diff options
author | B. Watson <yalhcru@gmail.com> | 2016-09-05 19:03:46 -0400 |
---|---|---|
committer | B. Watson <yalhcru@gmail.com> | 2016-09-05 19:03:46 -0400 |
commit | 400f7bd79c910b3d66c1f83c85cb48e6058fffcf (patch) | |
tree | 1e67314dc26198ff71062f9e84a13f863de9e659 | |
parent | 1274f667a830927f0af7c17c134b923da51b7670 (diff) | |
download | jumpmanjr-400f7bd79c910b3d66c1f83c85cb48e6058fffcf.tar.gz |
regenerate jumpmanjr.html
-rw-r--r-- | jumpmanjr.html | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/jumpmanjr.html b/jumpmanjr.html index 3bf588a..26b5be4 100644 --- a/jumpmanjr.html +++ b/jumpmanjr.html @@ -7,7 +7,7 @@ <body bgcolor="#000000" text="#ffffff"> <pre> <font color="#8080ff">; da65 V2.15 - Git 104f898</font> -<font color="#8080ff">; Created: 2016-09-05 16:41:33</font> +<font color="#8080ff">; Created: 2016-09-05 19:02:35</font> <font color="#8080ff">; Input file: jumpmanjr.rom</font> <font color="#8080ff">; Page: 1</font> @@ -1233,7 +1233,6 @@ .<font color="#00ffff">addr</font> <font color="#00ffff">check_falling_2</font> <font color="#8080ff">; 85F2 00 89 ..</font> .<font color="#00ffff">addr</font> <font color="#00ffff">sfx_player_entry</font> <font color="#8080ff">; 85F4 57 81 W.</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; probably just filler</font> <font color="#00ffff">zero_filler_85f6</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; 85F6 00 00 00 00 00 00 00 00 ........</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; 85FE 00 00 ..</font> @@ -2209,17 +2208,24 @@ <font color="#00ffff">crumble_gameboard</font>: <font color="#00ff00">jsr</font> <font color="#00ffff">enable_joystick_jv</font> <font color="#8080ff">; 8D00 20 1B 80 ..</font> <font color="#00ff00">lda</font> <font color="#ff6060">#$86</font> <font color="#8080ff">; 8D03 A9 86 ..</font> +<font color="#8080ff">; $86 = distortion 8, volume 6</font> +<font color="#00ffff">cgb_audc</font>: <font color="#00ff00">sta</font> <font color="#ff40ff">AUDC1</font> <font color="#8080ff">; 8D05 8D 01 D2 ...</font> -<font color="#00ffff">L8D08</font>: <font color="#00ff00">lda</font> <font color="#ff40ff">RANDOM</font> <font color="#8080ff">; 8D08 AD 0A D2 ...</font> +<font color="#8080ff">; store random N-blank-lines instruction at head of display list</font> +<font color="#00ffff">shake_screen</font>: + <font color="#00ff00">lda</font> <font color="#ff40ff">RANDOM</font> <font color="#8080ff">; 8D08 AD 0A D2 ...</font> <font color="#00ff00">and</font> <font color="#ff6060">#$70</font> <font color="#8080ff">; 8D0B 29 70 )p</font> <font color="#00ff00">sta</font> <font color="#ff40ff"> $0801 </font> <font color="#8080ff">; 8D0D 8D 01 08 ...</font> <font color="#00ff00">sta</font> <font color="#00ffff">game_display_list</font> <font color="#8080ff">; 8D10 8D 81 08 ...</font> <font color="#00ff00">lda</font> <font color="#ff40ff">RANDOM</font> <font color="#8080ff">; 8D13 AD 0A D2 ...</font> +<font color="#8080ff">; random frequency</font> +<font color="#00ffff">crumble_sound</font>: <font color="#00ff00">sta</font> <font color="#ff40ff">AUDF1</font> <font color="#8080ff">; 8D16 8D 00 D2 ...</font> -<font color="#00ffff">L8D19</font>: <font color="#00ff00">lda</font> <font color="#ff40ff">RANDOM</font> <font color="#8080ff">; 8D19 AD 0A D2 ...</font> +<font color="#8080ff">; get random number 0 to 12</font> +<font color="#00ffff">rand_0c</font>:<font color="#00ff00">lda</font> <font color="#ff40ff">RANDOM</font> <font color="#8080ff">; 8D19 AD 0A D2 ...</font> <font color="#00ff00">and</font> <font color="#ff6060">#$1F</font> <font color="#8080ff">; 8D1C 29 1F ).</font> <font color="#00ff00">cmp</font> <font color="#ff6060">#$0D</font> <font color="#8080ff">; 8D1E C9 0D ..</font> - <font color="#00ff00">bcs</font> <font color="#00ffff">L8D19</font> <font color="#8080ff">; 8D20 B0 F7 ..</font> + <font color="#00ff00">bcs</font> <font color="#00ffff">rand_0c</font> <font color="#8080ff">; 8D20 B0 F7 ..</font> <font color="#00ff00">sta</font> <font color="#ff40ff"> $AA </font> <font color="#8080ff">; 8D22 85 AA ..</font> <font color="#00ff00">asl</font> <font color="#00ffff">a</font> <font color="#8080ff">; 8D24 0A .</font> <font color="#00ff00">clc</font> <font color="#8080ff">; 8D25 18 .</font> @@ -2243,7 +2249,7 @@ <font color="#00ff00">cpy</font> <font color="#ff6060">#$28</font> <font color="#8080ff">; 8D4A C0 28 .(</font> <font color="#00ff00">bne</font> <font color="#00ffff">L8D43</font> <font color="#8080ff">; 8D4C D0 F5 ..</font> <font color="#00ff00">cmp</font> <font color="#ff6060">#$00</font> <font color="#8080ff">; 8D4E C9 00 ..</font> - <font color="#00ff00">bne</font> <font color="#00ffff">L8D08</font> <font color="#8080ff">; 8D50 D0 B6 ..</font> + <font color="#00ff00">bne</font> <font color="#00ffff">shake_screen</font> <font color="#8080ff">; 8D50 D0 B6 ..