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-rw-r--r--jumpmanjr.html223
1 files changed, 105 insertions, 118 deletions
diff --git a/jumpmanjr.html b/jumpmanjr.html
index 43c6999..3963a08 100644
--- a/jumpmanjr.html
+++ b/jumpmanjr.html
@@ -7,7 +7,7 @@
<body bgcolor="#000000" text="#ffffff">
<pre>
<font color="#8080ff">; da65 V2.15 - Git 104f898</font>
-<font color="#8080ff">; Created: 2016-08-31 04:50:48</font>
+<font color="#8080ff">; Created: 2016-08-31 16:20:44</font>
<font color="#8080ff">; Input file: jumpmanjr.rom</font>
<font color="#8080ff">; Page: 1</font>
@@ -119,7 +119,7 @@
<font color="#00ffff">work_level_map0</font> :=<font color="#ff40ff"> $0796 </font> <font color="#8080ff">; map data</font>
<font color="#00ffff">work_level_map1</font> :=<font color="#ff40ff"> $0798 </font> <font color="#8080ff">; map data</font>
<font color="#00ffff">work_level_bomblist</font>:=<font color="#ff40ff"> $079A </font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
-<font color="#00ffff">work_level_unkn_table1</font>:=<font color="#ff40ff"> $079C </font> <font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
+<font color="#00ffff">work_level_map_changes</font>:=<font color="#ff40ff"> $079C </font> <font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
<font color="#00ffff">work_level_offs_30</font>:=<font color="#ff40ff"> $079E </font> <font color="#8080ff">; always $0000</font>
<font color="#00ffff">work_level_sub_bomb</font>:=<font color="#ff40ff"> $07A0 </font> <font color="#8080ff">; called when a bomb is picked up. $06E6 for most levels (just an RTS), or else a ROM subroutine</font>
<font color="#00ffff">work_level_sub_start</font>:=<font color="#ff40ff"> $07A2 </font> <font color="#8080ff">; called at start of level, $06E6 for some levels, or else a ROM subroutine</font>
@@ -148,7 +148,7 @@
<font color="#00ffff">cur_level_map0</font> :=<font color="#ff40ff"> $07D6 </font> <font color="#8080ff">; map data</font>
<font color="#00ffff">cur_level_map1</font> :=<font color="#ff40ff"> $07D8 </font> <font color="#8080ff">; map data</font>
<font color="#00ffff">cur_level_bomblist</font>:=<font color="#ff40ff"> $07DA </font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
-<font color="#00ffff">cur_level_unkn_table1</font>:=<font color="#ff40ff"> $07DC </font> <font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
+<font color="#00ffff">cur_level_map_changes</font>:=<font color="#ff40ff"> $07DC </font> <font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
<font color="#00ffff">cur_level_offs_30</font>:=<font color="#ff40ff"> $07DE </font> <font color="#8080ff">; always $0000</font>
<font color="#00ffff">cur_level_sub_bomb</font>:=<font color="#ff40ff"> $07E0 </font> <font color="#8080ff">; called when a bomb is picked up. $06E6 for most levels (just an RTS), or else a ROM subroutine</font>
<font color="#00ffff">cur_level_sub_start</font>:=<font color="#ff40ff"> $07E2 </font> <font color="#8080ff">; called at start of level, $06E6 for some levels, or else a ROM subroutine</font>
@@ -1451,9 +1451,9 @@
<font color="#00ff00">tay</font> <font color="#8080ff">; 881A A8 .</font>
<font color="#8080ff">; this has to do with redrawing parts of the level (e.g. disappearing platforms on level00)</font>
<font color="#00ffff">change_map</font>:
- <font color="#00ff00">lda</font> <font color="#00ffff">work_level_unkn_table1</font> <font color="#8080ff">; 881B AD 9C 07 ...</font>
+ <font color="#00ff00">lda</font> <font color="#00ffff">work_level_map_changes</font> <font color="#8080ff">; 881B AD 9C 07 ...</font>
<font color="#00ff00">sta</font> <font color="#ff40ff"> $B0 </font> <font color="#8080ff">; 881E 85 B0 ..</font>
- <font color="#00ff00">lda</font> <font color="#00ffff">work_level_unkn_table1</font>+<font color="#ff6060">1</font> <font color="#8080ff">; 8820 AD 9D 07 ...</font>
+ <font color="#00ff00">lda</font> <font color="#00ffff">work_level_map_changes</font>+<font color="#ff6060">1</font> <font color="#8080ff">; 8820 AD 9D 07 ...</font>
<font color="#00ff00">sta</font> <font color="#ff40ff"> $B1 </font> <font color="#8080ff">; 8823 85 B1 ..</font>
<font color="#00ff00">lda</font> <font color="#ff40ff"> ($B0),y </font> <font color="#8080ff">; 8825 B1 B0 ..</font>
<font color="#00ff00">sta</font> <font color="#00ffff">dm_progctr</font> <font color="#8080ff">; 8827 85 C0 ..</font>
@@ -4215,13 +4215,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level00_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LA366</font> <font color="#8080ff">; A018 66 A3 f.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level00_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$8B</font>,<font color="#ff6060">$A3</font> <font color="#8080ff">; A01A 8B A3 ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level00_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LA38B</font> <font color="#8080ff">; A01A 8B A3 ..</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level00_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LA3A4</font> <font color="#8080ff">; A01C A4 A3 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -4313,13 +4311,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level01_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LA446</font> <font color="#8080ff">; A058 46 A4 F.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level01_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$77</font>,<font color="#ff6060">$A4</font> <font color="#8080ff">; A05A 77 A4 w.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level01_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LA477</font> <font color="#8080ff">; A05A 77 A4 w.</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level01_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A05C 00 00 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -4411,13 +4407,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level02_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LA62F</font> <font color="#8080ff">; A098 2F A6 /.