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-rw-r--r--leveldesc.info28
1 files changed, 14 insertions, 14 deletions
diff --git a/leveldesc.info b/leveldesc.info
index bbe8179..68fd94c 100644
--- a/leveldesc.info
+++ b/leveldesc.info
@@ -23,7 +23,7 @@ label { name "work_level_init"; addr $07a2; size 2; comment "called at start of
label { name "work_level_sub6"; addr $07a4; size 2; comment "always $9740 aka game_main_loop"; };
label { name "work_level_sub_eol"; addr $07a6; size 2; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
label { name "work_level_offs_40"; addr $07a8; size 6; comment "all zeroes"; };
-label { name "work_level_colpf3"; addr $07ae; size 1; comment "color (not sure what gets drawn in this color yet)"; };
+label { name "work_level_colpf3"; addr $07ae; size 1; comment "color for missiles (aka 5th player)"; };
label { name "work_level_colpf0"; addr $07af; size 1; comment "color for girders and up-ropes"; };
label { name "work_level_colpf1"; addr $07b0; size 1; comment "color for ladders and down-ropes"; };
label { name "work_level_colpf2"; addr $07b1; size 1; comment "color for bombs"; };
@@ -57,7 +57,7 @@ label { name "cur_level_init"; addr $07e2; size 2; comment "called at start of l
label { name "cur_level_sub6"; addr $07e4; size 2; comment "always $9740 aka game_main_loop"; };
label { name "cur_level_sub_eol"; addr $07e6; size 2; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
label { name "cur_level_offs_40"; addr $07e8; size 6; comment "all zeroes"; };
-label { name "cur_level_colpf3"; addr $07ee; size 1; comment "color (not sure what gets drawn in this color yet)"; };
+label { name "cur_level_colpf3"; addr $07ee; size 1; comment "color for missiles (aka 5th player)"; };
label { name "cur_level_colpf0"; addr $07ef; size 1; comment "color for girders and up-ropes"; };
label { name "cur_level_colpf1"; addr $07f0; size 1; comment "color for ladders and down-ropes"; };
label { name "cur_level_colpf2"; addr $07f1; size 1; comment "color for bombs"; };
@@ -91,7 +91,7 @@ range { name "level01_init"; start $a022; end $a023; type addrtable; comment "ca
range { name "level01_sub6"; start $a024; end $a025; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level01_sub_eol"; start $a026; end $a027; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level01_offs_40"; start $a028; end $a02d; type bytetable; comment "all zeroes"; };
-range { name "level01_colpf3"; start $a02e; end $a02e; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level01_colpf3"; start $a02e; end $a02e; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level01_colpf0"; start $a02f; end $a02f; type bytetable; comment "color for girders and up-ropes"; };
range { name "level01_colpf1"; start $a030; end $a030; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level01_colpf2"; start $a031; end $a031; type bytetable; comment "color for bombs"; };
@@ -125,7 +125,7 @@ range { name "level02_init"; start $a062; end $a063; type addrtable; comment "ca
range { name "level02_sub6"; start $a064; end $a065; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level02_sub_eol"; start $a066; end $a067; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level02_offs_40"; start $a068; end $a06d; type bytetable; comment "all zeroes"; };
-range { name "level02_colpf3"; start $a06e; end $a06e; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level02_colpf3"; start $a06e; end $a06e; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level02_colpf0"; start $a06f; end $a06f; type bytetable; comment "color for girders and up-ropes"; };
range { name "level02_colpf1"; start $a070; end $a070; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level02_colpf2"; start $a071; end $a071; type bytetable; comment "color for bombs"; };
@@ -159,7 +159,7 @@ range { name "level03_init"; start $a0a2; end $a0a3; type addrtable; comment "ca
range { name "level03_sub6"; start $a0a4; end $a0a5; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level03_sub_eol"; start $a0a6; end $a0a7; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level03_offs_40"; start $a0a8; end $a0ad; type bytetable; comment "all zeroes"; };
-range { name "level03_colpf3"; start $a0ae; end $a0ae; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level03_colpf3"; start $a0ae; end $a0ae; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level03_colpf0"; start $a0af; end $a0af; type bytetable; comment "color for girders and up-ropes"; };
range { name "level03_colpf1"; start $a0b0; end $a0b0; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level03_colpf2"; start $a0b1; end $a0b1; type bytetable; comment "color for bombs"; };
@@ -193,7 +193,7 @@ range { name "level04_init"; start $a0e2; end $a0e3; type addrtable; comment "ca
range { name "level04_sub6"; start $a0e4; end $a0e5; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level04_sub_eol"; start $a0e6; end $a0e7; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level04_offs_40"; start $a0e8; end $a0ed; type bytetable; comment "all zeroes"; };
-range { name "level04_colpf3"; start $a0ee; end $a0ee; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level04_colpf3"; start $a0ee; end $a0ee; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level04_colpf0"; start $a0ef; end $a0ef; type bytetable; comment "color for girders and up-ropes"; };
range { name "level04_colpf1"; start $a0f0; end $a0f0; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level04_colpf2"; start $a0f1; end $a0f1; type bytetable; comment "color for bombs"; };
@@ -227,7 +227,7 @@ range { name "level05_init"; start $a122; end $a123; type addrtable; comment "ca
range { name "level05_sub6"; start $a124; end $a125; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level05_sub_eol"; start $a126; end $a127; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level05_offs_40"; start $a128; end $a12d; type bytetable; comment "all zeroes"; };
-range { name "level05_colpf3"; start $a12e; end $a12e; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level05_colpf3"; start $a12e; end $a12e; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level05_colpf0"; start $a12f; end $a12f; type bytetable; comment "color for girders and up-ropes"; };
range { name "level05_colpf1"; start $a130; end $a130; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level05_colpf2"; start $a131; end $a131; type bytetable; comment "color for bombs"; };
