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|
; Diffusion Limited Aggregation
; B. Watson's asm rewrite of ChrisTOS's Atari 8-bit version.
; Original lives here: https://github.com/ctzio/DLA/
; This version uses ANTIC narrow playfield mode, since the original
; uses fewer than 256 columns of a GR.8 screen. This gives a slight
; speed boost for 2 reasons: less DMA from the ANTIC chip, and we get
; to use 1 byte for the X coordinate.
.include "atari.inc"
.include "xex.inc"
loadaddr = $2000
screen = $4000 ; must be on a x000 (4K) boundary
screen2 = screen + $1000 ; rest of screen RAM after 4K boundary
linelen = $20 ; aka 32 bytes, antic F (GR.8) in narrow mode.
maxlines = $C0 ; 192 lines of display
screenbytes = maxlines * linelen
dl_len = 202 ; remember to update this if you modify the display list!
dlist = screen - dl_len
DMA_ON = $21
DEFAULTPART = 1000
linebuf = $0580
textbuf = $0590
.bss
.org $80
maxparticles: .res 2 ; user's response to "How many particles?"
seedtype: .res 1 ; user's response to seed type prompt (minus one; 0-3)
pixptr: .res 2 ; used by plotsetup and friends
pixmask: .res 1 ; ditto.
cursor_x: .res 1 ; cursor x/y are args to plot/unplot/locate
cursor_y: .res 1
min_x: .res 1 ; limits: if the particle gets outside this box,
max_x: .res 1 ; delete it and spawn a new one.
min_y: .res 1
max_y: .res 1
circlesize: .res 1 ; 0 to 3
part_x: .res 1 ; x/y coords of current particle
part_y: .res 1
particles: .res 2
spawn_x: .res 2
spawn_y: .res 2
cloksav: .res 3 ; hold RTCLOK here while we convert to MM:SS.CC
old_dma: .res 1 ; these 3 are for restoring GR.0 mode
old_dl: .res 2
old_savmsc: .res 2
tmp1: .res 1 ; used in mmss.s
fptmp: .res 6 ; " " "
.code
xex_org loadaddr
.include "io.s" ; printchrx and getchrx
.include "printint.s"
.include "mmss.s"
; init stuff gets done once, at startup
init:
lda #0
sta seedtype ; default seed type is the single pixel
sta LMARGN
lda SDMCTL
sta old_dma
lda SDLSTL
sta old_dl
lda SDLSTH
sta old_dl+1
lda SAVMSC
sta old_savmsc
lda SAVMSC+1
sta old_savmsc+1
; set default particles (if user just hits return)
lda #<DEFAULTPART
sta maxparticles
lda #>DEFAULTPART
sta maxparticles+1
; "New" option jumps here, restore GR.0 screen
getargs:
jsr restore_gr0
; print banner and prompt.
printbanner:
lda #<banner
ldx #>banner
jsr printmsg
lda maxparticles
ldx maxparticles+1
jsr printdecw
lda #<partprompt
ldx #>partprompt
jsr printmsg
; use CIO to read input, so user can use backspace/etc.
jsr readline
lda linebuf
cmp #$9b
beq usedefault ; if user hit Return
; use floating point ROM to convert input to an integer.
lda #0
sta CIX
jsr AFP ; ASCII to floating point, result in FR0
bcs printbanner ; C set means error (negative or >65535)
jsr FPI ; convert FR0 to integer (result in FR0)
bcs printbanner
lda FR0
tax
ora FR0+1 ; we don't accept 0 for an answer!
beq printbanner
lda FR0+1
stx maxparticles
sta maxparticles+1
usedefault:
; print seed type prompt
lda #<seedprompt
ldx #>seedprompt
jsr printmsg
ldx seedtype
inx
txa
jsr printdecb
lda #<seedprompt2
ldx #>seedprompt2
jsr printmsg
readseed:
jsr getchrx
cmp #$9b
beq dfltseed ; use default if user pressed return
cmp #$31
bcc readseed
cmp #$35
bcs readseed
and #$0f
tax
dex
stx seedtype
dfltseed:
lda #$9b
jsr printchr
generate: ;;; start of generate()
jsr initscreen
; wait for shadow regs to get updated...
