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+ ATARI 800 - POKEY SOUND EMULATION LIBRARY V1.1
+ ==============================================
+ September 23, 1996
+
+The Pokey Sound Emulation Library consists of source code and example
+executables that are designed to emulate the sound output characteristics
+of the Atari 800 Pokey chip. Contained in this distribution, you should
+also have the following files:
+
+
+README.TXT - This file
+FILE_ID.DIZ - A quick description of the release.
+SOUND.C - The SB Driver Source Code.
+SOUND.H - The SB Driver Header File which contains the function
+ prototypes.
+SOUND.TXT - A text file which explains the operation of the SB Driver
+ module.
+
+POKEY11.C - The Pokey Sound Emulation Source Code.
+POKEY11.H - The Pokey Sound Emulation Header File which contains the
+ function prototypes.
+POKEY11.TXT - A text file which explains the operation of the Pokey Sound
+ Emulation module.
+SNDTEST.C - The Main Test routine Source Code. Provided as an example
+ of how the routines can be used.
+SNDTEST.EXE - An pre-compiled executable based on the code provided.
+
+
+These routines are available for your use free of charge, provided you give
+me proper recognition, and also provided you don't make a profit off of my
+work. See the GNU Library Public License for more information.
+
+If the final product you are creating will be sold for a profit, please
+contact me at rfries@frmail.frco.com so we can discuss terms.
+
+
+THE LIBRARY
+-----------
+
+The Pokey Sound Emulation software consists of two main files. The
+functions have been divided into these two files depending on your needs.
+If you only need the sound generation routines, the only file you'll need
+to compile and link is the POKEY11.C file. If you need full SB drivers as
+well, then link both the POKEY11.C and the SOUND.C files into your
+application.
+
+The POKEY11.C file was designed to be as portable as possible. You should
+be able to use the file with little or no modification on any 'C' compiler.
+It is currently only available in 'C', though I'll be happy to convert the
+file to Assembly Language if necessary. For best results, this file should
+be compiled in a 32-bit environment with the 'maximize speed' option.
+
+The SOUND.C file was designed to work with the Borland 'C' compiler. It
+may also work directly with other compilers, though some modification may
+be required. The SB driver routines in this file have several limitations
+which are described in detail in the SOUND.TXT file. NOTE: The SB driver
+routines are written in 16-bit.
+
+The POKEY11.C routines should be very stable, though I'm not as confident
+with the SB routines. They work correctly on my system, though I offer no
+guarantees.
+
+Depending on your needs, you will use one of the following algorithms:
+
+
+1) POKEY11.C only - in this case, it is assumed you already have audio
+ driver routines
+
+ The general design is as follows:
+
+ a) During startup, make a single call to Pokey_sound_init()
+ b) Whenever an AUDC or AUDF value changes, call Update_pokey_sound()
+ c) When a new buffer needs to be filled, call Pokey_process()
+
+
+2) POKEY11.C and SOUND.C - using the SB driver routines I've provided
+ (note: the SB driver routines are written for a 16-bit compiler)
+
+ The general design is as follows:
+
+ a) During startup, make a single call to OpenSB()
+ b) During startup, make a single call to Pokey_sound_init()
+ c) Whenever an AUDC or AUDF value changes, call Update_pokey_sound()
+ d) Periodically call FillBuffer()
+ e) During shutdown, make a single call to CloseSB()
+
+
+Each function call has its own set of parameters. Check with the
+POKEY11.TXT and SOUND.TXT files for more information.
+
+The SNDTEST.C file has also been provided as an example. I wrote it mainly
+for my testing, but it should give you a little insight on how to correctly
+use the routines. You can also run the SNDTEST.EXE to play with the sounds.
+
+Since the SNDTEST.EXE program uses my SOUND SB driver routines, it is subject
+to the same limitations. It only supports IRQs 0-7 and DMAs 0-3. It also
+only supports low-speed audio output (max freq is approx. 22KHz), and requires
+that you have the BLASTER environment variable configured.
+
+
+License Information and Copyright Notice
+========================================
+
+PokeySound is Copyright(c) 1996 by Ron Fries
+
+This library is free software; you can redistribute it and/or modify it under
+the terms of version 2 of the GNU Library General Public License as published
+by the Free Software Foundation.
+
+This library is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more
+details.
+
+To obtain a copy of the GNU Library General Public License, write to the Free
+Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+Any permitted reproduction of these routines, in whole or in part, must bear
+this legend.