new1sub(long score, int i, char *whoo, long taxes)
+{
+ struct wscofmt *p;
+ p = &winr[i];
+ p->taxes += taxes;
+ if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
+ strcpy(p->who, whoo);
+ p->score = score;
+ p->hardlev = c[HARDGAME];
+ p->suid = userid;
+ p->timeused = gltime / 100;
+ }
+}
+
+/*
+ * new2sub(score,i,whoo,whyded) Subroutine to put player into a
+ * int score,i,whyded,taxes; non-winning scoreboard entry if his
+ * char *whoo; score is high enough
+ *
+ * Enter with the total score in gp in score, players name in whoo,
+ * died() reason # in whyded, and slot in scoreboard in i.
+ * Returns nothing of value
+ */
+static void
+new2sub(long score, int i, char *whoo, int whyded)
+{
+ int j;
+ struct scofmt *p;
+ p = &sco[i];
+ if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
+ strcpy(p->who, whoo);
+ p->score = score;
+ p->what = whyded;
+ p->hardlev = c[HARDGAME];
+ p->suid = userid;
+ p->level = level;
+ for (j = 0; j < 26; j++) {
+ p->sciv[j][0] = iven[j];
+ p->sciv[j][1] = ivenarg[j];
+ }
+ }
+}
+
+/*
+ * died(x) Subroutine to record who played larn, and what the score was
+ * int x;
+ *
+ * if x < 0 then don't show scores
+ * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
+ *
+ * < 256 killed by the monster number
+ * 256 quit
+ * 257 suspended
+ * 258 self - annihilated
+ * 259 shot by an arrow
+ * 260 hit by a dart
+ * 261 fell into a pit
+ * 262 fell into a bottomless pit
+ * 263 a winner
+ * 264 trapped in solid rock
+ * 265 killed by a missing save file
+ * 266 killed by an old save file
+ * 267 caught by the greedy cheater checker trap
+ * 268 killed by a protected save file
+ * 269 killed his family and killed himself
+ * 270 erased by a wayward finger
+ * 271 fell through a bottomless trap door
+ * 272 fell through a trap door
+ * 273 drank some poisonous water
+ * 274 fried by an electric shock
+ * 275 slipped on a volcano shaft
+ * 276 killed by a stupid act of frustration
+ * 277 attacked by a revolting demon
+ * 278 hit by his own magic
+ * 279 demolished by an unseen attacker
+ * 280 fell into the dreadful sleep
+ * 281 killed by an exploding chest
+ * 282 killed by a missing maze data file
+ * 283 killed by a sphere of annihilation
+ * 284 died a post mortem death
+ * 285 malloc() failure
+ * 300 quick quit -- don't put on scoreboard
+ */
+
+static int scorerror;
+void
+died(int x)
+{
+ int f, win;
+ char ch;
+ const char *mod;
+ time_t zzz;
+ if (c[LIFEPROT] > 0) { /* if life protection */
+ switch ((x > 0) ? x : -x) {
+ case 256:
+ case 257:
+ case 262:
+ case 263:
+ case 265:
+ case 266:
+ case 267:
+ case 268:
+ case 269:
+ case 271:
+ case 282:
+ case 284:
+ case 285:
+ case 300:
+ goto invalid; /* can't be saved */
+ };
+ --c[LIFEPROT];
+ c[HP] = 1;
+ --c[CONSTITUTION];
+ cursors();
+ lprcat("\nYou feel wiiieeeeerrrrrd all over! ");
+ beep();
+ lflush();
+ sleep(4);
+ return; /* only case where died() returns */
+ }
+invalid:
+ clearvt100();
+ lflush();
+ f = 0;
+ if (ckpflag)
+ unlink(ckpfile);/* remove checkpoint file if used */
+ if (x < 0) {
+ f++;
+ x = -x;
+ } /* if we are not to display the scores */
+ if ((x == 300) || (x == 257))
+ exit(0); /* for quick exit or saved game */
+ if (x == 263)
+ win = 1;
+ else
+ win = 0;
+ c[GOLD] += c[BANKACCOUNT];
+ c[BANKACCOUNT] = 0;
+ /* now enter the player at the end of the scoreboard */
+ newscore(c[GOLD], logname, x, win);
+ diedsub(x); /* print out the score line */
+ lflush();
+
+ set_score_output();
+ if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
+#ifndef NOLOG
+ if (gid != egid)
+ setegid(egid);
+ if (lappend(logfile) < 0) { /* append to file */
+ if (lcreat(logfile) < 0) { /* and can't create new
+ * log file */
+ lcreat((char *) 0);
+ lprcat("\nCan't open record file: I can't post your score.\n");
+ sncbr();
+ resetscroll();
+ lflush();
+ exit(0);
+ }
+ if (gid != egid)
+ setegid(egid);
+ chmod(logfile, 0660);
+ if (gid != egid)
+ setegid(gid);
+ }
+ if (gid != egid)
+ setegid(gid);
+ strcpy(logg.who, loginname);
+ logg.score = c[GOLD];
+ logg.diff = c[HARDGAME];
+ if (x < 256) {
+ ch = *monster[x].name;
+ if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
+ mod = "an";
+ else
+ mod = "a";
+ snprintf(logg.what, sizeof(logg.what),
+ "killed by %s %s", mod, monster[x].name);
+ } else
+ snprintf(logg.what, sizeof(logg.what),
+ "%s", whydead[x - 256]);
+ logg.cavelev = level;
+ time(&zzz); /* get CPU time -- write out score info */
+ logg.diedtime = zzz;
+#ifdef EXTRA
+ times(&cputime);/* get CPU time -- write out score info */
+ logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME];
