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; in C:
;; void poll_keyboard(void) {
;; 	char c;
;; 
;; 	if(!keypress()) return;
;; 
;; 	/* have to latch start status because doing a keyclick clears CONSOL */
;; 	if(GTIA_READ.consol == 6) start_latch = 1;
;; 
;; 	c = kgetc();
;; 	if(!c) return;
;; 
;; 	/* maybe this shouldn't happen until user presses Enter in the edbox?
;; 		would let lurkers lurk and read scrollback... */
;; 	if(irc_away) {
;; 		txbuf_send_str("AWAY");
;; 		irc_away = 0;
;; 	}
;; 
;; 	if(start_latch) { /* start pressed */
;; 		start_keystroke(c);
;; 	} else {
;; 		edbox_keystroke(c);
;; 		OS.cdtmv3 = hz / 2;
;; 	}
;; }

; compiles to ~128 bytes.

 .include "atari.inc"

 .export _poll_keyboard
 .import _keypress, _kgetc, _start_latch, _start_keystroke
 .import _edbox_keystroke, _hz, _txbuf_send_str, _irc_away

 .rodata
away:
 .byte "AWAY",0

 .code
_poll_keyboard:
 ;; if(!keypress()) return;
 jsr _keypress
 beq @ret ; Z flag set = no keypress

 ;; if(GTIA_READ.consol == 6) start_latch = 1;
 lda CONSOL
 cmp #6
 bne @nostart
 sta _start_latch ; 6, not 1 (doesn't matter so long as it's non-zero)

@nostart:
 ; c = kgetc();
 jsr _kgetc ; note that _kgetc can set _start_latch too
 tax ; just to set Z flag based on return value in A
 ; if(!c) return;
 beq @ret ; if _kgetc returned 0, we're done

 ; if(irc_away) {
 ldx _irc_away
 beq @noaway
 ; irc_away = 0;
 ldx #0
 stx _irc_away
 ; txbuf_send_str("AWAY");
 pha ; _txbuf_send_str will clobber A so stash it
 lda #<away
 ldx #>away
 jsr _txbuf_send_str
 ; }
 pla
@noaway:
 ; if(start_latch) { /* start pressed */
 ldx _start_latch
 beq @nolatch
 ;   start_keystroke(c);
 ldx #0
 jmp _start_keystroke
@nolatch:
 ; } else {
 ;;;; ldx #0 ; X already 0
 ;   edbox_keystroke(c);
 jsr _edbox_keystroke
 ;   OS.cdtmv3 = hz / 2;
 lda _hz
 lsr
 sta CDTMV3
 ; }

@ret:
 rts