</font> <font color="#8080ff">; well_done_screen jumps here via work_level_sub1</font> <font color="#00ffff">well_done_scores</font>: <font color="#00ff00">lda</font> <font color="#ff6060">#$00</font> <font color="#8080ff">; 8D52 A9 00 ..</font> @@ -3346,13 +3352,13 @@ <font color="#00ff00">cmp</font> <font color="#ff6060">#$F2</font> <font color="#8080ff">; 9671 C9 F2 ..</font> <font color="#00ff00">bne</font> <font color="#00ffff">L966E</font> <font color="#8080ff">; 9673 D0 F9 ..</font> <font color="#00ffff">L9675</font>: <font color="#00ff00">ldx</font> <font color="#ff6060">#$00</font> <font color="#8080ff">; 9675 A2 00 ..</font> -<font color="#8080ff">; copy level descriptor to $0780</font> -<font color="#00ffff">copy_level_desc_2</font>: +<font color="#8080ff">; copy cur_level_desc to work_level_desc. done in between players, in a multiplayer game (so each player starts out with a fresh level)</font> +<font color="#00ffff">copy_work_level_desc</font>: <font color="#00ff00">lda</font> <font color="#00ffff">cur_level_desc</font>,<font color="#00ffff">x</font> <font color="#8080ff">; 9677 BD C0 07 ...</font> <font color="#00ff00">sta</font> <font color="#00ffff">work_level_desc</font>,<font color="#00ffff">x</font> <font color="#8080ff">; 967A 9D 80 07 ...</font> <font color="#00ff00">inx</font> <font color="#8080ff">; 967D E8 .</font> <font color="#00ff00">cpx</font> <font color="#ff6060">#$40</font> <font color="#8080ff">; 967E E0 40 .@</font> - <font color="#00ff00">bne</font> <font color="#00ffff">copy_level_desc_2</font> <font color="#8080ff">; 9680 D0 F5 ..</font> + <font color="#00ff00">bne</font> <font color="#00ffff">copy_work_level_desc</font> <font color="#8080ff">; 9680 D0 F5 ..</font> <font color="#8080ff">; call start subroutine for current level</font> <font color="#00ffff">init_level</font>: <font color="#00ff00">lda</font> <font color="#00ffff">work_level_init</font> <font color="#8080ff">; 9682 AD A2 07 ...</font> @@ -3391,7 +3397,7 @@ <font color="#00ff00">jmp</font> <font color="#00ffff">ask_num_players</font> <font color="#8080ff">; 96CB 4C 00 94 L..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; copy level descriptor from levelXX_desc at $A000+(level*$40) to $07c0-$07ff</font> +<font color="#8080ff">; copy level descriptor from levelXX_desc at $A000+(level*$40) to cur_level_desc at $07c0-$07ff</font> <font color="#00ffff">copy_level_desc</font>: <font color="#00ff00">lsr</font> <font color="#00ffff">a</font> <font color="#8080ff">; 96CE 4A J</font> <font color="#00ff00">ror</font> <font color="#ff40ff"> $D7 </font> <font color="#8080ff">; 96CF 66 D7 f.</font> @@ -3442,8 +3448,10 @@ .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$30</font>,<font color="#ff6060">$2C</font>,<font color="#ff6060">$21</font>,<font color="#ff6060">$39</font>,<font color="#ff6060">$25</font>,<font color="#ff6060">$32</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; 9714 00 30 2C 21 39 25 32 00 .0,!9%2.</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$27</font>,<font color="#ff6060">$25</font>,<font color="#ff6060">$34</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$32</font>,<font color="#ff6060">$25</font> <font color="#8080ff">; 971C 00 00 27 25 34 00 32 25 ..'%4.2%</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$21</font>,<font color="#ff6060">$24</font>,<font color="#ff6060">$39</font> <font color="#8080ff">; 9724 21 24 39 !$9</font> +<font color="#8080ff">; 1-indexed</font> <font color="#00ffff">color0_table_minus_one</font>: .<font color="#ffff00">byte</font> <font color="#ff40ff"> $00 </font> <font color="#8080ff">; 9727 00 .</font> +<font color="#8080ff">; background colors for GET READY screen (different for each player)</font> <font color="#00ffff">color0_table</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$96</font>,<font color="#ff6060">$24</font>,<font color="#ff6060">$C6</font>,<font color="#ff6060">$54</font> <font color="#8080ff">; 9728 96 24 C6 54 .$.T</font> <font color="#8080ff">; 112 blank scanlines, then one GR.2 line, loaded from $0742</font> @@ -5670,7 +5678,6 @@ <font color="#00ffff">l01_map_change_3</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$FE</font>,<font color="#ff6060">$49</font>,<font color="#ff6060">$9C</font>,<font color="#ff6060">$FD</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$60</font>,<font color="#ff6060">$25</font> <font color="#8080ff">; A3CC FE 49 9C FD 04 00 60 25 .I....`%</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$05</font>,<font color="#ff6060">$FF</font> <font color="#8080ff">; A3D4 05 FF ..</font> -<font color="#8080ff">; probably just filler</font> <font color="#00ffff">zero_filler_a3d6</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A3D6 00 00 00 00 00 00 00 00 ........</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A3DE 00 00 ..</font> |