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Diffstat (limited to 'rogue/CHANGES')
-rw-r--r-- | rogue/CHANGES | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/rogue/CHANGES b/rogue/CHANGES new file mode 100644 index 0000000..066ac12 --- /dev/null +++ b/rogue/CHANGES @@ -0,0 +1,55 @@ +$NetBSD: CHANGES,v 1.3 2000/03/13 22:53:22 soren Exp $ + +From: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU +Date: 30 Nov 87 15:08:15 PST (Mon) +To: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick) +Subject: Re: Public domain rogue +Return-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU + +Here is a list of discrepencies from the documentation you sent me: + +The -d option not implemented. +The -r option not implemented, use "rogue save_file" instead. +Strength is between 1 and 99, not 3 and 32. +The D command is not implemented. +Only scrolls,potions,wands,and rings may be "call"ed something. +The ^P command may be used to go 4 messages back, instead of just 1. +The @ comand is not implemented. +There are no dark rooms. +ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored. + 'askquit' is added to prevent ^\ from terminating the game accidentally. + If 'noaskquit' is + found in the ROGUEOPTS string, the ^\ kills the game, otherwise, + the player is asked if he really wants to quit. In either case, no + score file processing is attempted. +The score is keyed to winning scores, and no player may appear twice. + + + + + + +Other differences from "standard" rogue 5.3. This list covers externally +visible differences only. + +There should be NO bugs with any severe consequences. Absolutely NO + game-stopping, or game-winning bugs should be present. +Traps fail occasionally, that is, they sometimes are sprung but miss. +The ^A command prints out some stuff you're probably not interested in. +The '&' command silently saves your screen into the file 'rogue.screen' +Any inventory selection command that takes '*' as a request to list all + appropriate items, can take one of "=?:)]!/" to list only rings, + scrolls, or whatever. +Scrolls and potions, once used, become identified. All other objects become + identified only by scroll of identification. +There is only one scroll of identification, and it works on any item. +ROGUEOPTS + Only the following are implemented: + file,jump,name,askquit,tombstone,passgo + "askquit" is used to prevent accidental termination of the game via ^\ +You may drop objects in doorways. +Prints a picture of a skull, not a tombstone, upon death. +The save/restore game function is faster and machine-independent, but sometimes + requires modification when new variables are added to the source. +The potion of detect monster lasts for the whole level. +Their is no wand of light. |