@@ -261,7 +261,7 @@ range { name "level06_init"; start $a162; end $a163; type addrtable; comment "ca
range { name "level06_sub6"; start $a164; end $a165; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level06_sub_eol"; start $a166; end $a167; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level06_offs_40"; start $a168; end $a16d; type bytetable; comment "all zeroes"; };
-range { name "level06_colpf3"; start $a16e; end $a16e; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level06_colpf3"; start $a16e; end $a16e; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level06_colpf0"; start $a16f; end $a16f; type bytetable; comment "color for girders and up-ropes"; };
range { name "level06_colpf1"; start $a170; end $a170; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level06_colpf2"; start $a171; end $a171; type bytetable; comment "color for bombs"; };
@@ -295,7 +295,7 @@ range { name "level07_init"; start $a1a2; end $a1a3; type addrtable; comment "ca
range { name "level07_sub6"; start $a1a4; end $a1a5; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level07_sub_eol"; start $a1a6; end $a1a7; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level07_offs_40"; start $a1a8; end $a1ad; type bytetable; comment "all zeroes"; };
-range { name "level07_colpf3"; start $a1ae; end $a1ae; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level07_colpf3"; start $a1ae; end $a1ae; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level07_colpf0"; start $a1af; end $a1af; type bytetable; comment "color for girders and up-ropes"; };
range { name "level07_colpf1"; start $a1b0; end $a1b0; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level07_colpf2"; start $a1b1; end $a1b1; type bytetable; comment "color for bombs"; };
@@ -329,7 +329,7 @@ range { name "level08_init"; start $a1e2; end $a1e3; type addrtable; comment "ca
range { name "level08_sub6"; start $a1e4; end $a1e5; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level08_sub_eol"; start $a1e6; end $a1e7; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level08_offs_40"; start $a1e8; end $a1ed; type bytetable; comment "all zeroes"; };
-range { name "level08_colpf3"; start $a1ee; end $a1ee; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level08_colpf3"; start $a1ee; end $a1ee; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level08_colpf0"; start $a1ef; end $a1ef; type bytetable; comment "color for girders and up-ropes"; };
range { name "level08_colpf1"; start $a1f0; end $a1f0; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level08_colpf2"; start $a1f1; end $a1f1; type bytetable; comment "color for bombs"; };
@@ -363,7 +363,7 @@ range { name "level09_init"; start $a222; end $a223; type addrtable; comment "ca
range { name "level09_sub6"; start $a224; end $a225; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level09_sub_eol"; start $a226; end $a227; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level09_offs_40"; start $a228; end $a22d; type bytetable; comment "all zeroes"; };
-range { name "level09_colpf3"; start $a22e; end $a22e; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level09_colpf3"; start $a22e; end $a22e; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level09_colpf0"; start $a22f; end $a22f; type bytetable; comment "color for girders and up-ropes"; };
range { name "level09_colpf1"; start $a230; end $a230; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level09_colpf2"; start $a231; end $a231; type bytetable; comment "color for bombs"; };
@@ -397,7 +397,7 @@ range { name "level10_init"; start $a262; end $a263; type addrtable; comment "ca
range { name "level10_sub6"; start $a264; end $a265; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level10_sub_eol"; start $a266; end $a267; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level10_offs_40"; start $a268; end $a26d; type bytetable; comment "all zeroes"; };
-range { name "level10_colpf3"; start $a26e; end $a26e; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level10_colpf3"; start $a26e; end $a26e; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level10_colpf0"; start $a26f; end $a26f; type bytetable; comment "color for girders and up-ropes"; };
range { name "level10_colpf1"; start $a270; end $a270; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level10_colpf2"; start $a271; end $a271; type bytetable; comment "color for bombs"; };
@@ -431,7 +431,7 @@ range { name "level11_init"; start $a2a2; end $a2a3; type addrtable; comment "ca
range { name "level11_sub6"; start $a2a4; end $a2a5; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level11_sub_eol"; start $a2a6; end $a2a7; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level11_offs_40"; start $a2a8; end $a2ad; type bytetable; comment "all zeroes"; };
-range { name "level11_colpf3"; start $a2ae; end $a2ae; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level11_colpf3"; start $a2ae; end $a2ae; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level11_colpf0"; start $a2af; end $a2af; type bytetable; comment "color for girders and up-ropes"; };
range { name "level11_colpf1"; start $a2b0; end $a2b0; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level11_colpf2"; start $a2b1; end $a2b1; type bytetable; comment "color for bombs"; };
@@ -465,7 +465,7 @@ range { name "level12_init"; start $a2e2; end $a2e3; type addrtable; comment "ca
range { name "level12_sub6"; start $a2e4; end $a2e5; type addrtable; comment "always $9740 aka game_main_loop"; };
range { name "level12_sub_eol"; start $a2e6; end $a2e7; type addrtable; comment "called at end of level (all bombs picked up). $06E6 for all but level08"; };
range { name "level12_offs_40"; start $a2e8; end $a2ed; type bytetable; comment "all zeroes"; };
-range { name "level12_colpf3"; start $a2ee; end $a2ee; type bytetable; comment "color (not sure what gets drawn in this color yet)"; };
+range { name "level12_colpf3"; start $a2ee; end $a2ee; type bytetable; comment "color for missiles (aka 5th player)"; };
range { name "level12_colpf0"; start $a2ef; end $a2ef; type bytetable; comment "color for girders and up-ropes"; };
range { name "level12_colpf1"; start $a2f0; end $a2f0; type bytetable; comment "color for ladders and down-ropes"; };
range { name "level12_colpf2"; start $a2f1; end $a2f1; type bytetable; comment "color for bombs"; };