+ logg.lev = c[LEVEL];
+ logg.ac = c[AC];
+ logg.hpmax = c[HPMAX];
+ logg.hp = c[HP];
+ logg.elapsedtime = (zzz - initialtime + 59) / 60;
+ logg.usage = (10000 * i) / (zzz - initialtime);
+ logg.bytin = c[BYTESIN];
+ logg.bytout = c[BYTESOUT];
+ logg.moves = c[MOVESMADE];
+ logg.spused = c[SPELLSCAST];
+ logg.killed = c[MONSTKILLED];
+#endif
+ lwrite((char *) &logg, sizeof(struct log_fmt));
+ lwclose();
+#endif /* NOLOG */
+
+ /*
+ * now for the scoreboard maintenance -- not for a suspended
+ * game
+ */
+ if (x != 257) {
+ if (sortboard()) {
+ set_score_output();
+ scorerror = writeboard();
+ }
+ }
+ }
+ if ((x == 256) || (x == 257) || (f != 0))
+ exit(0);
+ if (scorerror == 0)
+ showscores(); /* if we updated the scoreboard */
+ if (x == 263)
+ mailbill();
+ exit(0);
+}
+
+/*
+ * diedsub(x) Subroutine to print out the line showing the player when he is killed
+ * int x;
+ */
+static void
+diedsub(int x)
+{
+ char ch;
+ const char *mod;
+
+ lprintf("Score: %ld, Diff: %ld, %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
+ if (x < 256) {
+ ch = *monster[x].name;
+ if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
+ mod = "an";
+ else
+ mod = "a";
+ lprintf("killed by %s %s", mod, monster[x].name);
+ } else
+ lprintf("%s", whydead[x - 256]);
+ if (x != 263)
+ lprintf(" on %s\n", levelname[level]);
+ else
+ lprc('\n');
+}
+
+/*
+ * diedlog() Subroutine to read a log file and print it out in ascii format
+ */
+void
+diedlog(void)
+{
+ int n;
+ char *p;
+ static char q[] = "?";
+ struct stat stbuf;
+ time_t t;
+
+ lcreat((char *) 0);
+ if (lopen(logfile) < 0) {
+ lprintf("Can't locate log file <%s>\n", logfile);
+ return;
+ }
+ if (fstat(io_infd, &stbuf) < 0) {
+ lprintf("Can't stat log file <%s>\n", logfile);
+ return;
+ }
+ for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) {
+ lrfill((char *) &logg, sizeof(struct log_fmt));
+ t = logg.diedtime;
+ if ((p = ctime(&t)) == NULL)
+ p = q;
+ else {
+ p[16] = '\n';
+ p[17] = 0;
+ }
+ lprintf("Score: %ld, Diff: %ld, %s %s on %ld at %s", (long) (logg.score), (long) (logg.diff), logg.who, logg.what, (long) (logg.cavelev), p + 4);
+#ifdef EXTRA
+ if (logg.moves <= 0)
+ logg.moves = 1;
+ lprintf(" Experience Level: %ld, AC: %ld, HP: %ld/%ld, Elapsed Time: %ld minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime));
+ lprintf(" CPU time used: %ld seconds, Machine usage: %ld.%02ld%%\n", (long) (logg.cputime), (long) (logg.usage / 100), (long) (logg.usage % 100));
+ lprintf(" BYTES in: %ld, out: %ld, moves: %ld, deaths: %ld, spells cast: %ld\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused));
+ lprintf(" out bytes per move: %ld, time per move: %ld ms\n", (long) (logg.bytout / logg.moves), (long) ((logg.cputime * 1000) / logg.moves));
+#endif
+ }
+ lflush();
+ lrclose();
+ return;
+}
+
+#ifndef UIDSCORE
+/*
+ * getplid(name) Function to get players id # from id file
+ *
+ * Enter with the name of the players character in name.
+ * Returns the id # of the players character, or -1 if failure.
+ * This routine will try to find the name in the id file, if its not there,
+ * it will try to make a new entry in the file. Only returns -1 if can't
+ * find him in the file, and can't make a new entry in the file.
+ * Format of playerids file:
+ * Id # in ascii \n character name \n
+ */
+static int havepid = -1; /* playerid # if previously done */
+int
+getplid(nam)
+ char *nam;
+{
+ int fd7, high = 999, no;
+ char *p, *p2;
+ char name[80];
+ if (havepid != -1)
+ return (havepid); /* already did it */
+ lflush(); /* flush any pending I/O */
+ snprintf(name, sizeof(name), "%s\n", nam);/* append a \n to name */
+ if (lopen(playerids) < 0) { /* no file, make it */
+ if ((fd7 = creat(playerids, 0664)) < 0)
+ return (-1); /* can't make it */
+ close(fd7);
+ goto addone; /* now append new playerid record to file */
+ }
+ for (;;) { /* now search for the name in the player id
+ * file */
+ p = lgetl();
+ if (p == NULL)
+ break; /* EOF? */
+ no = atoi(p); /* the id # */
+ p2 = lgetl();
+ if (p2 == NULL)
+ break; /* EOF? */
+ if (no > high)
+ high = no; /* accumulate highest id # */
+ if (strcmp(p2, name) == 0) { /* we found him */
+ return (no); /* his id number */
+ }
+ }
+ lrclose();
+ /* if we get here, we didn't find him in the file -- put him there */
+addone:
+ if (lappend(playerids) < 0)
+ return (-1); /* can't open file for append */
+ lprintf("%ld\n%s", (long) ++high, name); /* new id # and name */
+ lwclose();
+ lcreat((char *) 0); /* re-open terminal channel */
+ return (high);
+}
+#endif /* UIDSCORE */