diff options
Diffstat (limited to 'larn/scores.c')
-rw-r--r-- | larn/scores.c | 855 |
1 files changed, 855 insertions, 0 deletions
diff --git a/larn/scores.c b/larn/scores.c new file mode 100644 index 0000000..49a6f87 --- /dev/null +++ b/larn/scores.c @@ -0,0 +1,855 @@ +/* $NetBSD: scores.c,v 1.21 2012/06/19 05:30:44 dholland Exp $ */ + +/* + * scores.c Larn is copyrighted 1986 by Noah Morgan. + * + * Functions in this file are: + * + * readboard() Function to read in the scoreboard into a static buffer + * writeboard() Function to write the scoreboard from readboard()'s buffer + * makeboard() Function to create a new scoreboard (wipe out old one) + * hashewon() Function to return 1 if player has won a game before, else 0 + * long paytaxes(x) Function to pay taxes if any are due winshou() + * ubroutine to print out the winning scoreboard shou(x) + * ubroutine to print out the non-winners scoreboard showscores() + * unction to show the scoreboard on the terminal showallscores() + * Function to show scores and the iven lists that go with them sortboard() + * unction to sort the scoreboard newscore(score, whoo, whyded, winner) + * Function to add entry to scoreboard new1sub(score,i,whoo,taxes) + * Subroutine to put player into a new2sub(score,i,whoo,whyded) + * Subroutine to put player into a died(x) Subroutine to record who + * played larn, and what the score was diedsub(x) Subroutine to print out a + * line showing player when he is killed diedlog() Subroutine to read a + * log file and print it out in ascii format getplid(name) + * on to get players id # from id file + * + */ +#include <sys/cdefs.h> +#ifndef lint +__RCSID("$NetBSD: scores.c,v 1.21 2012/06/19 05:30:44 dholland Exp $"); +#endif /* not lint */ +#include <sys/types.h> +#include <sys/times.h> +#include <sys/stat.h> +#include <stdio.h> +#include <string.h> +#include <unistd.h> +#include <stdlib.h> +#include "header.h" +#include "extern.h" + +struct scofmt { /* This is the structure for the scoreboard */ + long score; /* the score of the player */ + long suid; /* the user id number of the player */ + short what; /* the number of the monster that killed + * player */ + short level; /* the level player was on when he died */ + short hardlev;/* the level of difficulty player played at */ + short order; /* the relative ordering place of this entry */ + char who[40];/* the name of the character */ + char sciv[26][2]; /* this is the inventory list of the + * character */ +}; +struct wscofmt { /* This is the structure for the winning + * scoreboard */ + long score; /* the score of the player */ + long timeused; /* the time used in mobuls to win the + * game */ + long taxes; /* taxes he owes to LRS */ + long suid; /* the user id number of the player */ + short hardlev;/* the level of difficulty player played at */ + short order; /* the relative ordering place of this entry */ + char who[40];/* the name of the character */ +}; + +struct log_fmt { /* 102 bytes struct for the log file */ + long score; /* the players score */ + int32_t diedtime; /* time when game was over */ + short cavelev;/* level in caves */ + short diff; /* difficulty player played at */ +#ifdef EXTRA + long elapsedtime; /* real time of game in seconds */ + long bytout; /* bytes input and output */ + long bytin; + long moves; /* number of moves made by player */ + short ac; /* armor class of player */ + short hp, hpmax; /* players hitpoints */ + short cputime;/* CPU time needed in seconds */ + short killed, spused; /* monsters killed and spells cast */ + short usage; /* usage of the CPU in % */ + short lev; /* player level */ +#endif + char who[12];/* player name */ + char what[46]; /* what happened to player */ +}; + +static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */ +static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */ +static struct