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+
+COL80 is a software 80-column driver for the Atari 8-bit computer. It
+uses GRAPHICS 8 with 4x8 pixel character cells, and replaces the OS
+ROM's E: handler.
+
+The file is found in various Atari archives, under various names such
+as COL80.COM, COL80E.COM, COL80HND.COM. The original author and date of
+publication are unknown.
+
+I've disassembled the binary and labelled/commented the source with
+(hopefully) meaningful names. The resulting sources can be reassembled
+with the DASM, ca65, or Atasm assemblers, which will result in a binary
+that compares as identical to the original.
+
+If you have one of the supported assemblers available on your path,
+plus a "make" utility (GNU, BSD, or probably Microsoft's nmake are OK),
+you can use the provided Makefile to rebuild the binary (including your
+own modified version, if you're into that sort of thing).
+
+File list:
+
+README.txt - you're reading it now
+
+Makefile - the usual
+
+col80_main.s - The actual source code for COL80
+
+col80_dosini_seg.s, col80_header_seg.s, col80_runad_seg.s, and
+col80_startaddr.s - Include files, used to build the multi-segment Atari
+binary load format object file.
+
+col80.s, col80.dasm, col80.atasm - Top-level wrappers for the various
+assemblers, which include the other files in the proper order and using
+the proper syntax for the assembler being used.
+
+Modification Ideas:
+
+Implement the missing control character actions. COL80 only does EOL and
+the clear-screen code (125), and the others (arrows, delete/insert/bell)
+are just printed in their graphical form.
+
+The original COL80 loads the driver code at $7A00, so it'll be compatible
+with BASIC, or other cartridge software. I've built a version org'ed at
+$9A00, which works great with disk-only software and gives an extra 8K
+of available RAM (change START_ADDR in col80_startaddr.s).
+
+It should be possible to use 4x7 or 4x6 character cells instead of
+4x8. The font would of course need to be redesigned, and the characters
+would be even smaller than they are now, but this would give you 27 or
+32 rows of text on screen (or more, if you expand the display by a few
+scanlines). With a good green or amber monitor and luma-only output,
+this could be usable.
+
+Instead of inverse video for characters 128-255, could do an expanded
+international character set (ISO Latin-1). Add a UTF-8 parser and you've
+got Unicode on the Atari!
+
+Add a VT100/ANSI escape-sequence parser. Could render actual underlined
+characters, and bold as inverse video. ANSI color codes we can't easily
+do, but could at least strip them out.
+
+Squeeze the driver down to save RAM. Use the standard E: buffer in page 5,
+move the code up so it ends just before the GR.8 display list, eliminate
+the code that installs the handler as X: and checks for the SELECT key
+being held down... get rid of the margin beep. Use RMARGN in zero page
+instead of right_margin at $7C00, move the other COL80 variables to
+page zero. Eliminate the lookup tables, if they can be replaced with
+code that takes up less space and calculates the values on the fly.
+The current driver code is 3 pages long; it might be possible to squish
+it into 2 pages... like, say, page 6 and the cassette buffer, or make it
+auto-relocate itself to MEMLO like Bob-Verter does. Using a 4x6 or 4x7
+font shrinks the font table, too... another thing to do would be to get
+rid of the clear_screen routine (replace with a call to init_graphics_8)
+
+For XL/XE machines, turn COL80 into an OS patch. For modified 400/800
+machines with RAM at $C000-CFFF, move COL80 there. For 130XEs, use an
+extended RAM bank for the driver, and another bank for the screen RAM
+(separate ANTIC/CPU access mode, won't work on most upgraded 800XLs). Just
+keep a tiny stub driver in main RAM, that switches in the driver's bank
+and jumps to it.
+
+Make a COL64 driver (like the SpartaDOS X CON64.SYS). Use 5x8 characters
+for 64 columns (or 5x6 for 64x32). Probably this would count more as
+a rewrite than a modification. The font would have to be stored one
+character per 8 bytes (take up twice as much space), and lots of shifting
+would have to happen when writing to the screen (slow)... Could also
+do 56 columns (7 pixel wide), and actually use the ROM font (just cut
+off the high bit, and for 56x27 also cut off the bottom scanline).
+