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level02_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$54</font>,<font color="#ff6060">$A6</font> <font color="#8080ff">; A09A 54 A6 T.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level02_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LA654</font> <font color="#8080ff">; A09A 54 A6 T.</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level02_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A09C 00 00 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -4509,13 +4503,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level03_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LA7D5</font> <font color="#8080ff">; A0D8 D5 A7 ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level03_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$06</font>,<font color="#ff6060">$A8</font> <font color="#8080ff">; A0DA 06 A8 ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level03_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LA806</font> <font color="#8080ff">; A0DA 06 A8 ..</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level03_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A0DC 00 00 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -4607,13 +4599,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level04_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LAB42</font> <font color="#8080ff">; A118 42 AB B.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level04_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$6D</font>,<font color="#ff6060">$AB</font> <font color="#8080ff">; A11A 6D AB m.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level04_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LAB6D</font> <font color="#8080ff">; A11A 6D AB m.</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level04_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LAB8A</font> <font color="#8080ff">; A11C 8A AB ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -4705,13 +4695,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level05_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LA974</font> <font color="#8080ff">; A158 74 A9 t.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level05_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$A5</font>,<font color="#ff6060">$A9</font> <font color="#8080ff">; A15A A5 A9 ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level05_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LA9A5</font> <font color="#8080ff">; A15A A5 A9 ..</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level05_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A15C 00 00 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -4803,13 +4791,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level06_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LACBA</font> <font color="#8080ff">; A198 BA AC ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level06_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$E5</font>,<font color="#ff6060">$AC</font> <font color="#8080ff">; A19A E5 AC ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level06_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LACE5</font> <font color="#8080ff">; A19A E5 AC ..</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level06_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LAD02</font> <font color="#8080ff">; A19C 02 AD ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -4901,13 +4887,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level07_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LAE4C</font> <font color="#8080ff">; A1D8 4C AE L.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level07_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$71</font>,<font color="#ff6060">$AE</font> <font color="#8080ff">; A1DA 71 AE q.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level07_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LAE71</font> <font color="#8080ff">; A1DA 71 AE q.</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level07_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A1DC 00 00 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -4999,13 +4983,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level08_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LB072</font> <font color="#8080ff">; A218 72 B0 r.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level08_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$A3</font>,<font color="#ff6060">$B0</font> <font color="#8080ff">; A21A A3 B0 ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level08_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LB0A3</font> <font color="#8080ff">; A21A A3 B0 ..</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level08_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A21C 00 00 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -5097,13 +5079,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level09_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LB237</font> <font color="#8080ff">; A258 37 B2 7.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level09_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$5C</font>,<font color="#ff6060">$B2</font> <font color="#8080ff">; A25A 5C B2 \.</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level09_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LB25C</font> <font color="#8080ff">; A25A 5C B2 \.</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level09_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A25C 00 00 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -5195,13 +5175,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level10_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LB38F</font> <font color="#8080ff">; A298 8F B3 ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level10_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$BD</font>,<font color="#ff6060">$B3</font> <font color="#8080ff">; A29A BD B3 ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level10_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LB3BD</font> <font color="#8080ff">; A29A BD B3 ..</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level10_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LB3DC</font> <font color="#8080ff">; A29C DC B3 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -5293,13 +5271,11 @@