log_fmt logg; /* structure for the log file */ +static const char *whydead[] = { + "quit", "suspended", "self - annihilated", "shot by an arrow", + "hit by a dart", "fell into a pit", "fell into a bottomless pit", + "a winner", "trapped in solid rock", "killed by a missing save file", + "killed by an old save file", "caught by the greedy cheater checker trap", + "killed by a protected save file", "killed his family and committed suicide", + "erased by a wayward finger", "fell through a bottomless trap door", + "fell through a trap door", "drank some poisonous water", + "fried by an electric shock", "slipped on a volcano shaft", + "killed by a stupid act of frustration", "attacked by a revolting demon", + "hit by his own magic", "demolished by an unseen attacker", + "fell into the dreadful sleep", "killed by an exploding chest", + /* 26 */ "killed by a missing maze data file", "annihilated in a sphere", + "died a post mortem death", "wasted by a malloc() failure" +}; + +static int readboard(void); +static int writeboard(void); +static int winshou(void); +static int shou(int); +static int sortboard(void); +static void newscore(long, char *, int, int); +static void new1sub(long, int, char *, long); +static void new2sub(long, int, char *, int); +static void diedsub(int); + +/* + * readboard() Function to read in the scoreboard into a static buffer + * + * returns -1 if unable to read in the scoreboard, returns 0 if all is OK + */ +static int +readboard(void) +{ + int i; + + if (gid != egid) + setegid(egid); + i = lopen(scorefile); + if (gid != egid) + setegid(gid); + if (i < 0) { + lprcat("Can't read scoreboard\n"); + lflush(); + return (-1); + } + lrfill((char *) sco, sizeof(sco)); + lrfill((char *) winr, sizeof(winr)); + lrclose(); + lcreat((char *) 0); + return (0); +} + +/* + * writeboard() Function to write the scoreboard from readboard()'s buffer + * + * returns -1 if unable to write the scoreboard, returns 0 if all is OK + */ +static int +writeboard(void) +{ + int i; + + set_score_output(); + if (gid != egid) + setegid(egid); + i = lcreat(scorefile); + if (gid != egid) + setegid(gid); + if (i < 0) { + lprcat("Can't write scoreboard\n"); + lflush(); + return (-1); + } + lwrite((char *) sco, sizeof(sco)); + lwrite((char *) winr, sizeof(winr)); + lwclose(); + lcreat((char *) 0); + return (0); +} + +/* + * makeboard() Function to create a new scoreboard (wipe out old one) + * + * returns -1 if unable to write the scoreboard, returns 0 if all is OK + */ +int +makeboard(void) +{ + int i; + set_score_output(); + for (i = 0; i < SCORESIZE; i++) { + winr[i].taxes = winr[i].score = sco[i].score = 0; + winr[i].order = sco[i].order = i; + } + if (writeboard()) + return (-1); + if (gid != egid) + setegid(egid); + chmod(scorefile, 0660); + if (gid != egid) + setegid(gid); + return (0); +} + +/* + * hashewon() Function to return 1 if player has won a game before, else 0 + * + * This function also sets c[HARDGAME] to appropriate value -- 0 if not a + * winner, otherwise the next level of difficulty listed in the winners + * scoreboard. This function also sets outstanding_taxes to the value in + * the winners scoreboard. + */ +int +hashewon(void) +{ + int i; + c[HARDGAME] = 0; + if (readboard() < 0) + return (0); /* can't find scoreboard */ + for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */ + if (winr[i].suid == userid) + if (winr[i].score > 0) { + c[HARDGAME] = winr[i].hardlev + 1; + outstanding_taxes = winr[i].taxes; + return (1); + } + return (0); +} + +/* + * long paytaxes(x) Function to pay taxes if any are due + * + * Enter with the amount (in gp) to pay on the taxes. + * Returns amount actually paid. + */ +long +paytaxes(long x) +{ + int i; + long amt; + if (x < 0) + return (0L); + if (readboard() < 0) + return (0L); + for (i = 0; i < SCORESIZE; i++) + if (winr[i].suid == userid) /* look for players winning + * entry */ + if (winr[i].score > 0) { /* search for a winning + * entry for the player */ + amt = winr[i].taxes; + if (x < amt) + amt = x; /* don't overpay taxes + * (Ughhhhh) */ + winr[i].taxes -= amt; + outstanding_taxes -= amt; + set_score_output(); + if (writeboard() < 0) + return (0); + return (amt); + } + return (0L); /* couldn't find user on winning scoreboard */ +} + +/* + * winshou() Subroutine to print out the winning scoreboard + * + * Returns the number of players on scoreboard that were shown + */ +static int +winshou(void) +{ + struct wscofmt *p; + int i, j, count; + for (count = j = i = 0; i < SCORESIZE; i++) /* is there anyone on + * the scoreboard? */ + if (winr[i].score != 0) { + j++; + break; + } + if (j) { + lprcat("\n Score Difficulty Time Needed Larn Winners List\n"); + + for (i = 0; i < SCORESIZE; i++) /* this loop is needed to + * print out the */ + for (j = 0; j < SCORESIZE; j++) { /* winners in order */ + p = &winr[j]; /* pointer to the scoreboard + * entry */ + if (p->order == i) { + if (p->score) { + count++; + lprintf("%10ld %2ld %5ld Mobuls %s \n", + (long) p->score, (long) p->hardlev, (long) p->timeused, p->who); + } + break; + } + } + } + return (count); /* return number of people on scoreboard */ +} + +/* + * shou(x) Subroutine to print out the non-winners scoreboard + * int x; + * + * Enter with 0 to list the scores, enter with 1 to list inventories too + * Returns the number of players on scoreboard that were shown + */ +static int +shou(int x) +{ + int i, j, n, k; + int count; + for (count = j = i = 0; i < SCORESIZE; i++) /* is the scoreboard + * empty? */ + if (sco[i].score != 0) { + j++; + break; + } + if (j) { + lprcat("\n Score Difficulty Larn Visitor Log\n"); + for (i = 0; i < SCORESIZE; i++) /* be sure to print them out + * in order */ + for (j = 0; j < SCORESIZE; j++) + if (sco[j].order == i) { + if (sco[j].score) { + count++; + lprintf("%10ld %2ld %s ", + (long) sco[j].score, (long) sco[j].hardlev, sco[j].who); + if (sco[j].what < 256) + lprintf("killed by a %s", monster[sco[j].what].name); + else + lprintf("%s", whydead[sco[j].what - 256]); + if (x != 263) + lprintf(" on %s", levelname[sco[j].level]); + if (x) { + for (n = 0; n < 26; n++) { + iven[n] = sco[j].sciv[n][0]; + ivenarg[n] = sco[j].sciv[n][1]; + } + for (k = 1; k < 99; k++) + for (n = 0; n < 26; n++) + if (k == iven[n]) { + srcount = 0; + show3(n); + } + lprcat("\n\n"); + } else + lprc('\n'); + } + j = SCORESIZE; + } + } + return (count); /* return the number of players just shown */ +} + +/* + * showscores() Function to show the scoreboard on the terminal + * + * Returns nothing of value + */ +static char esb[] = "The scoreboard is empty.\n"; +void +showscores(void) +{ + int i, j; + lflush(); + lcreat((char *) 0); + if (readboard() < 0) + return; + i = winshou(); + j = shou(0); + if (i + j == 0) + lprcat(esb); + else + lprc('\n'); + lflush(); +} + +/* + * showallscores() Function to show scores and the iven lists that go with them + * + * Returns nothing of value + */ +void +showallscores(void) +{ + int i, j; + lflush(); + lcreat((char *) 0); + if (readboard() < 0) + return; + c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing + * anything */ + for (i = 0; i < MAXPOTION; i++) + potionname[i] = potionhide[i]; + for (i = 0; i < MAXSCROLL; i++) + scrollname[i] = scrollhide[i]; + i = winshou(); + j = shou(1); + if (i + j == 0) + lprcat(esb); + else + lprc('\n'); + lflush(); +} + +/* + * sortboard() Function to sort the scoreboard + * + * Returns 0 if no sorting done, else returns 1 + */ +static int +sortboard(void) +{ + int i, j = 0, pos; + long jdat; + for (i = 0; i < SCORESIZE; i++) + sco[i].order = winr[i].order = -1; + pos = 0; + while (pos < SCORESIZE) { + jdat = 0; + for (i = 0; i < SCORESIZE; i++) + if ((sco[i].order < 0) && (sco[i].score >= jdat)) { + j = i; + jdat = sco[i].score; + } + sco[j].order = pos++; + } + pos = 0; + while (pos < SCORESIZE) { + jdat = 0; + for (i = 0; i < SCORESIZE; i++) + if ((winr[i].order < 0) && (winr[i].score >= jdat)) { + j = i; + jdat = winr[i].score; + } + winr[j].order = pos++; + } + return (1); +} + +/* + * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard + * int score, winner, whyded; + * char *whoo; + * + * Enter with the total score in gp in score, players name in whoo, + * died() reason # in whyded, and TRUE/FALSE in winner if a winner + * ex. newscore(1000, "player 1", 32, 0); + */ +static void +newscore(long score, char *whoo, int whyded, int winner) +{ + int i; + long taxes; + if (readboard() < 0) + return; /* do the scoreboard */ + /* if a winner then delete all non-winning scores */ + if (cheat) + winner = 0; /* if he cheated, don't let him win */ + if (winner) { + for (i = 0; i < SCORESIZE; i++) + if (sco[i].suid == userid) + sco[i].score = 0; + taxes = score * TAXRATE; + score += 100000 * c[HARDGAME]; /* bonus for winning */ + /* + * if he has a slot on the winning scoreboard update it if + * greater score + */ + for (i = 0; i < SCORESIZE; i++) + if (winr[i].suid == userid) { + new1sub(score, i, whoo, taxes); + return; + } + /* + * he had no entry. look for last entry and see if he has a + * greater score + */ + for (i = 0; i < SCORESIZE; i++) + if (winr[i].order == SCORESIZE - 1) { + new1sub(score, i, whoo, taxes); + return; + } + } else if (!cheat) { /* for not winning scoreboard */ + /* + * if he has a slot on the scoreboard update it if greater + * score + */ + for (i = 0; i < SCORESIZE; i++) + if (sco[i].suid == userid) { + new2sub(score, i, whoo, whyded); + return; + } + /* + * he had no entry. look for last entry and see if he has a + * greater score + */ + for (i = 0; i < SCORESIZE; i++) + if (sco[i].order == SCORESIZE - 1) { + new2sub(score, i, whoo, whyded); + return; + } + } +} + +/* + * new1sub(score,i,whoo,taxes) Subroutine to put player into a + * int score,i,whyded,taxes; winning scoreboard entry if his score + * char *whoo; is high enough + * + * Enter with the total score in gp in score, players name in whoo, + * died() reason # in whyded, and TRUE/FALSE in winner if a winner + * slot in scoreboard in i, and the tax bill in taxes. + * Returns nothing of value + */ +static void +new1sub(long score, int i, char *whoo, long taxes) +{ + struct wscofmt *p; + p = &winr[i]; + p->taxes += taxes; + if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { + strcpy(p->who, whoo); + p->score = score; + p->hardlev = c[HARDGAME]; + p->suid = userid; + p->timeused = gltime / 100; + } +} + +/* + * new2sub(score,i,whoo,whyded) Subroutine to put player into a + * int score,i,whyded,taxes; non-winning scoreboard entry if his + * char *whoo; score is high enough + * + * Enter with the total score in gp in score, players name in whoo, + * died() reason # in whyded, and slot in scoreboard in i. + * Returns nothing of value + */ +static void +new2sub(long score, int i, char *whoo, int whyded) +{ + int j; + struct scofmt *p; + p = &sco[i]; + if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { + strcpy(p->who, whoo); + p->score = score; + p->what = whyded; + p->hardlev = c[HARDGAME]; + p->suid = userid; + p->level = level; + for (j = 0; j < 26; j++) { + p->sciv[j][0] = iven[j]; + p->sciv[j][1] = ivenarg[j]; + } + } +} + +/* + * died(x) Subroutine to record who played larn, and what the score was + * int x; + * + * if x < 0 then don't show scores + * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!) + * + * < 256 killed by the monster number + * 256 quit + * 257 suspended + * 258 self - annihilated + * 259 shot by an arrow + * 260 hit by a dart + * 261 fell into a pit + * 262 fell into a bottomless pit + * 263 a winner + * 264 