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/* $NetBSD: ttyscrn.h,v 1.4 2012/10/06 19:39:51 christos Exp $ */
/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Christos Zoulas.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* ttyscrn.h: Curses based screen for dots
*/
#ifndef _H_TTYSCRN
#define _H_TTYSCRN
#include "gamescreen.h"
class TTYSCRN : public GAMESCREEN {
public:
// Constructor that can fail
static TTYSCRN* create(int acs, size_t *y, size_t *x);
~TTYSCRN();
// Screen virtuals
void clean(void);
void moveto(size_t y, size_t x);
void addsym(const int sym);
void addedge(const int sym);
void redraw(void);
void bell(void);
int getinput(void);
void score(size_t s, const PLAYER& p);
void games(size_t s, const PLAYER& p);
void total(size_t s, const PLAYER& p);
void ties(const PLAYER& p);
private:
enum {
offsx = 2, // board x offset from top left corner
offsy = 2, // board y offset from top left corner
offsscore = 0, // score y offset from top of the board
offstotal = 3, // total y offset from top of the board
offsgames = 6, // games y offset from top of the board
offsties = 8 // ties y offset from top of the board
};
size_t _sx, _sy; // board size
size_t _tx, _ty; // tty size
int _acs; // do we want acs?
};
#endif
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