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diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..720a1cc --- /dev/null +++ b/README.txt @@ -0,0 +1,89 @@ + +COL80 is a software 80-column driver for the Atari 8-bit computer. It +uses GRAPHICS 8 with 4x8 pixel character cells, and replaces the OS +ROM's E: handler. + +The file is found in various Atari archives, under various names such +as COL80.COM, COL80E.COM, COL80HND.COM. The original author and date of +publication are unknown. + +I've disassembled the binary and labelled/commented the source with +(hopefully) meaningful names. The resulting sources can be reassembled +with the DASM, ca65, or Atasm assemblers, which will result in a binary +that compares as identical to the original. + +If you have one of the supported assemblers available on your path, +plus a "make" utility (GNU, BSD, or probably Microsoft's nmake are OK), +you can use the provided Makefile to rebuild the binary (including your +own modified version, if you're into that sort of thing). + +File list: + +README.txt - you're reading it now + +Makefile - the usual + +col80_main.s - The actual source code for COL80 + +col80_dosini_seg.s, col80_header_seg.s, col80_runad_seg.s, and +col80_startaddr.s - Include files, used to build the multi-segment Atari +binary load format object file. + +col80.s, col80.dasm, col80.atasm - Top-level wrappers for the various +assemblers, which include the other files in the proper order and using +the proper syntax for the assembler being used. + +Modification Ideas: + +Implement the missing control character actions. COL80 only does EOL and +the clear-screen code (125), and the others (arrows, delete/insert/bell) +are just printed in their graphical form. + +The original COL80 loads the driver code at $7A00, so it'll be compatible +with BASIC, or other cartridge software. I've built a version org'ed at +$9A00, which works great with disk-only software and gives an extra 8K +of available RAM (change START_ADDR in col80_startaddr.s). + +It should be possible to use 4x7 or 4x6 character cells instead of +4x8. The font would of course need to be redesigned, and the characters +would be even smaller than they are now, but this would give you 27 or +32 rows of text on screen (or more, if you expand the display by a few +scanlines). With a good green or amber monitor and luma-only output, +this could be usable. + +Instead of inverse video for characters 128-255, could do an expanded +international character set (ISO Latin-1). Add a UTF-8 parser and you've +got Unicode on the Atari! + +Add a VT100/ANSI escape-sequence parser. Could render actual underlined +characters, and bold as inverse video. ANSI color codes we can't easily +do, but could at least strip them out. + +Squeeze the driver down to save RAM. Use the standard E: buffer in page 5, +move the code up so it ends just before the GR.8 display list, eliminate +the code that installs the handler as X: and checks for the SELECT key +being held down... get rid of the margin beep. Use RMARGN in zero page +instead of right_margin at $7C00, move the other COL80 variables to +page zero. Eliminate the lookup tables, if they can be replaced with +code that takes up less space and calculates the values on the fly. +The current driver code is 3 pages long; it might be possible to squish +it into 2 pages... like, say, page 6 and the cassette buffer, or make it +auto-relocate itself to MEMLO like Bob-Verter does. Using a 4x6 or 4x7 +font shrinks the font table, too... another thing to do would be to get +rid of the clear_screen routine (replace with a call to init_graphics_8) + +For XL/XE machines, turn COL80 into an OS patch. For modified 400/800 +machines with RAM at $C000-CFFF, move COL80 there. For 130XEs, use an +extended RAM bank for the driver, and another bank for the screen RAM +(separate ANTIC/CPU access mode, won't work on most upgraded 800XLs). Just +keep a tiny stub driver in main RAM, that switches in the driver's bank +and jumps to it. + +Make a COL64 driver (like the SpartaDOS X CON64.SYS). Use 5x8 characters +for 64 columns (or 5x6 for 64x32). Probably this would count more as +a rewrite than a modification. The font would have to be stored one +character per 8 bytes (take up twice as much space), and lots of shifting +would have to happen when writing to the screen (slow)... Could also +do 56 columns (7 pixel wide), and actually use the ROM font (just cut +off the high bit, and for 56x27 also cut off the bottom scanline). + |