trapped in solid rock + * 265 killed by a missing save file + * 266 killed by an old save file + * 267 caught by the greedy cheater checker trap + * 268 killed by a protected save file + * 269 killed his family and killed himself + * 270 erased by a wayward finger + * 271 fell through a bottomless trap door + * 272 fell through a trap door + * 273 drank some poisonous water + * 274 fried by an electric shock + * 275 slipped on a volcano shaft + * 276 killed by a stupid act of frustration + * 277 attacked by a revolting demon + * 278 hit by his own magic + * 279 demolished by an unseen attacker + * 280 fell into the dreadful sleep + * 281 killed by an exploding chest + * 282 killed by a missing maze data file + * 283 killed by a sphere of annihilation + * 284 died a post mortem death + * 285 malloc() failure + * 300 quick quit -- don't put on scoreboard + */ + +static int scorerror; +void +died(int x) +{ + int f, win; + char ch; + const char *mod; + time_t zzz; + if (c[LIFEPROT] > 0) { /* if life protection */ + switch ((x > 0) ? x : -x) { + case 256: + case 257: + case 262: + case 263: + case 265: + case 266: + case 267: + case 268: + case 269: + case 271: + case 282: + case 284: + case 285: + case 300: + goto invalid; /* can't be saved */ + }; + --c[LIFEPROT]; + c[HP] = 1; + --c[CONSTITUTION]; + cursors(); + lprcat("\nYou feel wiiieeeeerrrrrd all over! "); + beep(); + lflush(); + sleep(4); + return; /* only case where died() returns */ + } +invalid: + clearvt100(); + lflush(); + f = 0; + if (ckpflag) + unlink(ckpfile);/* remove checkpoint file if used */ + if (x < 0) { + f++; + x = -x; + } /* if we are not to display the scores */ + if ((x == 300) || (x == 257)) + exit(0); /* for quick exit or saved game */ + if (x == 263) + win = 1; + else + win = 0; + c[GOLD] += c[BANKACCOUNT]; + c[BANKACCOUNT] = 0; + /* now enter the player at the end of the scoreboard */ + newscore(c[GOLD], logname, x, win); + diedsub(x); /* print out the score line */ + lflush(); + + set_score_output(); + if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */ +#ifndef NOLOG + if (gid != egid) + setegid(egid); + if (lappend(logfile) < 0) { /* append to file */ + if (lcreat(logfile) < 0) { /* and can't create new + * log file */ + lcreat((char *) 0); + lprcat("\nCan't open record file: I can't post your score.\n"); + sncbr(); + resetscroll(); + lflush(); + exit(0); + } + if (gid != egid) + setegid(egid); + chmod(logfile, 0660); + if (gid != egid) + setegid(gid); + } + if (gid != egid) + setegid(gid); + strcpy(logg.who, loginname); + logg.score = c[GOLD]; + logg.diff = c[HARDGAME]; + if (x < 256) { + ch = *monster[x].name; + if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u') + mod = "an"; + else + mod = "a"; + snprintf(logg.what, sizeof(logg.what), + "killed by %s %s", mod, monster[x].name); + } else + snprintf(logg.what, sizeof(logg.what), + "%s", whydead[x - 256]); + logg.cavelev = level; + time(&zzz); /* get CPU time -- write out score info */ + logg.diedtime = zzz; +#ifdef EXTRA + times(&cputime);/* get CPU time -- write out score info */ + logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME]; + logg.lev = c[LEVEL]; + logg.ac = c[AC]; + logg.hpmax = c[HPMAX]; + logg.hp = c[HP]; + logg.elapsedtime = (zzz - initialtime + 59) / 60; + logg.usage = (10000 * i) / (zzz - initialtime); + logg.bytin = c[BYTESIN]; + logg.bytout = c[BYTESOUT]; + logg.moves = c[MOVESMADE]; + logg.spused = c[SPELLSCAST]; + logg.killed = c[MONSTKILLED]; +#endif + lwrite((char *) &logg, sizeof(struct log_fmt)); + lwclose(); +#endif /* NOLOG */ + + /* + * now for the scoreboard maintenance -- not for a suspended + * game + */ + if (x != 257) { + if (sortboard()) { + set_score_output(); + scorerror = writeboard(); + } + } + } + if ((x == 256) || (x == 257) || (f != 0)) + exit(0); + if (scorerror == 0) + showscores(); /* if