<font color="#8080ff">; map data</font>
<font color="#00ffff">level11_map1</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LB5D2</font> <font color="#8080ff">; A2D8 D2 B5 ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font>
<font color="#00ffff">level11_bomblist</font>:
- .<font color="#ffff00">byte</font> <font color="#ff6060">$FD</font>,<font color="#ff6060">$B5</font> <font color="#8080ff">; A2DA FD B5 ..</font>
-<font color="#8080ff">; ----------------------------------------------------------------------------</font>
-<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font>
-<font color="#00ffff">level11_unkn_table1</font>:
+ .<font color="#00ffff">addr</font> <font color="#00ffff">LB5FD</font> <font color="#8080ff">; A2DA FD B5 ..</font>
+<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font>
+<font color="#00ffff">level11_map_changes</font>:
.<font color="#00ffff">addr</font> <font color="#00ffff">LB61A</font> <font color="#8080ff">; A2DC 1A B6 ..</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; always $0000</font>
@@ -5354,10 +5330,11 @@
.<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$12</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$44</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$58</font> <font color="#8080ff">; A36E 01 98 12 01 44 22 01 58 ....D&quot;.X</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$42</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$42</font>,<font color="#ff6060">$01</font> <font color="#8080ff">; A376 22 01 04 42 01 98 42 01 &quot;..B..B.</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$04</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$38</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$64</font>,<font color="#ff6060">$52</font> <font color="#8080ff">; A37E 04 52 01 38 52 01 64 52 .R.8R.dR</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$FF</font>,<font color="#ff6060">$24</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$62</font> <font color="#8080ff">; A386 01 98 52 01 FF 24 00 62 ..R..$.b</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$10</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$20</font>,<font color="#ff6060">$C4</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$66</font>,<font color="#ff6060">$30</font>,<font color="#ff6060">$86</font> <font color="#8080ff">; A38E 10 82 20 C4 00 66 30 86 .. ..f0.</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$40</font>,<font color="#ff6060">$2A</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CA</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$2C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$6C</font> <font color="#8080ff">; A396 40 2A 00 CA 00 2C 00 6C @*...,.l</font>
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+ .<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$FF</font> <font color="#8080ff">; A386 01 98 52 01 FF ..R..</font>
+<font color="#00ffff">LA38B</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$24</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$62</font>,<font color="#ff6060">$10</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$20</font>,<font color="#ff6060">$C4</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A38B 24 00 62 10 82 20 C4 00 $.b.. ..</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$66</font>,<font color="#ff6060">$30</font>,<font color="#ff6060">$86</font>,<font color="#ff6060">$40</font>,<font color="#ff6060">$2A</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CA</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A393 66 30 86 40 2A 00 CA 00 f0.@*...</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$2C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$6C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$8C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CC</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A39B 2C 00 6C 00 8C 00 CC 00 ,.l.....</font>
+ .<font color="#ffff00">byte</font> <font color="#ff40ff"> $FF </font> <font color="#8080ff">; A3A3 FF .</font>
<font color="#00ffff">LA3A4</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$AE</font>,<font color="#ff6060">$A3</font>,<font color="#ff6060">$B8</font>,<font color="#ff6060">$A3</font>,<font color="#ff6060">$C2</font>,<font color="#ff6060">$A3</font> <font color="#8080ff">; A3A4 00 00 AE A3 B8 A3 C2 A3 ........</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$CC</font>,<font color="#ff6060">$A3</font>,<font color="#ff6060">$FE</font>,<font color="#ff6060">$49</font>,<font color="#ff6060">$9C</font>,<font color="#ff6060">$FD</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$01</font> <font color="#8080ff">; A3AC CC A3 FE 49 9C FD 04 01 ...I....</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$64</font>,<font color="#ff6060">$08</font>,<font color="#ff6060">$02</font>,<font color="#ff6060">$FF</font>,<font color="#ff6060">$FE</font>,<font color="#ff6060">$49</font>,<font color="#ff6060">$9C</font>,<font color="#ff6060">$FD</font> <font color="#8080ff">; A3B4 64 08 02 FF FE 49 9C FD d....I..</font>
@@ -5385,11 +5362,12 @@
