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AgeCommit message (Expand)Author
2016-09-21found sprite data for jumpmans "feet" (shadow)B. Watson
2016-09-13pokey emulation, plus more labelsB. Watson
2016-09-07spellbound letters, s/sfx_/snd_/ for code labels, now all sfx_ labels are act...B. Watson
2016-09-06s/len_or_tempo/priority/B. Watson
2016-09-06get rid of .inc file, convert to labels in main.infoB. Watson
2016-09-06bit more work on the sound engineB. Watson
2016-09-05crumbling screen, rearrange info fileB. Watson
2016-09-05give FR1 more meaningful namesB. Watson
2016-09-05blackout, data_aac8B. Watson
2016-09-05now I know what the all-black shapes areB. Watson
2016-09-04name some more Lxxxx labelsB. Watson
2016-09-04title screen, hurricane, couple more jiffy timersB. Watson
2016-09-03check_extra_lifeB. Watson
2016-09-03name some anonymous labels, rename _player to _user to avoid confusing with "...B. Watson
2016-09-03print_num, all $8000 vectors now labelledB. Watson
2016-09-03name saved collision regs, decipher multiplayer a bitB. Watson
2016-09-02map_draw_1_blank, sfx_climb, sfx_walkB. Watson
2016-09-02work on walls, labels for herethereeverywhere spritesB. Watson
2016-09-02label all the map/bomb/etc data for all levelsB. Watson
2016-09-02renumber levels so they match the displayed level number (1-based, 1st level ...B. Watson
2016-09-02bombs and level mapsB. Watson
2016-08-31more bomb stuffB. Watson
2016-08-31bomb_pickup stuffB. Watson
2016-08-30bullet logic mostly figured outB. Watson
2016-08-30identify a few code sections, add start_level_5.diff example hackB. Watson
2016-08-30more work...B. Watson
2016-08-30remove filler comments (label should be self-explanatory)B. Watson
2016-08-30identify remaining filler sectorsB. Watson
2016-08-30level_desc stuff, jumping mechanicsB. Watson
2016-08-29spellbound level endB. Watson
2016-08-29bomb pickupsB. Watson
2016-08-29finally made a git repo for thisB. Watson