lda RTCLOK+2
wl:
cmp RTCLOK+2
beq wl
lda #1 ; ...turn off shadow reg updates (tiny speed boost)
sta CRITIC
lda #0
sta particles
sta particles+1
sta RTCLOK
sta RTCLOK+1
sta RTCLOK+2
sta circlesize
jsr set_limits
lda #<points_x
sta spawn_x
lda #>points_x
sta spawn_x+1
lda #<points_y
sta spawn_y
lda #>points_y
sta spawn_y+1
jsr drawseed
next_particle:
ldy RANDOM ; spawn a new particle
lda (spawn_x),y
sta part_x
lda (spawn_y),y
sta part_y
jsr drunkwalk ; walk it around
beq next_particle ; if it went out of bounds, try again
; particle stuck to an existing pixel, draw it
lda part_x
sta cursor_x
lda part_y
sta cursor_y
jsr plot
inc particles
bne ph_ok
inc particles+1
ph_ok:
; increase circlesize at appropriate particle counts
; if(particles == 100 || particles == 300 || particles == 600) goto next_size;
lda particles
ldx particles+1
bne not_100
cmp #100
beq next_size
not_100:
cpx #>300
bne not_300
cmp #<300
beq next_size
not_300:
cpx #>600
bne checkmaxparts
cmp #<600
beq next_size
bne checkmaxparts
next_size:
inc circlesize
jsr set_limits
inc spawn_x+1
inc spawn_y+1
checkmaxparts:
; if(particles != maxparticles) goto next_particle;
lda particles
cmp maxparticles
bne next_particle
lda particles+1
cmp maxparticles+1
bne next_particle
main_done:
lda #0
sta CRITIC
sta COLOR2
sta ATRACT
lda #DMA_ON
sta SDMCTL
lda RTCLOK
sta cloksav
lda RTCLOK+1
sta cloksav+1
lda RTCLOK+2
sta cloksav+2
; print elapsed time. see mmss.s for gory details.
jsr print_mmss
; print menu, wait for keystroke.
lda #<menumsg
ldx #>menumsg
jsr printmsg
; user might have hit some random key during plotting; ignore it.
ldx #$ff
stx CH
waitkey:
jsr getchr
; see what key was hit
and #$5f ; ignore case
cmp #'R' ; Redo
bne notredo
jmp generate
notredo:
cmp #'S' ; Save
beq saveimage
cmp #'N' ; New
bne waitkey ; ignore any other keystroke
jmp getargs
;;; End of generate()
;;; Subroutine: saveimage
;;; Does exactly what it says on the tin: saves the image.
;;; User is prompted for a filename. In case of disk error,
;;; there's a "Retry [Y/n]?" prompt.
saveimage:
jsr restore_gr0 ; back to GR.0, so we can...
lda #<saveprompt
ldx #>saveprompt
jsr printmsg ; ...prompt for, and...
jsr readline ; ...let the user type a filename.
jsr close1 ; make sure the IOCB is closed before we open it!
; CIO is nice, but it's kind of a PITA to use...
; OPEN #1,8,0,<filename>
ldx #$10
lda #3 ; OPEN
sta ICCOM,x
lda #<linebuf
sta ICBAL,x
lda #>linebuf
sta ICBAH,x
ldy ICBLL ; length returned by CIO when we called readline...
dey ; ...but one byte too long.
tya
sta ICBLL,x
lda #0
sta ICBLH,x
sta ICAX2,x
lda #8
sta ICAX1,x
jsr CIOV
cpy #1 ; CIO returns with Y=1 for success.
bne save_error
; write data to the channel
ldx #$10
lda #$0b ; write binary record
sta ICCOM,x
lda #<screen
sta ICBAL,x
lda #>screen
sta ICBAH,x
lda #<screenbytes
sta ICBLL,x
lda #>screenbytes
sta ICBLH,x
jsr CIOV
cpy #1
bne save_error
; close the channel
jsr close1
cpy #1
bne save_error
; let the user know the save worked.