.<font color="#ffff00">byte</font> <font color="#ff6060">$20</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$7C</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$38</font>,<font color="#ff6060">$32</font> <font color="#8080ff">; A45E 20 22 01 7C 22 01 38 32 &quot;.|&quot;.82</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$64</font>,<font color="#ff6060">$32</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$38</font> <font color="#8080ff">; A466 01 64 32 01 04 52 01 38 .d2..R.8</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$64</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font> <font color="#8080ff">; A46E 52 01 64 52 01 98 52 01 R.dR..R.</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$FF</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$62</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C2</font> <font color="#8080ff">; A476 FF 22 00 62 00 82 00 C2 .&quot;.b....</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$24</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$64</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$84</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C4</font> <font color="#8080ff">; A47E 00 24 00 64 00 84 00 C4 .$.d....</font>
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- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$2C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$6C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$8C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CC</font> <font color="#8080ff">; A48E 00 2C 00 6C 00 8C 00 CC .,.l....</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$FF</font> <font color="#8080ff">; A496 00 FF ..</font>
+ .<font color="#ffff00">byte</font> <font color="#ff40ff"> $FF </font> <font color="#8080ff">; A476 FF .</font>
+<font color="#00ffff">LA477</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$22</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$62</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C2</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A477 22 00 62 00 82 00 C2 00 &quot;.b.....</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$24</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$64</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$84</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C4</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A47F 24 00 64 00 84 00 C4 00 $.d.....</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$46</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$A6</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$68</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$88</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A487 46 00 A6 00 68 00 88 00 F...h...</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$2C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$6C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$8C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CC</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A48F 2C 00 6C 00 8C 00 CC 00 ,.l.....</font>
+ .<font color="#ffff00">byte</font> <font color="#ff40ff"> $FF </font> <font color="#8080ff">; A497 FF .</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#8080ff">; not sure what this actually does</font>
<font color="#00ffff">electrocution_bomb_pickup</font>:
@@ -5522,10 +5500,11 @@
.<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$32</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$42</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$04</font> <font color="#8080ff">; A637 01 04 32 01 04 42 01 04 ..2..B..</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$02</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$12</font>,<font color="#ff6060">$01</font> <font color="#8080ff">; A63F 52 01 98 02 01 98 12 01 R.......</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$98</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$32</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$42</font> <font color="#8080ff">; A647 98 22 01 98 32 01 98 42 .&quot;..2..B</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$FF</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$24</font> <font color="#8080ff">; A64F 01 98 52 01 FF 22 00 24 ..R..&quot;.$</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$26</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$28</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$2A</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$2C</font> <font color="#8080ff">; A657 00 26 00 28 00 2A 00 2C .&amp;.(.*.,</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$C2</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C4</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C6</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C8</font> <font color="#8080ff">; A65F 00 C2 00 C4 00 C6 00 C8 ........</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$CA</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CC</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$FF</font> <font color="#8080ff">; A667 00 CA 00 CC 00 FF ......</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$FF</font> <font color="#8080ff">; A64F 01 98 52 01 FF ..R..</font>
+<font color="#00ffff">LA654</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$22</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$24</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$26</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$28</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A654 22 00 24 00 26 00 28 00 &quot;.$.&amp;.(.</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$2A</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$2C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C2</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C4</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A65C 2A 00 2C 00 C2 00 C4 00 *.,.....</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$C6</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C8</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CA</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CC</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A664 C6 00 C8 00 CA 00 CC 00 ........</font>
+ .<font color="#ffff00">byte</font> <font color="#ff40ff"> $FF </font> <font color="#8080ff">; A66C FF .</font>