we updated the scoreboard */ + if (x == 263) + mailbill(); + exit(0); +} + +/* + * diedsub(x) Subroutine to print out the line showing the player when he is killed + * int x; + */ +static void +diedsub(int x) +{ + char ch; + const char *mod; + + lprintf("Score: %ld, Diff: %ld, %s ", (long) c[GOLD], (long) c[HARDGAME], logname); + if (x < 256) { + ch = *monster[x].name; + if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u') + mod = "an"; + else + mod = "a"; + lprintf("killed by %s %s", mod, monster[x].name); + } else + lprintf("%s", whydead[x - 256]); + if (x != 263) + lprintf(" on %s\n", levelname[level]); + else + lprc('\n'); +} + +/* + * diedlog() Subroutine to read a log file and print it out in ascii format + */ +void +diedlog(void) +{ + int n; + char *p; + static char q[] = "?"; + struct stat stbuf; + time_t t; + + lcreat((char *) 0); + if (lopen(logfile) < 0) { + lprintf("Can't locate log file <%s>\n", logfile); + return; + } + if (fstat(io_infd, &stbuf) < 0) { + lprintf("Can't stat log file <%s>\n", logfile); + return; + } + for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) { + lrfill((char *) &logg, sizeof(struct log_fmt)); + t = logg.diedtime; + if ((p = ctime(&t)) == NULL) + p = q; + else { + p[16] = '\n'; + p[17] = 0; + } + lprintf("Score: %ld, Diff: %ld, %s %s on %ld at %s", (long) (logg.score), (long) (logg.diff), logg.who, logg.what, (long) (logg.cavelev), p + 4); +#ifdef EXTRA + if (logg.moves <= 0) + logg.moves = 1; + lprintf(" Experience Level: %ld, AC: %ld, HP: %ld/%ld, Elapsed Time: %ld minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime)); + lprintf(" CPU time used: %ld seconds, Machine usage: %ld.%02ld%%\n", (long) (logg.cputime), (long) (logg.usage / 100), (long) (logg.usage % 100)); + lprintf(" BYTES in: %ld, out: %ld, moves: %ld, deaths: %ld, spells cast: %ld\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused)); + lprintf(" out bytes per move: %ld, time per move: %ld ms\n", (long) (logg.bytout / logg.moves), (long) ((logg.cputime * 1000) / logg.moves)); +#endif + } + lflush(); + lrclose(); + return; +} + +#ifndef UIDSCORE +/* + * getplid(name) Function to get players id # from id file + * + * Enter with the name of the players character in name. + * Returns the id # of the players character, or -1 if failure. + * This routine will try to find the name in the id file, if its not there, + * it will try to make a new entry in the file. Only returns -1 if can't + * find him in the file, and can't make a new entry in the file. + * Format of playerids file: + * Id # in ascii \n character name \n + */ +static int havepid = -1; /* playerid # if previously done */ +int +getplid(nam) + char *nam; +{ + int fd7, high = 999, no; + char *p, *p2; + char name[80]; + if (havepid != -1) + return (havepid); /* already did it */ + lflush(); /* flush any pending I/O */ + snprintf(name, sizeof(name), "%s\n", nam);/* append a \n to name */ + if (lopen(playerids) < 0) { /* no file, make it */ + if ((fd7 = creat(playerids, 0664)) < 0) + return (-1); /* can't make it */ + close(fd7); + goto addone; /* now append new playerid record to file */ + } + for (;;) { /* now search for the name in the player id + * file */ + p = lgetl(); + if (p == NULL) + break; /* EOF? */ + no = atoi(p); /* the id # */ + p2 = lgetl(); + if (p2 == NULL) + break; /* EOF? */ + if (no > high) + high = no; /* accumulate highest id # */ + if (strcmp(p2, name) == 0) { /* we found him */ + return (no); /* his id number */ + } + } + lrclose(); + /* if we get here, we didn't find him in the file -- put him there */ +addone: + if (lappend(playerids) < 0) + return (-1); /* can't open file for append */ + lprintf("%ld\n%s", (long) ++high, name); /* new id # and name */ + lwclose(); + lcreat((char *) 0); /* re-open terminal channel */ + return (high); +} +#endif /* UIDSCORE */ |