lda #<saveokmsg
ldx #>saveokmsg
jsr printmsg
jsr getchr ; any key
jmp getargs
; print error message, prompt for retry.
save_error:
tya
pha
lda #<diskerrmsg
ldx #>diskerrmsg
jsr printmsg
pla
jsr printdecb
lda #<retrymsg
ldx #>retrymsg
jsr printmsg
get_retry_key:
jsr getchr
cmp #$9b ; return = yes
beq jsaveimage
and #$5f ; ignore case
cmp #'Y'
beq jsaveimage
cmp #'N'
bne get_retry_key
jmp getargs
jsaveimage:
lda #$9b
jsr printchr
jmp saveimage
;;; Subroutine: set_limits
;;; Sets the X/Y min/max limits based on circlesize
set_limits:
ldx circlesize
lda xmin,x
sta min_x
lda ymin,x
sta min_y
lda xmax,x
sta max_x
lda ymax,x
sta max_y
rts
;;; Subroutine: initscreen
;;; clear screen memory and point ANTIC to our display list.
;;; no arguments. trashes all registers.
initscreen:
lda #<screen
sta pixptr
lda #>screen
sta pixptr+1
; first, clear linebuf and textbuf
lda #0
tay
isloop0:
sta linebuf,y
iny
cpy #$40
bne isloop0
; next, clear screen memory
ldx #>screenbytes ; clear this many pages
tay ; 0 again
isloop:
sta (pixptr),y
iny
bne isloop
inc pixptr+1
dex
bne isloop
lda #DMA_ON ; set ANTIC narrow playfield mode
sta SDMCTL
lda #<dlist ; use our display list
sta SDLSTL
lda #>dlist
sta SDLSTH
lda #<textbuf
sta SAVMSC
lda #>textbuf
sta SAVMSC+1
lda #0
sta ROWCRS
sta COLCRS
sta COLCRS+1
rts
;;; Subroutine: plotsetup
;;; - set pixptr to point to screen memory at cursor_y.
;;; - set pixmask to the mask for cursor_x.
;;; - set Y reg to the byte offset for cursor_x.
;;; - returns with cursor_x in X reg, pixmask in A reg too.
;;; Called by plot, unplot, and drunkwalk (a lot!)
plotsetup:
ldx cursor_y
lda lineaddrs_l,x
sta pixptr
lda lineaddrs_h,x
sta pixptr+1
ldx cursor_x
ldy xoffsets,x
lda xmasks,x
sta pixmask
rts
;;; Subroutine: plot
;;; plots a pixel at (cursor_x, cursor_y)
plot:
jsr plotsetup
lda (pixptr),y
ora pixmask
sta (pixptr),y
rts
;;; Subroutine: unplot
;;; erases a pixel at (cursor_x, cursor_y)
unplot:
jsr plotsetup
lda pixmask
eor #$ff
sta pixmask
lda (pixptr),y
and pixmask
sta (pixptr),y
rts
;;; Subroutine: locate
;;; check the pixel at (cursor_x, cursor_y)
;;; if set, return with Z=0
;;; otherwise, return with Z=1
;;;; Inlined (keep for reference)
;locate:
; jsr plotsetup
; and (pixptr),y
; rts
;;; Subroutine: spawn
;;; Pick a random point on the edge of a circle
;;;; Inlined (keep for reference)
; spawn:
; ldy RANDOM
; lda (spawn_x),y
; sta part_x
; lda (spawn_y),y
; sta part_y
; rts
oob:
rts
;;; Subroutine: drunkwalk
;;; Walk the point around randomly until it either is
;;; adjacent to a set pixel or goes out of bounds.
;;; Return with Z=0 if out of bounds, Z=1 if it hit a pixel.
