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/* $NetBSD: action.c,v 1.1 2008/02/19 06:05:26 dholland Exp $ */
/*
* action.c Larn is copyrighted 1986 by Noah Morgan.
*
* Routines in this file:
*
* ...
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: action.c,v 1.1 2008/02/19 06:05:26 dholland Exp $");
#endif /* not lint */
#include <stdlib.h>
#include <unistd.h>
#include "header.h"
#include "extern.h"
static void ohear(void);
/*
* act_remove_gems
*
* Remove gems from a throne.
*
* arg is zero if there is a gnome king associated with the throne.
*
* Assumes that cursors() has been called previously, and that a check
* has been made that the throne actually has gems.
*/
void
act_remove_gems(int arg)
{
int i, k;
k = rnd(101);
if (k < 25) {
for (i = 0; i < rnd(4); i++)
creategem(); /* gems pop off the
* throne */
item[playerx][playery] = ODEADTHRONE;
know[playerx][playery] = 0;
} else if (k < 40 && arg == 0) {
createmonster(GNOMEKING);
item[playerx][playery] = OTHRONE2;
know[playerx][playery] = 0;
} else
lprcat("\nnothing happens");
}
/*
* act_sit_throne
*
* Sit on a throne.
*
* arg is zero if there is a gnome king associated with the throne
*
* Assumes that cursors() has been called previously.
*/
void
act_sit_throne(int arg)
{
int k;
k = rnd(101);
if (k < 30 && arg == 0) {
createmonster(GNOMEKING);
item[playerx][playery] = OTHRONE2;
know[playerx][playery] = 0;
} else if (k < 35) {
lprcat("\nZaaaappp! You've been teleported!\n");
beep();
oteleport(0);
} else
lprcat("\nnothing happens");
}
/*
* Code to perform the action of drinking at a fountain. Assumes that
* cursors() has already been called, and that a check has been made
* that the player is actually standing at a live fountain.
*/
void
act_drink_fountain(void)
{
int x;
if (rnd(1501) < 2) {
lprcat("\nOops! You seem to have caught the dreadful sleep!");
beep();
lflush();
sleep(3);
died(280);
return;
}
x = rnd(100);
if (x < 7) {
c[HALFDAM] += 200 + rnd(200);
lprcat("\nYou feel a sickness coming on");
} else if (x < 13)
quaffpotion(23); /* see invisible */
else if (x < 45)
lprcat("\nnothing seems to have happened");
else if (rnd(3) != 2)
fntchange(1); /* change char levels upward */
else
fntchange(-1); /* change char levels
* downward */
if (rnd(12) < 3) {
lprcat("\nThe fountains bubbling slowly quiets");
item[playerx][playery] = ODEADFOUNTAIN; /* dead fountain */
know[playerx][playery] = 0;
}
}
/*
* Code to perform the action of washing at a fountain. Assumes that
* cursors() has already been called and that a check has been made
* that the player is actually standing at a live fountain.
*/
void
act_wash_fountain(void)
{
int x;
if (rnd(100) < 11) {
x = rnd((level << 2) + 2);
lprintf("\nOh no! The water was foul! You suffer %ld hit points!", (long) x);
lastnum = 273;
losehp(x);
bottomline();
cursors();
} else if (rnd(100) < 29)
lprcat("\nYou got the dirt off!");
else if (rnd(100) < 31)
lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
else if (rnd(100) < 34)
createmonster(WATERLORD); /* make water lord */
else
lprcat("\nnothing seems to have happened");
}
/*
* Perform the actions associated with altar desecration.
*/
void
act_desecrate_altar(void)
{
if (rnd(100) < 60) {
createmonster(makemonst(level + 2) + 8);
c[AGGRAVATE] += 2500;
} else if (rnd(101) < 30) {
lprcat("\nThe altar crumbles into a pile of dust before your eyes");
forget(); /* remember to destroy
* the altar */
} else
lprcat("\nnothing happens");
}
/*
* Perform the actions associated with praying at an altar and giving
* a donation.
*/
void
act_donation_pray(void)
{
long amt;
lprcat("\n\n");
cursor(1, 24);
cltoeoln();
cursor(1, 23);
cltoeoln();
lprcat("how much do you donate? ");
amt = readnum((long) c[GOLD]);
if (amt < 0 || c[GOLD] < amt) {
lprcat("\nYou don't have that much!");
return;
}
c[GOLD] -= amt;
if (amt < c[GOLD] / 10 || amt < rnd(50)) {
createmonster(makemonst(level + 1));
c[AGGRAVATE] += 200;
} else if (rnd(101) > 50) {
ohear();
return;
} else if (rnd(43) == 5) {
if (c[WEAR])
lprcat("\nYou feel your armor vibrate for a moment");
enchantarmor();
return;
} else if (rnd(43) == 8) {
if (c[WIELD])
lprcat("\nYou feel your weapon vibrate for a moment");
enchweapon();
return;
} else
lprcat("\nThank You.");
bottomline();
}
/*
* Performs the actions associated with 'just praying' at the altar. Called
* when the user responds 'just pray' when in prompt mode, or enters 0 to
* the money prompt when praying.
*
* Assumes cursors(), and that any leading \n have been printed.
*/
void
act_just_pray(void)
{
if (rnd(100) < 75)
lprcat("\nnothing happens");
else if (rnd(13) < 4)
ohear();
else if (rnd(43) == 10) {
if (c[WEAR])
lprcat("\nYou feel your armor vibrate for a moment");
enchantarmor();
return;
} else if (rnd(43) == 10) {
if (c[WIELD])
lprcat("\nYou feel your weapon vibrate for a moment");
enchweapon();
return;
} else
createmonster(makemonst(level + 1));
}
/*
* Function to cast a +3 protection on the player
*/
static void
ohear(void)
{
lprcat("\nYou have been heard!");
if (c[ALTPRO] == 0)
c[MOREDEFENSES] += 3;
c[ALTPRO] += 500; /* protection field */
bottomline();
}
/*
* Performs the act of ignoring an altar.
*
* Assumptions: cursors() has been called.
*/
void
act_ignore_altar(void)
{
if (rnd(100) < 30) {
createmonster(makemonst(level + 1));
c[AGGRAVATE] += rnd(450);
} else
lprcat("\nnothing happens");
}
/*
* Performs the act of opening a chest.
*
* Parameters: x,y location of the chest to open.
* Assumptions: cursors() has been called previously
*/
void
act_open_chest(int x, int y)
{
int i, k;
k = rnd(101);
if (k < 40) {
lprcat("\nThe chest explodes as you open it");
beep();
i = rnd(10);
lastnum = 281; /* in case he dies */
lprintf("\nYou suffer %ld hit points damage!", (long) i);
checkloss(i);
switch (rnd(10)) { /* see if he gets a
* curse */
case 1:
c[ITCHING] += rnd(1000) + 100;
lprcat("\nYou feel an irritation spread over your skin!");
beep();
break;
case 2:
c[CLUMSINESS] += rnd(1600) + 200;
lprcat("\nYou begin to lose hand to eye coordination!");
beep();
break;
case 3:
c[HALFDAM] += rnd(1600) + 200;
beep();
lprcat("\nA sickness engulfs you!");
break;
};
item[x][y] = know[x][y] = 0;
if (rnd(100) < 69)
creategem(); /* gems from the chest */
dropgold(rnd(110 * iarg[x][y] + 200));
for (i = 0; i < rnd(4); i++)
something(iarg[x][y] + 2);
} else
lprcat("\nnothing happens");
}
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