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author | B. Watson <urchlay@slackware.uk> | 2022-11-12 04:00:58 -0500 |
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committer | B. Watson <urchlay@slackware.uk> | 2022-11-12 04:00:58 -0500 |
commit | 1a214a9f7495aea8bb9ad8f257e5c990272eb98e (patch) | |
tree | ee7b2484af4924365240c98e2c0f58a1caa9f5a9 | |
parent | 445cf70e81ae91f7931891639f1c697b8cac706d (diff) | |
download | dla-asm-1a214a9f7495aea8bb9ad8f257e5c990272eb98e.tar.gz |
Tweak README.
-rw-r--r-- | README.txt | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -70,7 +70,7 @@ The bottom line shows a menu, from which you can choose to: - Save: Save the image to disk. You'll be prompted for a filename. If you don't include a drive spec (e.g. D: or D2:), drive 1 (D:) - is assumed. + is assumed. Emulator users can use the H: drive here. The file will contain the raw pixels, 8 per byte, 256 pixels (32 bytes) per line, 170 lines. Size will be 5440 bytes, or 44 sectors on a single-density disk. If an error happens while saving, you'll @@ -158,6 +158,6 @@ MAGICK=/path/to/magick ./dla2img.sh [arguments] Note: dla2img.sh has been tested with various shells, including bash, zsh, ksh93, pdksh, mksh, dash, and bosh (from Schily-tools)... and the ancient V7 UNIX Bourne shell compiled for Linux from AT&T source -(seriouly). If your system doesn't have a /bin/sh that's compatible, +(seriously). If your system doesn't have a /bin/sh that's compatible, edit the script and change the "#!/bin/sh" to something that works on your system. |