diff options
-rw-r--r-- | unprotbas.1 | 35 | ||||
-rw-r--r-- | unprotbas.c | 31 | ||||
-rw-r--r-- | unprotbas.rst | 31 |
3 files changed, 65 insertions, 32 deletions
diff --git a/unprotbas.1 b/unprotbas.1 index 992bd28..b2e44f5 100644 --- a/unprotbas.1 +++ b/unprotbas.1 @@ -234,21 +234,38 @@ Load the unprotected program on the Atari and LIST it (or use \fBchkbas\fP to ge listing), and edit \fBvarnames.txt\fP in a text editor. .sp As you figure out what each variable\(aqs purpose is, change its name -in the text file. Don\(aqt delete any lines from the file, and don\(aqt -add any. Don\(aqt get rid of the \fI$\fP or \fI(\fP at the end of any line. You -may enter the names in lowercase (\fBunprotbas\fP will convert them to -uppercase). Remember to follow the rules for BASIC variable names: -only letters and numbers allowed, and the first character must be -a letter. No duplicates of the same type are allowed (you can have -\fIFOO\fP and \fIFOO$\fP, but not two numerics called \fIFOO\fP). +in the text file. When editing the file: +.INDENT 0.0 +.IP \(bu 2 +Don\(aqt add or delete any lines. +.IP \(bu 2 +Don\(aqt get rid of the \fI$\fP or \fI(\fP at the end of any line. +.IP \(bu 2 +You may enter the names in lowercase (\fBunprotbas\fP will convert them to uppercase). +.IP \(bu 2 +Remember to follow the rules for BASIC variable names: +The first character must be a letter, other characters must be a letter +or a number, and only the last character can be \fI$\fP or \fI(\fP\&. +.IP \(bu 2 +No duplicates of the same type are allowed (you can have \fIFOO\fP and \fIFOO$\fP, +but not two numerics called \fIFOO\fP). +.UNINDENT .sp When you\(aqre finished, re\-run \fBunprotbas\fP, this time with the \fB\-r\fP -option. The unprotected program will use your variable names, rather -than generating new ones. +option. If all is well, the unprotected program will use your variable +names, rather than generating new ones. If you broke the rules, you +should get an informative error message explaining what and where the +problem is. .sp This process can also be used for regular unprotected programs. Use \fB\-n \-w\fP the first time, to save the existing variable names to \fBvarnames.txt\fP rather than generating new ones. +.SH NOTES +.sp +Atari BASIC has a limit of 128 variables in a program. It\(aqs actually +possible for the variable name table (and the variable value table) +to contain 129 variables, though the last one won\(aqt be usable in the +program. .SH COPYRIGHT .sp WTFPL. See \fI\%http://www.wtfpl.net/txt/copying/\fP for details. diff --git a/unprotbas.c b/unprotbas.c index 5ad483b..5748461 100644 --- a/unprotbas.c +++ b/unprotbas.c @@ -30,7 +30,7 @@ unsigned char data[65536]; /* for the -r option */ unsigned char varnames[65536]; -unsigned char *varmap[128]; +unsigned char *varmap[129]; int varmap_count; /* BASIC 14-byte header values */ @@ -351,17 +351,10 @@ int rebuild_vntable(int write) { } /* there's supposed to be a null byte at the end of the table, unless - all 128 table slots are used. */ - if(write) { - if(varnum < 128) data[vp] = 0; - /* fixup the VNTD pointer */ - /* - vntd = vntp + (vp - vnstart); - fprintf(stderr, "%04x\n", vntd); - data[4] = vntd & 0xff; - data[5] = vntd >> 8; - */ - } + all 128 table slots are used... except really, there can be 129 + entries, and there's always a null byte. */ + if(write) data[vp] = 0; + size++; return size; } @@ -439,7 +432,12 @@ void check_varname(const unsigned char *name, int line) { c = name[i]; if(c >= 'A' && c <= 'Z') continue; if(c >= '0' && c <= '9') continue; - if(i == (len - 1) && ((c == '$') || (c == '('))) continue; + if(c == '$' || c == '(') { + if(i == (len - 1)) + continue; + else + die_mapfile("invalid variable name: $ and ( only allowed at end", line); + } die_mapfile("invalid character in variable name", line); } @@ -506,6 +504,7 @@ void read_var_map(void) { fprintf(stderr, MAP_FILE ": too many variables (have %d, need %d).\n", count, vvcount); exit(1); } + #if 0 for(count = 0; varmap[count] != NULL; count++) { fprintf(stderr, "\t%02d %s\n", count, varmap[count]); @@ -520,6 +519,9 @@ void apply_var_map(void) { int i, newp = 0; unsigned char *v; + if(verbose) + fprintf(stderr, "using variable names from " MAP_FILE "\n"); + for(i = 0; i < varmap_count; i++) { v = varmap[i]; while(*v) { @@ -529,7 +531,8 @@ void apply_var_map(void) { new_vntable[newp - 1] |= 0x80; } - if(varmap_count < 128) new_vntable[newp++] = '\0'; + /* if(varmap_count < 128) */ + new_vntable[newp++] = '\0'; i = vvstart - vnstart; adjust_vntable_size(i, newp); diff --git a/unprotbas.rst b/unprotbas.rst index 752acd7..6ba560c 100644 --- a/unprotbas.rst +++ b/unprotbas.rst @@ -206,20 +206,33 @@ Load the unprotected program on the Atari and LIST it (or use **chkbas** to get listing), and edit **varnames.txt** in a text editor. As you figure out what each variable's purpose is, change its name -in the text file. Don't delete any lines from the file, and don't -add any. Don't get rid of the *$* or *(* at the end of any line. You -may enter the names in lowercase (**unprotbas** will convert them to -uppercase). Remember to follow the rules for BASIC variable names: -only letters and numbers allowed, and the first character must be -a letter. No duplicates of the same type are allowed (you can have -*FOO* and *FOO$*, but not two numerics called *FOO*). +in the text file. When editing the file: + +- Don't add or delete any lines. +- Don't get rid of the *$* or *(* at the end of any line. +- You may enter the names in lowercase (**unprotbas** will convert them to uppercase). +- Remember to follow the rules for BASIC variable names: + The first character must be a letter, other characters must be a letter + or a number, and only the last character can be *$* or *(*. +- No duplicates of the same type are allowed (you can have *FOO* and *FOO$*, + but not two numerics called *FOO*). When you're finished, re-run **unprotbas**, this time with the **-r** -option. The unprotected program will use your variable names, rather -than generating new ones. +option. If all is well, the unprotected program will use your variable +names, rather than generating new ones. If you broke the rules, you +should get an informative error message explaining what and where the +problem is. This process can also be used for regular unprotected programs. Use **-n -w** the first time, to save the existing variable names to **varnames.txt** rather than generating new ones. +NOTES +===== + +Atari BASIC has a limit of 128 variables in a program. It's actually +possible for the variable name table (and the variable value table) +to contain 129 variables, though the last one won't be usable in the +program. + .. include:: manftr.rst |