;;; This is the innermost loop, so it should be as optimized as
;;; possible (we're not there yet).
drunkwalk:
; using bit/bmi/bvc saves 6.25 cycles on average, compared to
; immediate cmp and bne.
; 4 code paths: up=14, down=15, left=15, right=13, avg=14.25
bit RANDOM ;4 ; use top 2 bits (probably more random, definitely faster)
bmi lr ;2/3
bvc down ;2/3
dec part_y ;3 ; N=1 V=1 up
bne checkbounds ;3
down:
inc part_y ;3 ; N=1 V=0 down
bne checkbounds ;3
lr:
bvc right ;2/3
dec part_x ;3 ; N=0 V=1 left
bne checkbounds ;3
right:
inc part_x ;3
checkbounds:
lda part_x
cmp min_x
beq oob
cmp max_x
beq oob
sta cursor_x
lda part_y
cmp min_y
beq oob
cmp max_y
beq oob
sta cursor_y
ldx #0
lda CONSOL
cmp #6
bne dontplot
jsr plot
jsr unplot
ldx #DMA_ON
dontplot:
;stx SDMCTL ; nope, shadow updates are off...
stx DMACTL
; check neighbors. used to be a subroutine, inlined it.
; also inlined plotsetup here.
ldx cursor_y
lda lineaddrs_l,x
sta pixptr
lda lineaddrs_h,x
sta pixptr+1
; 3/4 of the time, we can use a faster code path, check
; (-1,0) and (1,0) at the same time. this happens only when
; both pixels lie within the same byte.
ldx cursor_x
lda fastmasks,x
beq slow_x
ldy xoffsets,x
and (pixptr),y
bne stick
beq check_y
slow_x:
; (-1,0)
ldx cursor_x
ldy xoffsets-1,x
lda xmasks-1,x
and (pixptr),y
bne stick
; (1,0)
ldy xoffsets+1,x
lda xmasks+1,x
and (pixptr),y
bne stick
check_y:
; (0,-1)
ldx cursor_y ;3
lda lineaddrs_l-1,x ;5
sta pixptr ;3
lda lineaddrs_h-1,x ;5
sta pixptr+1 ;3
;=19
ldx cursor_x
ldy xoffsets,x
lda xmasks,x
sta pixmask
and (pixptr),y
bne stick
; (0,1)
tya
ora #$40 ; add 64, AKA 2 screen lines
tay
lda (pixptr),y
and pixmask
bne stick
jmp drunkwalk ; too far for a branch
stick:
rts
;;; Subroutine: drawseed
;;; dispatch to appropriate seed subroutine
drawseed:
ldx seedtype
lda seeds_h,x
pha
lda seeds_l,x
pha
rts
;;; Subroutine: seed_point
;;; draw initial point in center
seed_point:
lda #$7f
sta cursor_x
lda #$5f
sta cursor_y
jmp plot
;;; Subroutine: seed_long
;;; horizontal line, the width of the screen
seed_long:
lda #$1
sta cursor_x
lda #$5f
sta cursor_y
slnoop:
jsr plot
inc cursor_x
lda cursor_x
cmp #$ff
bne slnoop
rts
;;; Subroutine: seed_plus
;;; plus share, made of two 20px lines intersecting in the center
seed_plus:
lda #$7f
sta cursor_x
lda #$55
sta cursor_y
sploop:
jsr plot
inc cursor_y
lda cursor_y
cmp #$69
bne sploop
lda #$75
sta cursor_x
lda #$5f
sta cursor_y
slloop:
jsr plot
inc cursor_x
lda cursor_x
cmp #$89
bne slloop
rts
;;; Subroutine: seed_4pt
;;; four points, the corners of a 20px square
seed_4pt:
lda #$75
sta cursor_x
lda #$55
sta cursor_y
jsr plot
lda #$68
sta cursor_y
jsr plot
lda #$88
sta cursor_x
jsr plot
lda #$55
sta cursor_y
jmp plot
;;; Subroutine: readline
;;; Read a line from E:, store result in linebuf.
;;; The terminating EOL ($9b) gets stored at the end.
