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authorB. Watson <urchlay@slackware.uk>2024-05-26 02:55:24 -0400
committerB. Watson <urchlay@slackware.uk>2024-05-26 02:55:24 -0400
commit27004df8c071a5edb0fb0b20946ebe3bdd8a55f6 (patch)
treee03f0e2fc575675045523bc5088a7e7abb93e492 /unprotbas.1
parent3a48e053cc0cf49812873984094f08b5eccf3f7f (diff)
downloadbw-atari8-tools-27004df8c071a5edb0fb0b20946ebe3bdd8a55f6.tar.gz
unprotbas: tweak doc.
Diffstat (limited to 'unprotbas.1')
-rw-r--r--unprotbas.14
1 files changed, 3 insertions, 1 deletions
diff --git a/unprotbas.1 b/unprotbas.1
index ab9474a..7149414 100644
--- a/unprotbas.1
+++ b/unprotbas.1
@@ -220,7 +220,9 @@ The program \fBUNPROTEC\fP, from the \fIPirate\(aqs Treasure Chest\fP, can
fix bad pointers in protected programs, though it doesn\(aqt do
anything about variable name scrambling.
.sp
-\fBunprotbas \-pc\fP also does this type of protection.
+\fBunprotbas \-pc\fP also does this type of protection. Beware: the
+last line of code must never actually be executed by the program,
+or BASIC will freeze when it tries to execute it.
.UNINDENT
.sp
One more thing \fBunprotbas\fP can do is remove extra data from the end