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-rw-r--r--main.info6
1 files changed, 4 insertions, 2 deletions
diff --git a/main.info b/main.info
index 41a2561..e43f8b9 100644
--- a/main.info
+++ b/main.info
@@ -385,7 +385,8 @@ range { name "sfx10"; start $BF84; end $BFA5; type bytetable; comment "end level
range { name "sfx11"; start $BFA6; end $BFBD; type bytetable; comment "end level tune #4, bass"; };
range { name "sfx_jump"; start $BFBE; end $BFCF; type bytetable; comment "jumping sound"; };
range { name "sfx13"; start $BFD0; end $BFE9; type bytetable; comment "funeral march melody"; };
-range { name "sfx14"; start $BFEA; end $BFF9; type bytetable; comment "funeral march bass"; };
+range { name "sfx14"; start $BFEA; end $BFF3; type bytetable; comment "funeral march bass"; };
+range { name "data_bff4"; start $BFF4; end $BFF9; type bytetable; comment "dunno yet (not code, don't look like audio)"; };
range { name "sfx15"; start $BABC; end $BAE9; type bytetable; comment "level intro music, melody"; };
range { name "sfx16"; start $BAEA; end $BAFF; type bytetable; comment "level intro music, bass"; };
@@ -594,7 +595,8 @@ label { name "sh_bomb"; addr $9cb3; };
label { name "sh_up_rope"; addr $9cc9; };
label { name "sh_down_rope"; addr $9cda; };
label { name "sh_black_2x4"; addr $9ceb; comment "not sure where this is used, probably for erasing ropes"; };
-range { name "sprite_table"; start $9d00; end $9dff; type bytetable; comment "jumpman's animation frames and other sprites, seem to be 10 bytes per sprite"; };
+range { name "sprite_table"; start $9d00; end $9de5; type bytetable; comment "jumpman's animation frames, 10 bytes per sprite"; };
+range { name "feet_table"; start $9de6; end $9dff; type bytetable; comment "jumpman's 'invisible shadow', extends below his feet, in black. Not sure all these bytes are used for this purpose though."; };
range { name "sxf_teleport"; start $b319; end $b31f; type bytetable; comment "referenced by herethere_bomb_sub"; };
range { name "herethere_sprite0"; start $b2a8; end $B2b1; type bytetable; comment "portal animation frames"; };
range { name "herethere_sprite1"; start $b2b2; end $b2bb; type bytetable; };