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authorB. Watson <urchlay@slackware.uk>2022-11-10 14:50:49 -0500
committerB. Watson <urchlay@slackware.uk>2022-11-10 14:50:49 -0500
commit334602eaf55a4a28270d7e87902a1d0ec90845c1 (patch)
tree6460804559c7e383d30f1360d23f0b238a614086
parent32559316c2301e47d06ec924ed90f37639a21226 (diff)
downloaddla-asm-334602eaf55a4a28270d7e87902a1d0ec90845c1.tar.gz
Mention 48K requirement in README.
-rw-r--r--README.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/README.txt b/README.txt
index 93eac22..56391a0 100644
--- a/README.txt
+++ b/README.txt
@@ -42,7 +42,8 @@ Using dla.xex
The executable is called "dla.xex", and is a standard Atari binary
load file. It can be run in the same way you run any other .xex files,
-e.g. in an emulator or with an SIO2PC cable on real hardware.
+e.g. in an emulator or with an SIO2PC cable on real hardware. It will
+run on any Atari 8-bit with at least 48K of RAM.
At startup, you're asked "How many particles?". The more particles you
enter here, the longer it will take to generate the image. The default