;;; linebuf happens to be right where the FP ROM needs it for AFP.
readline:
lda #<linebuf
sta INBUFF
sta ICBAL
lda #>linebuf
sta INBUFF+1
sta ICBAH
lda #0
sta ICBLH
lda #32 ; buffer length; longer than we need
sta ICBLL
lda #5
sta ICCOM
ldx #0
jmp CIOV
;;; Subroutine: restore_gr0
;;; Restore the OS's GRAPHICS 0 display, so we can use E:
restore_gr0:
lda #$90
sta COLOR2
lda #$0e
sta COLOR1
lda #$ff
sta CH
lda old_dl
sta SDLSTL
lda old_dl+1
sta SDLSTH
lda old_dma
sta SDMCTL
lda old_savmsc
sta SAVMSC
lda old_savmsc+1
sta SAVMSC+1
rts
;;; Subroutine: close1
;;; Closes IOCB 1, same as CLOSE #1 in BASIC.
close1:
ldx #$10
lda #$0c ; close
sta ICCOM,x
jmp CIOV
;;;;; end of executable code, data tables from here on out.
; prompts.
; banner and saveprompt must start with a clear-screen code.
banner:
.byte $7d, "Diffusion Limited Aggregate",$9b
.byte "Urchlay's ASM version 0.0.99",$9b,$9b
.byte "Particle count range: 1 to 65535",$9b
.byte "How many particles [",$0
partprompt:
.byte "]? ",$0
seedprompt:
.byte $9b,"Seed Type: ",$9b,"1=Dot 2=Plus 3=4Dots 4=Line [",$0
seedprompt2:
.byte "]? ",$0
saveprompt:
.byte $7d, "Save: Enter filename, including Dn:",$9b,"> ",$0
saveokmsg:
.byte "Saved OK, press any key...",$0
diskerrmsg:
.byte "I/O Error ",$0
retrymsg:
.byte " Retry [Y/n]? ",$0
; this prompt has to be <22 bytes long, and can NOT contain any
; screen control codes, because when it's printed we're only
; printing to a 32-byte buffer (which we told the OS was the
; start of a GR.0 screen, but that was designated "a lie").
menumsg:
.byte " "
.byte ' ','S'|$80,"ave"
.byte ' ','R'|$80,"edo"
.byte ' ','N'|$80,"ew? "
.byte 0
; jump table for seed functions
seeds_l: .byte <(seed_point-1),<(seed_plus-1),<(seed_4pt-1),<(seed_long-1)
seeds_h: .byte >(seed_point-1),>(seed_plus-1),>(seed_4pt-1),>(seed_long-1)
; dlatbl.s is generated by perl script, mkdlatbl.pl
.include "dlatbl.s"
; table of addresses, for each line on the screen. bloats the
; code by 384 bytes, but compared to calculating the address, is
; twice as fast!
lineaddrs_l:
laddr .set screen
.repeat 192
.byte <laddr
laddr .set laddr + $20
.endrep
lineaddrs_h:
laddr .set screen
.repeat 192
.byte >laddr
laddr .set laddr + $20
.endrep
; tables to replace X coord => mask-and-offset calculations.
xoffsets:
xoffs .set 0
.repeat 32
.repeat 8
.byte xoffs
.endrep
xoffs .set xoffs + 1
.endrep
xmasks:
.repeat 32
.byte $80,$40,$20,$10,$08,$04,$02,$01
.endrep
fastmasks:
.repeat 32
.byte $00,$a0,$50,$28,$14,$0a,$05,$00
.endrep
;;; display list
; ANTIC opcodes
blank8 = $70
gr8 = $0f
gr0 = $02
lms = $40
jvb = $41
xex_org dlist
.byte blank8, blank8, blank8
.byte gr8 | lms
.word screen
.repeat 127
.byte gr8
.endrep
.byte gr8 | lms
.word screen2
.repeat maxlines - 132
.byte gr8
.endrep
.byte gr0 | lms
.word textbuf
.byte jvb
.word dlist
xex_run init
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