<font color="#00ffff">LA66D</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$7A</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$66</font> <font color="#8080ff">; A66D 00 00 00 01 7A 01 01 66 ....z..f</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$03</font>,<font color="#ff6060">$86</font>,<font color="#ff6060">$A6</font>,<font color="#ff6060">$06</font>,<font color="#ff6060">$4C</font>,<font color="#ff6060">$4A</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$66</font> <font color="#8080ff">; A675 03 86 A6 06 4C 4A 01 66 ....LJ.f</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$04</font>,<font color="#ff6060">$86</font>,<font color="#ff6060">$A6</font>,<font color="#ff6060">$06</font>,<font color="#ff6060">$A4</font>,<font color="#ff6060">$CA</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$66</font> <font color="#8080ff">; A67D 04 86 A6 06 A4 CA 01 66 .......f</font>
@@ -5675,11 +5654,12 @@
.<font color="#ffff00">byte</font> <font color="#ff6060">$60</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$18</font>,<font color="#ff6060">$32</font> <font color="#8080ff">; A7ED 60 22 01 98 22 01 18 32 `&quot;..&quot;..2</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$84</font>,<font color="#ff6060">$32</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$3C</font>,<font color="#ff6060">$42</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$60</font> <font color="#8080ff">; A7F5 01 84 32 01 3C 42 01 60 ..2.&lt;B.`</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$42</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font> <font color="#8080ff">; A7FD 42 01 04 52 01 98 52 01 B..R..R.</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$FF</font>,<font color="#ff6060">$62</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$44</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$64</font> <font color="#8080ff">; A805 FF 62 00 82 00 44 00 64 .b...D.d</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$84</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$A4</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$26</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$66</font> <font color="#8080ff">; A80D 00 84 00 A4 00 26 00 66 .....&amp;.f</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$86</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C6</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$48</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$A8</font> <font color="#8080ff">; A815 00 86 00 C6 00 48 00 A8 .....H..</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$6A</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$8A</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$2C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CC</font> <font color="#8080ff">; A81D 00 6A 00 8A 00 2C 00 CC .j...,..</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$FF</font> <font color="#8080ff">; A825 00 FF ..</font>
+ .<font color="#ffff00">byte</font> <font color="#ff40ff"> $FF </font> <font color="#8080ff">; A805 FF .</font>
+<font color="#00ffff">LA806</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$62</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$44</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$64</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A806 62 00 82 00 44 00 64 00 b...D.d.</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$84</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$A4</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$26</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$66</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A80E 84 00 A4 00 26 00 66 00 ....&amp;.f.</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$86</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C6</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$48</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$A8</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A816 86 00 C6 00 48 00 A8 00 ....H...</font>
+ .<font color="#ffff00">byte</font> <font color="#ff6060">$6A</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$8A</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$2C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CC</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A81E 6A 00 8A 00 2C 00 CC 00 j...,...</font>
+ .<font color="#ffff00">byte</font> <font color="#ff40ff"> $FF </font> <font color="#8080ff">; A826 FF .</font>
<font color="#8080ff">; ----------------------------------------------------------------------------</font>
<font color="#00ffff">hellstones_sub3</font>:
<font color="#00ff00">lda</font> <font color="#ff40ff"> $0619 </font> <font color="#8080ff">; A827 AD 19 06 ...</font>
@@ -5819,11 +5799,12 @@
.<font color="#ffff00">byte</font> <font color="#ff6060">$40</font>,<font color="#ff6060">$32</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$5C</font>,<font color="#ff6060">$32</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$40</font>,<font color="#ff6060">$42</font> <font color="#8080ff">; A98C 40 32 01 5C 32 01 40 42 @2.\2.@B</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$5C</font>,<font color="#ff6060">$42</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$3C</font> <font color="#8080ff">; A994 01 5C 42 01 04 52 01 3C .\B..R.&lt;</font>
.<font color="#ffff00">byte</font> <font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$60</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font> <font color="#8080ff">; A99C 52 01 60 52 01 98 52 01 R.`R..R.</font>
- .<font color="#ffff00">byte</font> <font color="#ff6060">$FF</font>,<font color="#ff6060">$42</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$62</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$A2</font> <font color="#8080ff">; A9A4 FF 42 00 62 00 82 00 A2 .B.b....</font>
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