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-rw-r--r--jumpmanjr.dasm12
1 files changed, 6 insertions, 6 deletions
diff --git a/jumpmanjr.dasm b/jumpmanjr.dasm
index dde3f36..4213a44 100644
--- a/jumpmanjr.dasm
+++ b/jumpmanjr.dasm
@@ -1,5 +1,5 @@
; da65 V2.15 - Git 104f898
-; Created: 2016-09-06 14:33:25
+; Created: 2016-09-06 16:39:32
; Input file: jumpmanjr.rom
; Page: 1
@@ -34,7 +34,7 @@ num_color := $00D5 ; print_number adds this to nume
demo_map_ptr := $00E0 ; points to level_desc of each map in turn, during the 'show all levels' demo
demo_name_offset:= $00E2 ; offset from level_names to the name of each level in turn, during the 'show all levels' demo
VDSLST := $0200
-VKEYBD := $0208
+VKEYBD := $0208 ; === page 2 OS equates
VKEYBD_hi := $0209
SDMCTL := $022F
GPRIOR := $026F
@@ -196,7 +196,7 @@ cur_level_offs_60:= $07FC ; unknown, level06 (walls) has $
game_display_list:= $0881 ; display list for game board
pm_memory := $2800
HPOSP0_minus_two:= $CFFE
-HPOSP3 := $D003
+HPOSP3 := $D003 ; === GTIA equates
HPOSM0 := $D004
HPOSM1 := $D005
HPOSM2 := $D006
@@ -217,9 +217,9 @@ PRIOR := $D01B
GRACTL := $D01D
HITCLR := $D01E
CONSOL := $D01F
-AUDF1_minus_two := $D1FE
+AUDF1_minus_two := $D1FE ; AUDF/AUDC regs are indexed from here
AUDC1_minus_two := $D1FF
-AUDF1 := $D200
+AUDF1 := $D200 ; === POKEY equates
AUDC1 := $D201
AUDF2 := $D202
AUDC2 := $D203
@@ -233,7 +233,7 @@ RANDOM := $D20A
IRQEN := $D20E
SKCTL := $D20F
PORTA := $D300
-DMACTL := $D400
+DMACTL := $D400 ; === ANTIC equates
DLISTL := $D402
DLISTH := $D403
HSCROL := $D404